To me, these are NuSkool RPGs. Like Keigh said, the *real* classics are from the pre-Fallout, pre-Infinity Engine era. I don't have much love for isometric Infinity Engine style games, and RTwP is an abomination that needs to be killed with fire, hands down (to be clear, I do like isometric graphics a lot, just not the general execution of IE-style games).
I enjoyed Fallout when I first played it, but when I tried it again last year after a few Age of Decadence runs, it was very meh in comparison. I get it that AoD was inspired by it, and it served as inspiration for a great many RPGs, but still, I can't enjoy it that much anymore. The strange quest sequencing bugs were very apparent (people saying things I really shouldn't know at a given point). I still liked the reactivity and multiple solutions parts, but the combat is mediocre at best (and I like turn based combat *a lot*). Also, I just don't like purely post-apocalyptic settings (in ELEX it was okay, but even there I enjoyed the Edan part of the map a lot more).
Planescape Torment, the setting and story start out strong, but then it devolves into pretentious pseudo-intellectual/pseudo-philosophical bullshit that I don't care for and find tedious to read. I like reading, I like pulpy fantasy/sci-fi — what I don't like is *pretentiousness*, and P:T has *loads* of it. And the combat is shit, of course, so what's left? Btw, I really enjoyed going through the catacombs and meeting the rat king guy, that was brilliant, even with the shit combat. But after a while, I just couldn't tolerate the pretentiousness any longer.
I have a feeling people who find the writing great and deep have grown up "reading" Marvel comics, mainly
Haven't played Arcanum yet, I hear it has a turn-based mode? That seems promising at the very least, and the settings looks quite intriguing on the surface.