suejak
Arbiter
- Joined
- Aug 16, 2012
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And they'll be trannies as well. Gotta show us CIS scum our place I guess.
Stop. Please just stop!Oh Jesus, in this thread (http://www.rpgcodex.net/forums/index.php?threads/rpg-warehouse-review-of-baldurs-gate.438/) Exitium says that WALKING ACROSS THE MAP to go from place to place is one of the few good things about Baldur's Gate, because it gives a sense of "adventure". Holy shit, Vault Dweller would have a hemorrhage over this LARP faggotry.
ITT: Exitium liked to LARP a tour group of hiker elves?
But i bet the "colonists" (humans) are going to be evil and racist, while the colonized (non-humans) are going to be noble and pure. Mind you though, there's not going to be any politics in this game, no sir.
Aedyr - People from the expansive Aedyr Empire and its former colonies, Dyrwood and Readceras. Aedyr literally translates as "Many Deer", but means "People of the Deer", referring to a 2,500 year-old tribe that became a kingdom 600 years ago. It merged with the elven kingdom of Kulklin in 2399 AI. Among the Aedyr, there is no significant cultural divide between humans and elves. Because of their close contact and integration in spite of physiological differences (such as longer elven lifespans), their culture and legal system have developed a variety of unique concepts such as the haemneg, or ceremonial marriage. Ethnic Aedyr (mostly humans and elves) have fair skin and a variety of hair and eye colors, with blue and green being common. Among other cultures, Aedyr clothing is known for being relatively simple in construction and often using large, colorful striped or checkered patterns for accents.
But i bet the "colonists" (humans) are going to be evil and racist, while the colonized (non-humans) are going to be noble and pure.
But i bet the "colonists" (humans) are going to be evil and racist, while the colonized (non-humans) are going to be noble and pure. Mind you though, there's not going to be any politics in this game, no sir.
Actually, no. The colonizing culture consists of all three races, mostly humans and elves. Read the fucking lore.
Aedyr - People from the expansive Aedyr Empire and its former colonies, Dyrwood and Readceras. Aedyr literally translates as "Many Deer", but means "People of the Deer", referring to a 2,500 year-old tribe that became a kingdom 600 years ago. It merged with the elven kingdom of Kulklin in 2399 AI. Among the Aedyr, there is no significant cultural divide between humans and elves. Because of their close contact and integration in spite of physiological differences (such as longer elven lifespans), their culture and legal system have developed a variety of unique concepts such as the haemneg, or ceremonial marriage. Ethnic Aedyr (mostly humans and elves) have fair skin and a variety of hair and eye colors, with blue and green being common. Among other cultures, Aedyr clothing is known for being relatively simple in construction and often using large, colorful striped or checkered patterns for accents.
MULTI KULTI DECLINE.
Dyrwood, Free Palatinate of - The independent nation that was formerly a colony and later a large, remote duchy of the Aedyr Empire. Led by their duke, Admeth Hadret, the people successfully fought for their independence over an excessively burdensome campaign to colonize the dangerous ruins of Eír Glanfath. Despite the fact that they are no longer, properly speaking, a palatinate (nor a duchy), the people of Dyrwood continue to refer to their home as a "Free Palatinate" out of pride. Most residents of the Dyrwood are Aedyr humans, elves, and dwarves, but many are also culturally integrated orlans or children of Glanfathan elves. Despite having fought a war with the Aedyr Empire in the past, they are now trading partners and have maintained few grudges. Their one continued point of contention is exploration and colonization of Eír Glanfath, which Aedyr continues to push through official and unofficial means.
Hylspeak - An old dialect of Aedyran only spoken by rural communities and older elves in the Aedyre heartlands. It is grammatically almost identical to Aedyran, but contains a large number of archaic words that have either disappeared from contemporary use or taken new forms over time. Speakers of contemporary Aedyran can understand Hylspeak, but it can sometimes be confusing. Hylspeak is only commonly heard in folk songs and poems that have survived over the centuries. Some people associate the spontaneous speaking of Hylspeak with an awakened soul. As a result, superstitious folk are easily angered when they hear it spoken, believing it may cause their soul to remember a past life.
This is so fucking stupid - you aren't a savvy consumer for doing this, you're just someone who spends way too much time thinking about this shit. It all comes down to this for the majority of the Kickstarters we've seen: do you miss good RPG's? Do you want to take a chance on Obsidian/Brian Fargo making another good RPG? If you are willing to take that leap of faith (and that's what these projects are, a leap of faith), then pledge money. I was willing to trust Obsidian, so I pledged $20 bucks because I'm poor and I didn't really think on it further.
And if you aren't willing to pledge, that's cool too, but how the fuck could you possibly waste so much mental energy thinking it over this long? Same with Wasteland 2, either you like the idea and you pledge or you don't. I don't see how there's anything more to think about here.
Now you faggots know why I defended the honor of 2D/hand-painted/pre-rendered games so valiantly over here over the retarded "we wunt 3D!!!" masses:
The designers and artists discuss the overall goal for the area, and what the art feel is going to be.
The concept artist gets a map from the designer as well as a written description and does a concept in pencil.
If necessary, the pencil concept will be taken a step further with colors after approval, as in this case.
The modeler takes the concept and builds the model, the sample of a finished one being the wireframe.
The model is then passed to a texture artist who works in tandem with a 2D artist to texture the level.
In the case of Kuldahar, the lighting was then applied by the texture artist.
It is certainly refreshing to have someone take their historical inspiration from actual history and not Ivanhoe.
JS said:It's at a more "Fallout" angle than Icewind Dale/BG angle, but also it's an orthographic projection, which may be what you're getting at.
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Yeah, though really it's extraordinarily rare for a game to be "truly" isometric even when it's orthographic. This is a trimetric projection, like Fallout.* When we looked at the IWD angle, even that wasn't purely isometric, though it was closer.
*Some folks have called this cavalier oblique in the past but oblique projections have one plane parallel to the camera. Fallout doesn't.
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I can almost guarantee that the orthographic projection is a big part of it. All structural elements in the shot were built out in a 3D scene, so it's not a matter of our 2D artists drawing in something new to throw off the perspective. When viewed as a "real" 3D scene instead of a projection, it's much easier to understand the spatial relationship of things.
When you look at this screenshot of Diablo 3, it's easy to understand the scale and perspective of things because you're actually seeing structures and characters rendered in "real" 3D instead of an orthographic projection.
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We're trying out various animation solutions for the waterfall, spray, and the pool/river. They will definitely be animated, but we want to leave our options open to support a wide range of hardware without making the area art files even larger.
PErhaps you should find out what a bet means.
The guys at Obsidian have never been particularly political.
Yeah, there was actually a giant debate about it with analysis of screenshots from various games -- even superimposed grids to compare angles. You should probably read the thread.Have these things Sawyer says about the screenshot been posted here already?
I was just making a joke. The guys at Obsidian have never been particularly political (even back in the Black Isle days) so i doubt they are going to start now.
You should probably read the thread.
I didn't want to go into a W2 vs PE debate (since I love both of them), but I also noticed that W2 looks bad compared to PE. Of course I'm judgeing them based on 2 screenshots, this might change later. This is why prerendered 3D (2D) > full 3D.
Yeah, there was actually a giant debate about it with analysis of screenshots from various games -- even superimposed grids to compare angles. You should probably read the thread.Have these things Sawyer says about the screenshot been posted here already?
But i bet the "colonists" (humans) are going to be evil and racist, while the colonized (non-humans) are going to be noble and pure.
And, if i may ask, from where did you pull that marvelous insight (other than your ass, i mean) ?
All the human characters were evil and despicable,.
I haven't played it either, but from what I've heard the most evil people in Skyrim are a group of High Elves.Other examples supposedly include Skyrim, where siding with the Nord nationalists was the "evil" choice, but since i never played the game, i wouldn't know that.