Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Old/obscure/underrated JRPGs

Deflowerer

Arcane
Joined
May 22, 2013
Messages
2,076
Yeah, Tsugunai has a lot of heart. Most shortcomings are clearly because of the low budget, but the short story format is fantastic. You start to really care about the villagers' lives.
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,889
Location
Fiernes
Finished 憂楼 ユーロウ (Yuurou) Transient Sands, a 1996 PC98 rpg from Hervest.

This game starts with a very long intro wherein the main character (Riku) rapes a female commander called Rosetta who vows to kill him next time they meet. It sets the tone for the entire game.

In the middle of a desert Riku comes across the unconscious second main character, a high school girl called Azusa. She somehow transported to Riku’s world while returning home from school. The main point of the plot is finding a way to return her home (of course, since this a PC98 game Riku immediately suggests sending her back by taking her virginity).

The way to send Azusa back is stopping the “transient sands”, e.g. sands of time for a moment but of course this is not possible until the evil empire is defeated. Similar to Escaflowne, the main bad guy also comes from Azusa’s world… he’s an Arab scientist, even. Azusa has no role in combat but serves as the brains of the pair.

Gameplay wise it functions as an action rpg where you need to bump into enemies to hurt them. Normally I wouldn’t play something like this but I was intrigued by the Escaflowne like premise.

Boss fights in particular are very challenging since they comprise of dodging all sorts of lightning fast projectiles that inflict massive damage… even putting the emulator on 50% speed I could barely finish some (it is not possible to use healing items during boss fights). Maybe grinding before the final stage would’ve helped.

The gameplay is fun when you actually get to play but is interrupted way too much by overly long and boring sex scenes. I don’t mind intermittent sex scenes interrupting gameplay but this here is a case of intermittent gameplay interrupting sex scenes.

Overall p. disappoint tbh. At least the ending was very nice and quite Escaflowne like. It’s actually bizarre how similar animu and game are considering they were released in exactly the same time period…

Gjonn0o.gif


aoIXKD0.gif


vxwaOpv.gif


dLCLazE.gif


jvCsvF0.gif


RuB1Wfd.gif


DkLFE8f.gif


HzSOXaw.gif


8uU8sSX.gif


bkgqzt1.gif


axAqdmu.gif


zjnaDa4.gif


dJUgCBu.gif


6ve2pnt.gif


1dvy07J.gif


AkLUAbW.gif


6ybu09k.gif


v0QcdqY.gif


vdWTDWY.gif


hKaoQwv.gif


pIf99Ui.gif


wieBnew.gif


aXRzX8f.gif


FVQIkE3.gif


0lu4ZB2.gif


jau9nrw.gif


NyWeKtl.gif


RxifXHn.gif


1yeusLN.gif


nnFuDVQ.gif


pADCSu6.gif


osZlqGT.gif


wSVZX8m.gif


g4GCQCd.gif


69oVYj3.gif


sZR5wWA.gif


mYxOh8p.gif


9hNAuQK.gif


RZjB9f5.gif


5i2I8HO.gif


vIRxhJo.gif
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,889
Location
Fiernes
Finished Briganty, a platformer/RPG hybrid from 1995 by Giga.

The main characters of the game are Gady (black mage/monk) and Sephina (swordswoman). For most of the stages one can freely switch between the two characters during gameplay.

Storywise Gady helps Sephina out finding her sister who was enslaved by a cursed sword she had found in some ruins.

PC98 platformers are usually a chore to play (just compare PC98 Valis with the Genesis version) but this one is not so bad – controls are still not very good at all though.

Moreover the game would likely be better without RPG elements (killing a number of monsters levels the characters up) since it’s very easy to farm monsters and level up quickly meaning even majority of bosses will die in a couple of hits (in case of bosses I had it happen often that their HP bar never even appeared, not sure if a bug or not).

Both characters can perform special attacks but they are rather difficult to execute – for instance 623 + X. Very quick fingers are needed – final special attack is 2146 + X and I could never get this one off. Yet they are not really needed considering the game’s lack of difficulty. Not to mention if everything fails there is OP magic to spam.

The game is p. short but fun. Plus there are some ladies to bed (not a fan of the game's overall artstyle but CGs are nice).

XYHgWjM.gif


DFCkmi2.gif


YrvSk27.gif


ItzH7xi.gif


JqPEvK2.gif


WJpqaWM.gif


hTRLMi3.gif


O6SsdyQ.gif


bnnmsNE.gif


Xtjx2UO.gif


2fczXPC.gif


eBFdItV.gif


3fDvIAF.gif


n9m6AtG.gif


iOGrUIo.gif


AARArkW.gif


swXztf9.gif


A71wY5I.gif


Ii2b0zH.gif


52xaWbn.gif


yNQFIM6.gif


GdBV1pS.gif


JnEI2cE.gif


4Yn5Ygl.gif


VKAgt8n.gif


UXnks4o.gif


zSglEtl.gif


H5Kqyts.gif


L3sVBBG.gif


2tSezgt.gif


qSVUGwC.gif


FPyzpvv.gif


lgqVVaq.gif


HrUx9Ig.gif


2flJ496.gif


mznwSUa.gif


ESbn2TU.gif


WtPe84D.gif


SujpJ8i.gif


N6VlIHI.gif
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,889
Location
Fiernes
Finished Dragon Knight 3, final game in the Dragon Knight trilogy by élf, released in 1991. This game is the only élf game translated and officially released in the west as “Knights of Xentar”, but tbh I remember not much about that game – the script is mayhap quite different.

The game starts with a nice prologue recapping some events of the previous two games. After leaving the city of Phoenix Takeru – who supposedly got gud at the end of DK2 – heads to the next town and gets waylaid by bandits and robbed of his legendary armour and sword.

Takeru starts the game at level 25, but soon he is reduced to level 1 again through a plot contrivance. But it’s p. easy to reach the level cap of 60 way before the end of the game.

Unlike the first two games the game is no longer a first person dungeon crawler but a third person rpg with overland travel in the style of Alicesoft’s Toushin Toshi/early Rance. Combat is fully automated, unlike in Xentar it’s not possible to use potions during battle so everything comes down to level (when you are max level even the final boss is an autowin).

Takeru teams up with Baan from Dragon Knight 2 again, plus Luna, the cleric’s daughter from first Dragon Knight, serves as a mage (in Xentar you needed to find magic crystals for her, in the original she has all magic from the beginning). Aside from these two many other characters from 1 & 2 make a reappearance (something to which Xentar players would be completely oblivious).

The gist of the story is to retrieve the legendary armour and sword from the end of DK2 and use it to defeat the God of Darkness (also turns out Takeru is the son of the Goddess of Love and Zeus – whose name was mentioned at the very end of DK2).

In passing, something appreciable in élf games is that while sex scenes are plentiful, they are usually over p. quickly.

Truth be told the game is fun but massive popamole decline compared to its predecessors; it should be considered more as a last hurray to the (original) franchise.

Lastly, unfortunately the music is quite horrible. The catgirl village likely has the worst tune in any video game, ever.

VgkLplH.gif


YtsZvnQ.gif


UFjO7th.gif


zV2e5S4.gif


drmwfjb.gif


aBCivCd.gif


hk8mBhX.gif


B1vwKqT.gif


yeF2xjP.gif


R2z3nve.gif


1NS7FYl.gif


KnlJRPN.gif


KRGeEVF.gif


lFFFYs8.gif


DoIUu2N.gif


XuSriJv.gif


aDqHLTv.gif


bXKd32D.gif


mA3nwUF.gif


NDRWxxN.gif


szek1Lp.gif


YcVuIDZ.gif


Z8Bd9sN.gif


K7Dn3Jw.gif


yht13sU.gif


Mte45tN.gif


mwVyse1.gif


MLBKIzG.gif


9mHfrBE.gif


M71PZPy.gif


xztxzkD.gif


BzcBUgr.gif


XFVICG2.gif


M8RdmNm.gif


RZhaRGS.gif


HXKBZgg.gif


wQqW9Ta.gif


LVgcT2N.gif


Xk651Tk.gif


YPVzlup.gif


O1veCbx.gif


7vFao1u.gif


nRXfRYb.gif


mDQeUt1.gif


ResgIyS.gif


4cLN9MX.gif


M7Fcy6G.gif


3lwxST4.gif


xkU0CCf.gif


oN11giV.gif
 

Nostaljaded

Augur
Joined
Jun 4, 2015
Messages
377
Finished Dragon Knight 3, final game in the Dragon Knight trilogy by élf
You know there's a related sequel, Dragon Knight 4 right?
oT9j0Cg.jpg
The PC version is a hex-based, no-grinding, permadeath SRPG.
A real challenge when playing with a 'no growth seeds usage & no deaths' style.

Avoid the 3D reboot.
 

Nostaljaded

Augur
Joined
Jun 4, 2015
Messages
377
What's wrong with that version
- Square-based -> different battlemaps
- Game mechanics for each unit representation changed from 9-unit army to single character with HP (even having more stats, unique skills and turn order based on speed stat do not make me like the gameplay more)
- Clunky UI and 3D models.

In short, the brutality of the simple game mechanics in original blends well with the grim situation the party was having.


I've only played the 1st few maps back then though before the distaste of the reboot got over me, difficulty on the later maps were probably lowered as well.
Only consolation are the soundtrack and the high-res CGs, but it's not really a plus point as 90s music tones and CGs are good enough to me.

Do write if there's something good about the reboot's gameplay, I can then do at least a 30% playthrough this time for a better gauge.
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,889
Location
Fiernes
Finished Record of Lodoss War for Sega CD (1994).

This game quite accurately follows the animu (scenes from the animu are even used in cutscenes) and consists of a series of turn-based battle events.

Since this is supposed to be a low-level campaign the game is p. challenging at times, in early levels many enemies can oneshot even the fighters (Parn, Gim) but with Slayne’s Shield/Weapon Enchant spells they usually wreck everything.

Deedlit is quite powerful with a combination of elemental summoning spells (which also look p. cool) and healing/enchantment spells.

Characters only receive experience upon killing an enemy, making things a bit difficult for certain characters in the beginning especially for the cleric Eto. However, in certain towns there are arenas for training if necessary.

At the end of the game my entire party was around level 10 but still Parn/Gim would still almost get one-shotted by minotaurs.

Gim leaves the party at the end of the game to face Karla (the prime antagonist) leaving Parn as only fighter.

Next-to-last battle event without Gim was against a group of 3 lesser dragons and 4 golems (all of whom almost immune to magic damage)… even with Shield spells Parn would go down very quickly. I managed to win by carefully regrouping, using weapon enchant spells and Slayne’s Sleep spell. Quite a memorable finale, I must say.

Final battle event recreates Gim getting killed by Karla after which the rest of the party defeats her.

Unfortunately, though, the game completely unexpectedly ends after Karla’s defeat leaving the rest of the story undone.

db917b65dc76c5f49aeee9365b8b7ef246059e25a173582da40969fd784b1bce.jpg


I was actually looking forward to battling Ashram/Pirotess not to mention the whole shebang with Shooting Star.

4xZa4Ku.png


pOzcmvP.png


xyzCPSj.png


8Zc3Oke.png


3zUQxRn.png


CGMILwX.png


5aCsPdW.png


jBKrVJq.png


HysfAN1.png


qNSPpEK.png


FcV1DHi.png


L5lh1w4.png


3gOpC0y.png


IZp2jPe.png


rHYyTZW.png


pcy9aGJ.png


zMXx0fQ.png


0gcxZAw.png


ZgDGe7i.png


MIkQ9Dw.png


XXDzlca.png


ZgoicXV.png


sNk81SV.png


4oFfMkR.png


OV9eHtV.png


mmqIs1g.png


8s4ccST.png


i623Y0V.png


jb7ODdJ.png


pQ8PW5D.png


M1V2j8w.png


p1uWbwp.png


1AydQGd.png


lWfs5ay.png


n0t84iN.png


9c75gib.png


2ccsNEM.png


jTuJQ1h.png


4l1p6rM.png


0nTPFyh.png


8DmvkeG.png


uzUUhS0.png


XVnxi76.png


1HtJUI3.png


oPBOhcT.png


UULvS40.png


vTU8MGY.png


t0l8wMk.png


1GmNXaf.png


PqcuoTe.png


DwzKdLn.png


25hh74K.png


u0YSNbT.png


tLj97QD.png
 
Last edited:

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,889
Location
Fiernes
Finished Star Odyssey for Genesis (1991). Game is known in Wapan as Blue Almanac and was translated only in 2011.

Main character is a 16-year-old boy named by the player. The game has quite an interesting sci-fi setting and above average story, central to the story is ancient technology coveted by an alien race called Radanians who are willing to start an interstellar war over it.

Later in the story it turns out the Radanians were manipulated by a main villain whose goal is to literally absorb all energy in the universe similar to Darth Nihilus.

Main character soon finds a piece of the ancient technology called “Brain”, a sword that allows him to do magic. Magic works by combining 4 elements into groups of 2 and 3. Later it turns out he has a sister with another "Brain".

Game has a very high encounter rate but high level is not really required to finish the game. The final boss does 600 damage each turn regardless of party level but there’s a secret trick to beating him that turns him into a complete pussy.

There are 5 party members, 3 of them aliens. All of them have to be named by the player and start at level 1. Combat is not really challenging since at one point an alien joins who has ridiculously high stats and can easily kill everything on his own.

All in all, this is the game that Phantasy Star 3 should have been.

mJLrxLA.jpg


SFoZ4SV.jpg


DFQjaLS.jpg


VMgTS4m.jpg


iMCU1dg.jpg


4JEYjJA.jpg


Ukb1Fkp.jpg


Q9lOuZd.jpg


4L1iXng.jpg


KDkIQZX.jpg


kvkGaHH.jpg


8Tsgm1F.jpg


jaKxhy4.jpg


hZcVC1O.jpg


OGWauw4.jpg


aYwgFOF.jpg


G3cyl92.jpg


R0kgcE4.jpg


Lkg9uXB.jpg


Auqxij6.jpg


O3G4dhU.jpg


EhDy8tN.jpg


DFymgxs.jpg


0nlaogz.jpg


mldXnK6.jpg


IqJq2n4.jpg


nus4D4O.jpg


lW3oLpk.jpg


6lA2y9L.jpg


sNT13SK.jpg


DEfFmyt.jpg


9W5q5u5.jpg


7RmCuTj.jpg


jE6WjCE.jpg


sNcPafb.jpg


8WTQznJ.jpg


tcFfObz.jpg


NjOtz7R.jpg


LXgtKDR.jpg


IRNXCdA.jpg


LYGZN5v.jpg


ir1mWxc.jpg


DulGxK3.jpg


PsBR7Pw.jpg


JCLneNJ.jpg


Ey2plWe.jpg


Qhzz5ho.jpg


3mZq4O8.jpg


CdwjNw4.jpg


cdsCaru.jpg
 

CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,624
Nice, I haven't played any yet, but Star Odyssey, Legend of Wukong and Beggar Prince all look fun.
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,889
Location
Fiernes
Finished Crystal Rinal, PC98 rpg by D.O. released in 1994.

This is another game in the “high school student gets transported to another world” genre. In the beginning of the game during an earthquake both protagonists are transported to a labyrinth which connects all worlds.

Main characters are Kouhei and Mahiro who used to be friends before but dislike each other at the start of the game.

The bad guy summoned Mahiro because he wants to use her for her crystal powers (Kouhei is just a tagalong in the beginning) and take control of the labyrinth. Crystals are used to perform magic and the main point of the game is locating them all to escape the dungeon.

There’s no automapping – dungeon layout is only revealed when locating dungeon floor map.

Combat encounters are rather rare and most progression comes through triggering story events and/or solving some puzzles.

I think the artist who worked on Lesser Mern must’ve moved to work at D.O. since the art style looks extremely similar. The game has a stark look which I did not like very much.

The only part of the game that really stood out for me was the 4th dungeon floor where there’s an interesting sequence of events concerning an introverted schoolgirl.

Anyway I’ve mixed feelings about this one. Gameplay wise it’s p. solid but there’s an overreliance on tentacle monster rape and redundant sex scenes (even worse, they are interactive). Leveling up is practically redundant considering the “boss” battles are solved by other means than combat 90% of the time.

Overall D.O.’s worst rpg.

7x7ZhmP.gif


BukJzPy.gif


rncZdPM.gif


QURkQyT.gif


lLzGONj.gif


TwKwKPP.gif


FFBr48v.gif


ZFTU04L.gif


BScNqiQ.gif


YvAcjBr.gif


BI4JsSS.gif


hVFuknm.gif


ogyRDyP.gif


UB6S7U4.gif


wQlxXDZ.gif


XhGTrkh.gif


DBx61GI.gif


nAs2wXC.gif


bxb4zET.gif


5dWJoUt.gif


ZzBUnfj.gif


PTzdudm.gif


817eNRP.gif


pfxb1l6.gif


OhbdE9L.gif


gFzDSV6.gif


9SdxMBC.gif


Cz9f76K.gif


kKj5GCl.gif


8XrJUXT.gif


DIYEijo.gif


dTQ8k54.gif


C889KxX.gif


YzCR9ia.gif


GU2W7Ex.gif
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,889
Location
Fiernes
Finished Digan no Maseki, PC88 rpg by Artec (1988).



This game stands out immediately by its hand-painted non-animu art style. Overall the game looks better than some PC98 rpgs that came out years later.

The game has an interesting setting with various countries, races and cultures. E.g. a race where females are fairies and males are satyrs.

The story starts with main character Dino marrying his sweetheart in a little village. However soon after she falls ill to an unknown magic induced illness which transforms her into a metal alien thing. Dino’s task is to find a way to heal her.

In order to leave the starter town one needs to raise 2,000 gold for a horse. Furthermore, a special ring is needed in order to communicate with other races which costs another 2,000 gold. Enemies rarely drop gold; initially the only way to raise money is to do various odd jobs (who also depend on party member). In general, every item tends to be very expensive but money can eventually be acquired quite quickly with a full party. Not to mention at one point it’s possible to gain tons of cash in an arena.

Every town –even beginning village- is p. big. At night brigands roam around; if you’re not careful (or sleep outside) you might get robbed of all your food or money. Funnily enough there’s a city later on with a brothel. Dino can peruse the whores but might get a disease in return.

Game has a lot of “Realms of Arkania” like mechanics, e.g. need to eat/sleep, lots of illnesses, wound system. There’s even a sanity meter. The mechanics can be quite a chore in the beginning of the game when Dino is mostly on his own (a doctor joins the party later who takes care of chit).

I’m actually surprised of all things the game lacks a timed main quest. In fact revisiting Dino’s wife you can see her transformation progressing but the player is merely tricked when the transformation is supposedly complete.

Similar to Daggerfall, every NPC can be talked to about a lot of topics. Speaking to ppl is necessary in order to advance the story. For instance, to make a plot critical NPC join the party one needs to make ppl in town aware about Dino’s quest to save his wife. Not to mention there’s a certain plot event that completely comes out of nowhere without having spent some time talking to townspeople beforehand.

The game does not use an experience based system, every battle slightly increases attributes. Enemies can be viewed moving around the map and can be avoided if one wishes to. In fact there are only three story related combat sequences that cannot be avoided.

The very first combat Dino encounters in the game is very difficult, against a four-armed enemy that hits for >100 damage and one shots Dino when he crits. Basically Dino can only win by pure luck or maybe he’s supposed to grind for many days before continuing the story. Not to mention close combat is complicated by the fact that potions can only be used when a character is not in melee range.

Something which annoyed me very much is that in early game quite a few enemies will inflict poison status effect. Yet in early towns no one sells antidote meaning the only option is running to a doctor… which is not practical in the middle of a dungeon.

Another major annoyance was an early part of main story which required curing an old fart. When he joined the party he was pathetically weak and p. much died whenever an enemy looked at him. Later he becomes the best mage in the game and amusingly as a lecher frequently cat calls cute female NPCs.

In the end the story came down to “it was alienz” which wasn’t too unexpected.

Soundtrack was p. nice too so overall very :obviously: game.

LXa1K7H.gif


e4sjUMt.gif


DHNo1Lu.gif


WlAQWhy.gif


MKw61N1.gif


7aRHKQP.gif


AhfXZxU.gif


A0PdwUz.gif


3qZp9PS.gif


BVlvdZH.gif


SokfUgg.gif


ngIQD8h.gif


cdfKKr5.gif


4xytQ7H.gif


D9MJhYj.gif


cgdmbiV.gif


qMOI72P.gif


BTkxuUR.gif


zsgyU2N.gif


v9IO54X.gif


englFwS.gif


HHmDJql.gif


rbpGUMa.gif


qjLWnsM.gif


kWnZwOY.gif


6aeVwF4.gif


9Y8m2qw.gif


huyPQhc.gif


ZbZDEU6.gif


gAsAAYp.gif


sbEppci.gif


oVMfSm9.gif


4pHEHGV.gif


wzr3BZw.gif


Ux0K1xW.gif


xI0LhbR.gif


hSxRRep.gif


UFyZxgt.gif


U0DHoEN.gif


dEt3NKP.gif


idIe6Z0.gif


ArsKYa2.gif


mCYJqjB.gif


8rpQ5BY.gif
 

Koschey

Arcane
Joined
Jan 14, 2013
Messages
622
Location
Germany
Why are there 3 numbers displayed for HP? Current, max, boosted max or something like that?
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,889
Location
Fiernes
Finished Vain Dream, PC88 rpg by Glodia (1991).



Glodia is the developer of Emerald Dragon, and it is very much a game in the same vein (developer team is about half the same).

Like Emerald Dragon the game starts with a very long intro sequence showing p. much the same premise. E.g. an evil empire invading a land and the main character (Tristram) meeting his waifu (Melwyn) who plays an important role in the story – saving Tristram’s ass many times and at one point even becoming main character for a while.

Of course it is hard to compare to the Emerald Dragon protagonist (Atrushan) who is a dragon, but Tristram is kind of a lame cuck who never really matches up to Melwyn. He starts the game being nearly killed, then gets nearly killed again by womyn and to save him Melwyn even turns down an offer to be trained by the most powerful mage in the world.

At any rate seeing how the relationship between Tristram and Melwyn develops is nice. In Emerald Dragon there was zero development between Atrushan and Tamryn considering they were introduced as having grown up together.

The combat system is p. much the same as Emerald Dragon. Melwyn plays the role of magic user – Tristram is never very efficient in combat, his task is mainly to protect Melwyn while she kills everything with magic. Overall I found the game to be more challenging than Emerald Dragon considering there are only three party members rather than five. Not to mention Melwyn is not a healer, healing comes from potions and healing rings.

Unlike Emerald Dragon enemies can be seen moving around the map. There’s not really a way to grind since after outleveling enemies they will no longer give experience. Furthermore they don’t drop gold but occasionally parts to be traded – you typically need an awful lot of those to make money.

Near the end of the game I ran into some creative copy protection that would’ve prematurely ended my playthrough; basically every character in the game showed up to make fun of Tristram: “lulz, you been using a copied disk? Now you will never reach the end even though you came so far”. Luckily, I got hold of another system disk.

The endgame is p. challenging considering it’s very long and no way to buy potions along the way. Without buying as much potions as possible in the last town you’re completely toast especially against the final boss.

Melwyn dies at the end but Tristram who turns out to be a divine avatar of sorts brings her back by giving up half his acquired power. Considering there’s a Vain Dream 2, I suppose this could be a way to shoehorn both Melwyn and Tristram back to level 1 but from what I looked at it seems Vain Dream 2 is unrelated to 1.

qQaOnBt.gif


euaf6FN.gif


PB1kpfg.gif


fep7s3r.gif


OGbJXIS.gif


eBvRaQE.gif


V4mfiEZ.gif


UrN4nGZ.gif


nelndIz.gif


h0k0Lst.gif


pOGDjIz.gif


EJcEH4f.gif


3mHtZeq.gif


zNgeZRM.gif


pP9KDyA.gif


juJCHK1.gif


K3KjfSp.gif


YeYKHkB.gif


pLMsNLb.gif


QDLoB0f.gif


S76eAM4.gif


p7DQJZ5.gif


UoupMQt.gif


6h9YVZp.gif


V2Yu1oq.gif


7abIYb1.gif


Eedrlly.gif


jtk4mR9.gif


rE0qC0t.gif


Lv1uXmu.gif


5voHqpI.gif


f97r7Ff.gif


5Y1jop7.gif


Py5Frsi.gif


7svpRvT.gif


J4e6KKG.gif


GSSRr4W.gif


T33Haav.gif


S4ntz6O.gif


nTWxw0B.gif


jnf4k3f.gif


wUG2K33.gif


KSBZzFb.gif


NJqstXC.gif


Euy5aNx.gif


MXNKNmp.gif


CXyUsPK.gif


rRq82de.gif


umUDXmY.gif


1Oi46ha.gif


RG403N2.gif


6LxCKi3.gif


RfadKfa.gif


IOMT9BG.gif


B5SP5nM.gif


vplvjfx.gif


 
Joined
Aug 10, 2012
Messages
5,903
I really like PC88 art, and I think I've asked this before - doesn't the emulator support some shaders to properly process the dithering?
 
Joined
Aug 10, 2012
Messages
5,903
Did some quick tests using the Neko Project II core in Retroarch using the GTUv50 shader (I think it handles dithering quite well):

Some screenshots from the Vain Dream opening:

vdi-open-171230-23375q6srh.png

vdi-open-171230-23380rmspc.png

vdi-open-171230-233851msi4.png

vdi-open-171230-23391gesef.png

vdi-open-171230-23393gys6d.png

vdi-open-171230-234000rsh6.png


I'm sure you could get some even better results tinkering a little with the shader settings (brightness mostly, in this case). Maybe check it out if you're interested.
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,889
Location
Fiernes
Finished Early Kingdom, PC98 rpg by Kure Software (1992).

8DXXaS2.jpg


HOJGIrK.jpg

The game has a style similar to Digan no Maseki (possibly same engine) with non animu artstyle. Setting is kind of a magical Mediterranean/Conquistador style à la Risen.

The game starts controlling three characters called Guy, Kain and Goran who enter a newly discovered country (Gallardo) as colonists. The current inhabitants are a lizard species called Genoa.

Unlike Digan no Maseki combat is real-time and quite often a clusterfuck à la Darklands. One character can be controlled directly while the rest is automated but it doesn’t work as well as it should.

However even at the start of the game the three companions can easily hack through many guards… not to mention there’s regenerating health (a big departure after playing Digan no Maseki) with the caveat that enemy health also regenerates; when low on health the majority of enemies will flee to regenerate which turns too many a battle into Benny Hill nonsense.

The challenge is less in defeating the enemies but rather defeating them quickly and efficiently, not allowing them to escape by careful positioning. To its credit though the game features some large scale battles between armies that would not be possible had the combat not been real time.

The developer apparently called their combat system “ゴチャキャラ” (literally “mixed characters”), used in all their games (they’re most known for First Queen series).

There is a party of eight; while most party members are part of the story there are those that can only be found by scouting around and talking to everyone.

The story is divided into chapters each with an upper level limit, it’s not really possible to grind.

The plot starts out mostly political rife with assassination, kidnappings and betrayal. It deals with the lack of leadership in the new colony (three factions are vying for power in the main town) threatening to destroy it.

The overarching story is breaking a barrier that was put up in the distant past and isolating the continent from the rest of the world - basically everybody who enters can no longer leave. It’s suggested there was a precursor creator race who left their “symbol” behind.

Guy needs to find this “symbol” as “proof of kingship” and become the ruler of the continent. The game has kind of a surreal ending, as the “proof of kingship” turns out to be simply reaching a statue of a woman left behind by the creator race. The statue turns into a living woman. The woman mentions she will watch over humanity and then the game promptly ends.

Overall the plot is p. well developed; Guy and his party start out small time, solving everyone’s problems mercenary style but gradually get embroiled into something much bigger à la Chronicles of Black Company.

HGAXyfR.gif


z13wg3E.gif


hYvc0Dt.gif


DbmjeBe.gif


0TdKlVF.gif


FDNQkjO.gif


fAOGf4H.gif


299hBsr.gif


zl1kXa0.gif


piyrEv6.gif


PUInn1H.gif


XXkBBhZ.gif


uNtaJzy.gif


WXSGfOw.gif


tu6AwHu.gif


UpA57zI.gif


HrS0ICv.gif


OzxNEk5.gif


9COq9Oc.gif


NgdSLKv.gif


53sn5BR.gif


xMFPrtY.gif


I8ZJzCT.gif


44gYnPi.gif


1D4KUgZ.gif


GoW0l0J.gif


IAhn3HS.gif


oaAlFsw.gif


eopCh8m.gif


o0yQmtf.gif


xlTqmCi.gif


8YtWJgm.gif


ZS05Y4T.gif


zXmkd5u.gif


i0bb9uS.gif


zcSTVEj.gif


vdHDny2.gif


RExCfXb.gif


eZUPo7J.gif


qFdmylO.gif


P9rIGWf.gif


LVAwcJ9.gif


y3U35P6.gif


YDm2wB0.gif


e3bQFcN.gif
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,408
Location
Massachusettes
Not exactly obscure but try and find the fan-translated SNES rom version of Final Fantasy IV, known as "hard type." It is ball-bustingly, prostate-poundingly difficult but if you enjoy a challenge and aren't moderately to severely mentally retarded, you may persevere. The problem is you have to find the exact combination of spells and abilities from your party to fight certain bossses and progress with absolutely no room for error. There were two little cherub-types that joined the party and one of their abilities was crucial to winning a certain fight. Fuck those two little jap-cherubs. I could never figure it out and had to give up only about 20% into the game.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
12,965
Not exactly obscure but try and find the fan-translated SNES rom version of Final Fantasy IV, known as "hard type."
morej2e.png

act-j2e.jpg
medieval.jpg


Yes, the fan "translation" of Final Fantasy IV, complete with pop culture references, vulgarities, made-up lines, and less faithfulness to the original script than the (admittedly poor) SNES translation. :hahano:
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,408
Location
Massachusettes
Haha, I never got that far to see the parts in your final two screenshots above, but if I had, I certainly would have roared. Too many RPGs are joyless, and seeing that heavy purple prose above in the first 4 screenshots (as deep purple as the gurgling abyss itself in the 3rd screenshot) and those awful references in the last two would have brought me joy :D
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom