ortucis
Prophet
- Joined
- Apr 22, 2009
- Messages
- 2,015
Oh yeah, that reminds me of how I kill anyone that insults me in RPGs. Same reason why I never joined Legion in New Vegas, I was always too fed up with their shit on my very first meeting. Being a wasteland psycho is fun.
Haha, same here. When I first played NV (when it was released) and encountered them, they were high level and acting all tough.
Killed them all, despite dying 3 times, even their dogs. Leaving them alive was not an option cause they talked down to me the moment we met. Never joined Legion, but have wiped out their entire camp every playthrough for lulz. Dumbest faction in an RPG, ever.
Anyway, as far as my quirks are concerned:
- Save before making any choices and reload to get a better option/reward. I do that because I majority of RPG's are not worth replaying and I know my first playthrough will be the last one (only exceptions are DeusEx and Bloodlines). So I save-scum and get the best ending for my playthrough, if allowed. If it isn't possible (checkpoint system), it doesn't bother me.
- Almost never play a bad guy. "Evil" in games is childishly stupid and almost always filled with drawbacks. Seems like a waste of time since randomly killing pixels doesn't really interest me. There should be a point to doing all that, and no game has ever given me a good reason to (a game where you're playing evil by default, doesn't really count).
- Steal and sell everything on my way. Money is something I always aim for. It's the easiest thing to increase so why not? Even when I'm not playing a stealth/theif character, I try to steal as much shit as I can. For example, in Gothic games, I never bothered increasing sneaking and even lockpicking I only bothered when I was done learning crucial combat skills, and none of that stopped me from stealing everything I could, in every single house.
- I end up leveling too fast in most RPG's by doing all side quests. So fast that I reach level cap without even reaching half of the primary quest, ending up overpowered, which kinda ruins the game. Witcher 3 is a good example. Did so many side quests that in all main quests, even the last one, I was one-hit killing every enemy. That game is seriously not well balanced, if you ignore their "recommended" quest levels.
- I explore every inch. I do that in RTS too. Clearing fog-of-war until every inch of minimap shows explored. I do the same in RPG's. I do this mostly to avoid missing any side quests and hidden stuff developers have put, then get disappointed in 99% of RPG's when there's nothing. Majority RPG's feel like they are created by soulless corporations with no effort put into level design. So where I'm expecting a story to be told, there's nothing.
- I almost always pick humans or human looking team members. Only exception has been Mass Effect series since they don't have any interesting human characters.