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X-COM OpenXcom Thread

lightbane

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Joined
Dec 27, 2008
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9,276
https://openxcom.mod.io/

Here there are some mandatory mods for the WH40k mod, such as more armor variants for the IG, and better bravery stats for the Marine recruits. They are supposed to have no fear, so IMO they should have Bravery of 90-100 and immune to morale damage. I would make an exception for the cowardly Chaos Legions and the barbaric Frost Wolves, but neither are playable in the mod.
 

AgentFransis

Arbiter
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Messages
927
https://openxcom.mod.io/

Here there are some mandatory mods for the WH40k mod, such as more armor variants for the IG, and better bravery stats for the Marine recruits. They are supposed to have no fear, so IMO they should have Bravery of 90-100 and immune to morale damage. I would make an exception for the cowardly Chaos Legions and the barbaric Frost Wolves, but neither are playable in the mod.
You just linked to the mod.io homepage. And I don't see any submods there, nor on the forum.
 

AgentFransis

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Oh yeah I see them now. I didn't look at the full list, just searched "40k" which only found the base mod (abysmal search implementation).
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
For you that have played Final Mod Pack might have noticed that some of the UFOpedia art don't really feel right. There is some anime, cartoony stuff that I don't think fit the setting. Anyway, in my autism I have changed some of those pictures to more... Sci-fi-ish art.

oygnsrn.png

Alloy ammo

rEX9p9Z.png

Cannon

odVOvAW.png

Incendiaries

tGFb3UA.png

Launchers

S3xW38C.png

Machine-guns

XCUssNm.png

Melee weapons

sCyKk6G.png

Pistols

oPDKbJr.png

Rifles

exzHtaM.png

Shotgun

xO7fLkV.png

Submachine-guns

1SsB0WR.png

Sniper Rifles

How it looks in-game:

69ujctv.jpg


Download here!

How to install:

C:\ ... Documents \ OpenXcom \ mods \ Final Mod Pack \ Resources \ FinalModPack \ UfopediaTechPics

Not sure about the graphics in the mod The X-com Files - if it use the same art for these sections, but if it does I assume the replacement will work there too.
---------------------------------------------------------

EDIT:

Decide to tweak the pictures a bit, wasn't 100% happy with some of them so changed out a few pieces of art.

5rJ4khm.png

Cannons

MsVi2om.png

Machine-guns

oH9FiWh.png

Rifles

kyJfrcJ.png

Shotguns

9WYKQwA.png

Sniper rifles

Download the updated pack here!

You can of course switch between the graphics however you like.

eUWkcTs.png
 
Last edited:

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Alright, decided to change the remaining art. It's not that the original is all bad, but mostly did it for consistency and fun I guess. This will be the final pack, aka version 3 and will have all the changes in one pack. The other packs will remain if someone wanna switch out some art for something else since I decided to switch out the rifle art once again.

vGaHEkl.png

Alien Biology

4RL6NY5.png

Alien gardens

mn1mRpR.png

Alien neuro-psychology

2nYMV1q.png

Alien subjugation

PeKvHHj.png

Antimatter

4kuKqHZ.png

Fusion calibration

lTo5FVs.png

Fusion explosives

JsR4XlN.png

Fusion weapons

YtbWwx7.png

Gravity generator

xhC6xcd.png

Optical processor

NOE8eFh.png

Plasma calibration

ct2oWSF.png

Plasma weapons

4YYzNBq.png

Tractor beam

And the new rifle-art:

kteAAgc.png

Download the final version here!
----

How to install:

C:\ ... Documents \ OpenXcom \ mods \ Final Mod Pack \ Resources \ FinalModPack \ UfopediaTechPics
 

AgentFransis

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Messages
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40k is a good mod. It's not as expansive and addictive as piratez but what it does it does very well - the style and artwork is great and it's very appropriately brutal.

I'm at the start of the fourth month playing as tactical marines and I tried my first base assault. Turns out it was a traitor guard base and instead of the usual xcom underground base it was a realistic looking above ground guard outpost - a central barracks, supply and vehicle depots all around, parked lightnings etc. And crucially a pair of fully armed chimeras. And of course a shitload of guardsmen all around armed with fun stuff like missile launchers, grenade launchers, melta guns and plasma pistols, including a few nasty dudes with personal shields. My drop pods put me right next to the chimeras so my only chance is to take out their turrets on turn 1, then smoke and sweep. I give four marines pre-armed melta bombs. The first two land right next to one turret. The other two fucking miss and land behind the chimera. Yada, yada, yada the guard kicks my ass.

I've killed a whole bunch of chaos marines of all sorts by this point, including nasty fucking Khorne berserkers, chaos psykers and a Tzeentch sorcerer and the humble guardsmen and their chimeras are the toughest by far :salute:
 

agris

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Alienman doing Yahweh’s work. You interested in de-weebing XPiratez?
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Alienman doing Yahweh’s work. You interested in de-weebing XPiratez?

Sounds like a big project. And I have not played X-piratez much actually, so I wouldn't know what the graphics represent. Like I went through the X-com files (not played that one much either) and there is pictures of ghosts and stuff. Is there an actual ghost faction in the game?
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Finally done with the 1.0 version of the X-com Files alternative art. I didn't change everything, since some stuff look good already. I did tweak some of the art to my liking though, but I won't post those here. I haven't changed the dossiers yet though. I'm still thinking about that. The biggest offender to my senses and immersion in this mod is the commendation graphic. For some unknown reason Solarius Scorch ditched the excellent commendation mod/graphic he made for Final Mod Pack for this weird collection of pictures masquerading as commendations. Anyway, I changed the medal graphic to the most basic one from FMP and it's now the default replacement for all commendations.

I5bdfNx.png


Otherwise, I have only touched the UFOpedia. I got rid of the excessive cartoony/anime stuff and art that makes references to other games/movies (still some left though). To me those things are immersion killers. Too many to list them all, so here is an sample:

[Spoilers down below!]

p8UTs85.png


r3l715h.png


rbUdTK9.png


SxNgaij.png


lXvfuZj.png


mFaV7FX.png


1O5C2jD.png


JRhsEB2.png


iOSM5CB.png


12MyNnd.png


FIbYzqz.png

I can't guarantee that all will work without graphical issues, since well, I can't see them all in-game. But the ones I can see work at least!

Download the X-com Files Alternative Art 1.0 here!
-----------------------------

How to install:

C:\ ... Documents \ OpenXcom \ mods \ XcomFiles \ Resources \


(Remember to make a backup of the files, and you can pick and choose however you like. It's easy to switch around stuff!)

EDIT:

X-com Files Alternative Art 1.1 is done, and thanks to eXalted it's now a mod! Mostly done some tweaking/cleaning up, but a few new UFOpedia sections have changed. Some examples:

iJYbLN6.png


dliclxM.png


xVpv68v.png


Fh397BX.png


DSkSRvS.png


sD3Vj0L.png

Download 1.1 here!
-------------------------

This will be the last update to the UFOpedia art, so that part won't get updated more (hopefully :)). I have not yet decided if I want to update the dossier art, since it looks like it will be very time consuming, and full with spoilers. Unfortunately I have to read the dossiers to get a grip on what the person in question are supposed to look like.

Since this is now a mod, just unzip the files into:

C:\ ... Documents \ OpenXcom \ mods

And activate the mod from the mod menu in-game.
 
Last edited:

Alienman

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Last edited:

Falksi

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Location
Nottingham
So does anyone actually like un-modded OpenXcom as much as the original?

I've only played it unmodded, and whilst the performance improvements are great, some of the things which change the game balance kill the experience a bit too IMO. Later difficulties in particular feel attritional as opposed to suspenseful.
 
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Jan 7, 2012
Messages
12,224
Not really sure what you mean. OpenXcom on default settings is identical to original game balance in most ways. Only major difference I can think of that makes the game easier is the 80 item cap on the skyranger being removed
 

robinox

Educated
Joined
Mar 28, 2020
Messages
60
[...] OpenXcom on default settings is identical to original game balance in most ways. Only major difference I can think of that makes the game easier is the 80 item cap on the skyranger being removed
I've been following OXC for a long time and AFAIK you are right.
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
The X-com Files Alternative Art 1.2 is here, and hopefully it is final! I have changed most of the dossiers. My thinking was that these people feel larger than life - that's what makes them unique enough to stand out in the X-com world. So my plan was to get that to come through with the art I picked and have it remain fairly consistent. I also tried to match their personality as much as possible going by their dossiers. Another change I have made is the vehicle art. Most are the same, but I updated some of the art that looked a bit less interesting. I also changed out two "anime-like" subculture pictures to something less anime (sorry anime lovers :P)

Dossier examples:

SmdbjDD.png


9zJAtTK.png


LC7Gg0F.png


KaTiIKV.png


En75Ccr.png


QTCmdYm.png


oeQWa4Y.png


qCB1lGw.png


JbuG7Oi.png


9WhUnr5.png

Vehicles:

4HEeO4t.png


Z0IojYd.png


w66Hb4p.png


OOuOK4K.png


YaY2D0i.png


CTeSoLr.png

Subcultures:

YGdpthv.png


5Sqejce.png

Download X-com Files Alternative Art 1.2 here!
Backup download since Tinyupload seems to be down.

------------------------

How to install:

Put the files in:

C:\ ... Documents \ OpenXcom \ mods

And activate the mod from the mod menu in-game.

eUWkcTs.png


Good luck commander!
 
Last edited:

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Started to play X-com files, and how do you survive the negative score? I get spammed with missions/investigations and I don't have enough teams or time to cover them all.
 

Efe

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Dec 27, 2015
Messages
2,545
you can go in and out turn 1 for most msisions without civillians for 0 score.
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
you can go in and out turn 1 for most msisions without civillians for 0 score.

I've noticed that... hehe.

Was wondering how to tackle all these zombie/cultists missions with 10-15+ dudes with 4 agents, and apparently - this is the way!
 

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