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X-COM OpenXcom Thread

AgentFransis

Cipher
Patron
Joined
Jun 4, 2014
Messages
987
Chrysalids aren't naked, they have hard chitin armor. Demonettes just have skin. The chaos factions go:
Slaanesh - Demonettes, noise marines (armor bypassing AoE sonic cannons, nasty stuff)
Nurgle - Plague bolters and plague missiles (infest on damage causing a huge amount of wounds), lesser Nurgle demons
Tzeench - Flamers, psykers that panic and mind control, Tzeench sorcerers
Khorne - berserkers, warp talons, some demons
Raptors - raptors and behemots
Generic - Demons and flying demons, dreadnaughts, chaos sorcerers that shoot fireballs. Later terminators
 

Efe

Erudite
Joined
Dec 27, 2015
Messages
2,597
pls dont give xcf autist any more ideas.
its insanely repetitive as is
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,245
Chrysalids aren't naked, they have hard chitin armor. Demonettes just have skin. The chaos factions go:
They have DEMONIC skin, which is not the same, but whatever. Demons in the Dark Heresy pnp games were tough. I suppose this might not be the case here when you have access to heavy weapons.

Nurgle - Plague bolters and plague missiles (infest on damage causing a huge amount of wounds), lesser Nurgle demons

No Unclean Ones, thankfully.

It would also be perfect for "soft-timed" missions. Remember the Crop Circles missions of XCF? It would be ultra cool if, instead of losing instantly because of reasons, the map just got filled with MiB goons who will likely kill you in one or two rounds.

That's exactly what happens! You can still complete it by killing/defeating everyone or taking care of the maddened farmer/s and then scrambling for the exit.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,245
With this change, it would be more like the timed missions of nuXCOM2 - if the timer goes to 0, the enemy gets reinforcements.

That's what I was saying right now, no? The point is that instead of instant loss, now you have spawns of new enemies with powerful gear gunning after you. I haven't checked how it works yet, but that's the theory.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
17,322
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Just a little throwback, the PS1 X-com cutscenes:



Some grimdark stuff in there, but they are all very charming I think. Also interesting to see the Power armor visualized in 3D. Almost look alien/crab-like.
 

Thorgeim

Educated
Joined
May 11, 2018
Messages
53
fuck im sure its just a nostalgia talking but even the ugly ass old cutscenes have so much immersion and feeling coming out of them... compared to some of the new AAA games.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
17,322
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Made a tiny mod for the X-com Files mod that remove flags from agents. Made it for personal use, but thought I might as well share. It's mostly for when you want to create custom names without bothering having to find a nation flag to match - also I think it looks a bit cleaner.

Before:
6VzJX39.jpg


After:
kWUrC4V.jpg


Download X-com Files No Flags 1.0 here!
Backup download since Tinyupload seems to be down.

--------------------------------

How to install:

Put the files in:

C:\ ... Documents \ OpenXcom \ mods

And activate the mod from the mod menu in-game.
 
Last edited:

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
Can't wait for maps where we have to go to a place, get the objective and then scram before overwhelming numbers of enemies kills us.
I more see a scenario where you find a way to kill enemies on your LZ so that you can collect free loot from the endless corpses. Never give players an endless respawn unless you want it farmed for loot and XP.
 

Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,335
Not really, sustain too many losses early on and you drain your score\funding\money. X-COM is a strategy game after all, and you are rewarded for playing smarter. The problem is the difficulty curve can be high early on (RNG dependent), then has a mid-game peak beyond which you end up steamrolling, with a few occasional bumps due to psi\Ethereals.

I think a hard turn limit for specific missions, combined with an objective that involves something other than killing all aliens (TFTD did this to some extent with artifact missions instead of just alien bases), would do a lot to refresh the rather stale gameplay loop. I think escort missions can be interesting, but bad friendly AI would make them unfun - not sure if it can be done with the current engine.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,245
eems like the key is simple: Just spawn overwhelming super enemy waves. Make sure they don't spawn in view of LZ.

X-COM combat is pretty lethal, players already use rookie wave to win. Two can play that game.

Already a thing in XCOM FIles. Remember these farm missions where you had to capture the farmers in a specific number of turns? Now you no longer insta lose if you go over the turn limit. Instead, FUN! happens and you'll most likely have your squad wiped out... But you can still win if you're prepared.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,245
I tried delaying on purpose. Oh boy, wasn't that FUN!

Suddenly MIB goons with Black Ops guns everywhere. Even if you're at Promotion 1 or less.
 

oasis789

Arcane
Joined
Oct 9, 2012
Messages
393
so Piratez L7 is out

v.L7 04-Mar-2021 Lucky Seven
- OXCE upgrade to 6.9.1 09-Jan-2021
- Fix: Jugulator crash, Maid Outfit crash
- Fix: Slaves Gone Wild issue with Autoequip on
- New Armors (7!): Centurion (PEA & SS), Medisuit (PEA), Synthmetal (LOK), Carbon (GAL), Catsuit (SYN), Tecnovator (GNM)
- New Weapons: UAC Pistol, Baby Boomer
- New Ammo: Handcannon Shot
- New Items: Maximum Overdrive, Universal Refresher
- Additional 8 Avatars for Gnomes (hairdos by Perekrylo)
- Gfx improvements (thx to Bloax)
- Expanded font table (by OAK Group)
- Casino Coupons cost half previous value on sale now
- Added action names for consumables
- Added melee attack for Astrocaster
- Revised workings of Pirate Flag and similar items
- Map fixes, weapon fixes, other minor fixes (thx to Meridian, Marza, Neelix :3 )
 

orcinator

Liturgist
Joined
Jan 23, 2016
Messages
1,716
Location
Republic of Kongou
so Piratez L7 is out

v.L7 04-Mar-2021 Lucky Seven
- OXCE upgrade to 6.9.1 09-Jan-2021
- Fix: Jugulator crash, Maid Outfit crash
- Fix: Slaves Gone Wild issue with Autoequip on
- New Armors (7!): Centurion (PEA & SS), Medisuit (PEA), Synthmetal (LOK), Carbon (GAL), Catsuit (SYN), Tecnovator (GNM)
- New Weapons: UAC Pistol, Baby Boomer
- New Ammo: Handcannon Shot
- New Items: Maximum Overdrive, Universal Refresher
- Additional 8 Avatars for Gnomes (hairdos by Perekrylo)
- Gfx improvements (thx to Bloax)
- Expanded font table (by OAK Group)
- Casino Coupons cost half previous value on sale now
- Added action names for consumables
- Added melee attack for Astrocaster
- Revised workings of Pirate Flag and similar items
- Map fixes, weapon fixes, other minor fixes (thx to Meridian, Marza, Neelix :3 )

Also on MODDB for what it's worth. (apparently it was on mod.io but got reported by some furries or something like that)

I want to give the mod another try (already beat it once) but my backlog is too big.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,245
(apparently it was on mod.io but got reported by some furries or something like that)
Furries don't like Piratez, even though it has weird animal people running around and animu pics? I guess it was too hetero for them.
 

Efe

Erudite
Joined
Dec 27, 2015
Messages
2,597
its still there but soft banned - doesnt show up on list or search.
 

index.php

Arcane
Joined
Jul 5, 2013
Messages
887
XPiratez - v.M1 29-Aug-2021 Violent Laser Battle Against Demonic Ninjas From Another Dimension!
- Good news: this update has so much content it can easily count as double.
- Bad news: due to significantly changed early and mid game campaign dynamics, starting a new game is reccomended.
- Good news again: this won't be happening again anytime soon.
- New Missions/Enemy Missions: At least 12 Ninja-related, including 3 types of Ninja bases; +Void missions (x2); + Primal Hunts (x5)
- New Enemy Craft: Ninja Jetfighter (model by Bulletdesigner), Ninja Transport, Ninja Mobile Fortress, Ninja APC, Ninja Crawler, Ninja Interceptor, Ninja Landcruiser & more
- New Enemy Units: Assassin (thx to Tylor for the fetish suit), Skyforge Engineer, Skyforge Labourer (x2), Ninja Medic, Succubus (credit for various parts & pieces goes to Bulletdesigner, Robin, Bloax & Mannhandle), Mega Bullfrog (rip by Alinare, design by Solarius), Manhack (on the basis of Osobist's submod)
- New Civilian faction: Govt; includes new unit, Govt Armored Car.
- New Craft: Faust, Anachronox, Dutchman, Hunt Party
- New Armors: Moongoose (Gnm) (3 versions) (Gfx by Brain); Nightsprite (for Shadowrealms); Cybermage (Bug) gets sea and 0-g versions
- New Weapons: Ninja Weapons (x6), Shadowrealms Weapons (x5), Ol' Tankbuster, ABC Gun, Pointy Sticks, Chitin Sword
- New Items: Frog Concotion
- New Feature: Several Establishments no longer get destroyed in a single hit, turn into damaged versions instead
- New Trainings: Magicienne (Damsels & Gnomes), Cenobite (Repentias & Damsels), Huntress (Peasants & Lokk'Naars)
- New Maps (minor): Island Resort (x1)(thx to Solar for RMP), Jungle (x1)
- A new way to get to Cydonia
- Somewhat workable no-Codex-challenge (or a way to continue playing for those who lost Drill/Hull)
- Difficulty coefficients changed (removed armor&aim buff on JS, more stats and sell prices impact to compensate)
- All Lasers do some armor pre-damage now
- Little Bird updated (now it's a mini quest, craft buffed, added 14mm Chaingun)
- Casino updates (lvl 1-5 coupons require no tech to claim, some prizes moved from 6 to 5)
- Study Room changed to Analytics Room, double effectivity, max 1. per hideout. Libraries limited to 3/hideout.
- Redesigned the default Hideout layout
- Updates to Portal mission rules
- Slight expansions of Doctor X, Red-Eyes and Red Mage stories
- Gfx: Vapor Trails (thx to Greenscarf and Bulletdesigner whose mods were reverse-engineered to find out how)
- Gfx updates & additions by Brain (including paperdolls and weapon sprites for heavy turrets, new battlesprites for Mechs)
- Expanded LOFTEMPS by Finnik and Solar
- Offline xpedia updated/fixed for Korean version (by Kato)
- Tweaks, improvements & additions
- Terrain fixes and other fixes
 
Joined
Jan 7, 2012
Messages
14,372
mother-of-god.jpg


If he has actually doubled the amount of content then I guess XPiratez would take #1 for the "what one game would you take if you were locked in a cell for a year" question.
 

AgentFransis

Cipher
Patron
Joined
Jun 4, 2014
Messages
987
He meant double the content of an average update. The game obviously has much more content that this one update adds. Still a good choice for the cell.

Ninja expansion sounds great, they were always amongst the coolest enemies for the gals to fight. Laser buffs sound good. Haven't played in a long time, guess it's time to say hi to the gals.
 

Demo.Graph

Liturgist
Joined
Jun 17, 2018
Messages
1,023
- Good news: this update has so much content it can easily count as double.
- Bad news: due to significantly changed early and mid game campaign dynamics, starting a new game is reccomended.
That update just had to be released at exactly the same day that I finished prepping for an LP and made a first chapter.
:rage:
 

AgentFransis

Cipher
Patron
Joined
Jun 4, 2014
Messages
987
Live by the weeb, die by the weeb.
In the past two years you've made 9 posts in this thread. 6 of them were complaining about XPiratez being a weeb mod.

Your persistence is truly inspiring. Like a retard repeatedly running into a closed door.
 

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