Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
Looks p. good. Nice character models too. :thumbsup:
 

The Bishop

Cipher
Joined
Oct 18, 2012
Messages
405
That looks... pretty amazing actually.

Also looks like they stepped up the quality of their video recording setup.
 

OuterSpace

Scholar
Joined
Apr 5, 2010
Messages
155
Looks really good. Trying to wrap my head around how they did the water. Depth map maybe?

Only thing that looks kind of funny is the foliage "dynamism". The swaying bushes look like they're underwater. Some smaller more abrupt movements would make it look more natural.
 

MicoSelva

backlog digger
Patron
Joined
Sep 10, 2010
Messages
7,512
Location
Arx
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Looks good. Actually, it looks better than many 3D games that I had the misfortune to play and/or see. It probably runs much better too.
 

Kos_Koa

Iron Tower Studio
Developer
Joined
Feb 12, 2006
Messages
315
The bushes move too fast. :rpgcodex:


But in seriousness, that was beautiful. I can't figure out how they did the dynamic lighting on the statues. That looked like 3d geometry.
 
Unwanted

Cursed Beaver

Unwanted
Dumbfuck Queued
Joined
Apr 5, 2013
Messages
135
It's a masterpiece. If all the games is like that, then it will have nothing to envy to the classics such as Baldur's Gate 2 and Icewind Dale 1&2 in terms of artstyle and environments. It can even surpass them.

As for recent games, there is none that I know with comparable tastefulness.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
1620742673_532dd66d_mind_blown_xlarge.jpeg

This is...beautiful.
 

Sprout

Educated
Joined
Apr 5, 2013
Messages
67
I hope the Torment team is taking notes.
This is probably pretty reasonable representation of the standard torment will be aiming for, and will most likely end up looking like too.
They're sharing tech now and are otherwise in contact. The differences between the two games are probably
going to end up being rather superficial, like different art direction and you know, not that many trees in bloom.
The stuff what we were shown during the campaign was fairly hastily thrown together, so yeah, I think it's pretty fair to expect something like this.
 

Visbhume

Prophet
Joined
Jun 21, 2004
Messages
984
I know shit about computer graphics. If the background is pre-rendered, how is that they can add lighting effects?
 

BigWeather

Augur
Joined
Apr 8, 2007
Messages
271
They probably have a z-buffer to indicate the depth of each pixel, and based on that and the color of the light source (like that wisp thing) can mess with individual pixel colors.

A game I worked on long ago, Wild Wild West, had pre-rendered backgrounds but still did dynamic shadows that would actually go along the ground then bend up walls and such by doing pretty much that.
 

imweasel

Guest
I know shit about computer graphics. If the background is pre-rendered, how is that they can add lighting effects?
They are using normal mapping for the dynamic lighting.

Think of it as an untextured 3D layer that sits on top of the 2D layer.
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,660
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
While graphics are the last thing I look in a game this video got me excited. Very few games accomplished that over this decade despite most games and their "technical success/revolutionary graphics"

Proper good job!
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,919
But guys, 2D is too expensive! 3D is superior in every way!

:troll:

Looks great obviously, makes me wonder (cry in terrible, unspeakable sorrow?) how amazing an AAA-funded game could look in 2D like this.
 

logrus

Augur
Joined
Aug 13, 2012
Messages
163
Project: Eternity

That movie is just pure fucking majestic INCLINE!
Love the art direction, everything in this scene has its place and is so tasteful. Enironment feels so much lively, small animated parts of the scene like stream and waterfall, trees, fireplace, etc. are really building atmosphere. Some effects are really impressive as for the 2.5D environment, that fiery will-o-wisp dancing before the statues, water rising in the stream... Damn, I just want to dive in this world...
So far my favourite graphics in a 2D IE-like game was ID2, but P:E is a candidate for taking this position
Finally,
My only complaint is that they couldn't upload it in 1080p
 

imweasel

Guest
But guys, 2D is too expensive! 3D is superior in every way!
Real time 3D is actually superior to prerendered 3D. This method is however much cheaper and requires less hardware power.

If you don't want/need to rotate the camera, then prerendered 3D is probably the better choice. With normal mapping for dynamic lighting and some other 3D effects you can hardly even tell the difference.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom