Characters will be 3D. What's the problem with making camera angles a bit different?
That waterfall is supposed to be animated? I'm not going to get this anyway (not TB).
That waterfall is supposed to be animated? I'm not going to get this anyway (not TB).
Was that Kult game any good? I never heard of it before and just watched some on YouTube, looks alright. Can't seem to find it on GOG though...Pirate Bay exclusive?
Was that Kult game any good? I never heard of it before and just watched some on YouTube, looks alright. Can't seem to find it on GOG though...Pirate Bay exclusive?
It was pretty decent game, action oriented but with more dialogs and quests then most other ARPG-s, nothing special but worth a playthrough.
I really don't care to get bogged down in this. The shot reminds me of Kult for the reasons I posted -- if you want an angle comparison in screenshots then the beginning area of Kult also has that strange "camera too low" perspective.
The Kult shot I posted seems Dimetric, and other shots of Kult seem completely different (Canyon, city, interiors, etc.)-- it seems they didn't care enough to keep things consistent, and I don't really care to investigate that decision past that I liked how the game looked. Regardless, they both have that look where it seems the camera is at a low angle. There, my defense of my "looks like Kult" comment is complete.
The projected grid over the PE shot doesn't quite line up. There's no clear tiling to reference to draw the lines, the closest being perhaps the center of the bridge itself -- and your lines are not parallel to that, they seem more parallel to the side-view of the bricks. Perhaps I just don't understand enough about projections tho.
Characters will be 3D. What's the problem with making camera angles a bit different? Final Fantasy even went all insane on it, changing perspective drastically like in adventure games.
Neverwinter Nights looks worse than Baldur's Gate 2"Neverwinter Nights looks so much worst than the screenshot its laughable"
NWN is a fukkin' 10 year old game you fucknut.
No. No, it didn't. Onyl morans actually believe that bullshit.
Cute but you can't force stuff that isn't meant to be through wishful thinking. Characters look like they are flying.
It's a nice idea ( continuous free rotation would also be possible ), but there are already dumbfucks saying it would 'quadruple the work'.Bros ands, lend me some support here:
http://forums.obsidian.net/topic/61350-camera-scene-rotation-backgrounds-in-multiple-resolutions/