SophosTheWise
Cipher
- Joined
- Feb 19, 2013
- Messages
- 522
mass effect "fanning out"
lul
if only devs would take a less uncompromizing stand towards accessibility.
yeah, that's what we need
more accessibility
What are you on about? The RPG genre is all but in the water because every single developer and their mom watered the genre down until it was indestinguishable from other genres.
It's a paradigm, as I've said a million times before. Why does my friend have fun sitting up all night nerding away at GURPS complexity but once I ask him if he's played The Witcher fucking 2 he tells me he doesn't want to bother with such complex games?
Because it's a fucking paradigm, because people don't even think about or try out this kind of shit, it's ruled out beforehand. No amount of accessibility is going to help that, it will only make the problem worse as the paradigm is reinforced.
I'm not sure about that. The problem is not the complexity itself, but the way it's presented. Especially older games tend to overwhelm the player with stats, skills and numbers without saying a word about their meaning. That can be very frustrating if you'd really like to get into a game. Accessability means explaining things, explaining why a sorcerer needs charisma instead of wisdom, explain what a bullrush does, explain how a good build is achieved. Probably most of us got into gaming and RPGs by having someone explain it. Times have changed, people don't have the same attention-spans as before, they have more games they want to play.
Don't cater to the casuals by watering down the game, but cater to them by explaining how and why things work. And best do it ingame and not via manual. I love colored manuals, but ain't nobody got time fo dat anymore.