Finished Digan no Maseki, PC88 rpg by Artec (1988).
This game stands out immediately by its hand-painted non-animu art style. Overall the game looks better than some PC98 rpgs that came out years later.
The game has an interesting setting with various countries, races and cultures. E.g. a race where females are fairies and males are satyrs.
The story starts with main character Dino marrying his sweetheart in a little village. However soon after she falls ill to an unknown magic induced illness which transforms her into a metal alien thing. Dino’s task is to find a way to heal her.
In order to leave the starter town one needs to raise 2,000 gold for a horse. Furthermore, a special ring is needed in order to communicate with other races which costs another 2,000 gold. Enemies rarely drop gold; initially the only way to raise money is to do various odd jobs (who also depend on party member). In general, every item tends to be very expensive but money can eventually be acquired quite quickly with a full party. Not to mention at one point it’s possible to gain tons of cash in an arena.
Every town –even beginning village- is p. big. At night brigands roam around; if you’re not careful (or sleep outside) you might get robbed of all your food or money. Funnily enough there’s a city later on with a brothel. Dino can peruse the whores but might get a disease in return.
Game has a lot of “Realms of Arkania” like mechanics, e.g. need to eat/sleep, lots of illnesses, wound system. There’s even a sanity meter. The mechanics can be quite a chore in the beginning of the game when Dino is mostly on his own (a doctor joins the party later who takes care of chit).
I’m actually surprised of all things the game lacks a timed main quest. In fact revisiting Dino’s wife you can see her transformation progressing but the player is merely tricked when the transformation is supposedly complete.
Similar to Daggerfall, every NPC can be talked to about a lot of topics. Speaking to ppl is necessary in order to advance the story. For instance, to make a plot critical NPC join the party one needs to make ppl in town aware about Dino’s quest to save his wife. Not to mention there’s a certain plot event that completely comes out of nowhere without having spent some time talking to townspeople beforehand.
The game does not use an experience based system, every battle slightly increases attributes. Enemies can be viewed moving around the map and can be avoided if one wishes to. In fact there are only three story related combat sequences that cannot be avoided.
The very first combat Dino encounters in the game is very difficult, against a four-armed enemy that hits for >100 damage and one shots Dino when he crits. Basically Dino can only win by pure luck or maybe he’s supposed to grind for many days before continuing the story. Not to mention close combat is complicated by the fact that potions can only be used when a character is not in melee range.
Something which annoyed me very much is that in early game quite a few enemies will inflict poison status effect. Yet in early towns no one sells antidote meaning the only option is running to a doctor… which is not practical in the middle of a dungeon.
Another major annoyance was an early part of main story which required curing an old fart. When he joined the party he was pathetically weak and p. much died whenever an enemy looked at him. Later he becomes the best mage in the game and amusingly as a lecher frequently cat calls cute female NPCs.
In the end the story came down to “it was alienz” which wasn’t too unexpected.
Soundtrack was p. nice too so overall very
game.