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X-COM OpenXcom Thread

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
15,854
Pathfinder: Kingmaker
After:
kWUrC4V.jpg
You put all Codex members in the game? So thoughtful!
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
10,977
Can't wait for maps where we have to go to a place, get the objective and then scram before overwhelming numbers of enemies kills us.
I more see a scenario where you find a way to kill enemies on your LZ so that you can collect free loot from the endless corpses. Never give players an endless respawn unless you want it farmed for loot and XP.
 
Joined
May 11, 2007
Messages
1,874,670
Location
Belém do Pará, Império Brasileiro
Can't wait for maps where we have to go to a place, get the objective and then scram before overwhelming numbers of enemies kills us.
I more see a scenario where you find a way to kill enemies on your LZ so that you can collect free loot from the endless corpses. Never give players an endless respawn unless you want it farmed for loot and XP.

Seems like the key is simple: Just spawn overwhelming super enemy waves. Make sure they don't spawn in view of LZ.

X-COM combat is pretty lethal, players already use rookie wave to win. Two can play that game.
 

Endemic

Arcane
Joined
Jul 16, 2012
Messages
3,796
Not really, sustain too many losses early on and you drain your score\funding\money. X-COM is a strategy game after all, and you are rewarded for playing smarter. The problem is the difficulty curve can be high early on (RNG dependent), then has a mid-game peak beyond which you end up steamrolling, with a few occasional bumps due to psi\Ethereals.

I think a hard turn limit for specific missions, combined with an objective that involves something other than killing all aliens (TFTD did this to some extent with artifact missions instead of just alien bases), would do a lot to refresh the rather stale gameplay loop. I think escort missions can be interesting, but bad friendly AI would make them unfun - not sure if it can be done with the current engine.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
8,977
eems like the key is simple: Just spawn overwhelming super enemy waves. Make sure they don't spawn in view of LZ.

X-COM combat is pretty lethal, players already use rookie wave to win. Two can play that game.

Already a thing in XCOM FIles. Remember these farm missions where you had to capture the farmers in a specific number of turns? Now you no longer insta lose if you go over the turn limit. Instead, FUN! happens and you'll most likely have your squad wiped out... But you can still win if you're prepared.
 
Joined
May 11, 2007
Messages
1,874,670
Location
Belém do Pará, Império Brasileiro
eems like the key is simple: Just spawn overwhelming super enemy waves. Make sure they don't spawn in view of LZ.

X-COM combat is pretty lethal, players already use rookie wave to win. Two can play that game.

Already a thing in XCOM FIles. Remember these farm missions where you had to capture the farmers in a specific number of turns? Now you no longer insta lose if you go over the turn limit. Instead, FUN! happens and you'll most likely have your squad wiped out... But you can still win if you're prepared.

Oh, I know.

However, so far I've completed them on time.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
8,977
I tried delaying on purpose. Oh boy, wasn't that FUN!

Suddenly MIB goons with Black Ops guns everywhere. Even if you're at Promotion 1 or less.
 

oasis789

Arcane
Joined
Oct 9, 2012
Messages
186
so Piratez L7 is out

v.L7 04-Mar-2021 Lucky Seven
- OXCE upgrade to 6.9.1 09-Jan-2021
- Fix: Jugulator crash, Maid Outfit crash
- Fix: Slaves Gone Wild issue with Autoequip on
- New Armors (7!): Centurion (PEA & SS), Medisuit (PEA), Synthmetal (LOK), Carbon (GAL), Catsuit (SYN), Tecnovator (GNM)
- New Weapons: UAC Pistol, Baby Boomer
- New Ammo: Handcannon Shot
- New Items: Maximum Overdrive, Universal Refresher
- Additional 8 Avatars for Gnomes (hairdos by Perekrylo)
- Gfx improvements (thx to Bloax)
- Expanded font table (by OAK Group)
- Casino Coupons cost half previous value on sale now
- Added action names for consumables
- Added melee attack for Astrocaster
- Revised workings of Pirate Flag and similar items
- Map fixes, weapon fixes, other minor fixes (thx to Meridian, Marza, Neelix :3 )
 

orcinator

Liturgist
Joined
Jan 23, 2016
Messages
1,329
Location
Republic of Kongou
so Piratez L7 is out

v.L7 04-Mar-2021 Lucky Seven
- OXCE upgrade to 6.9.1 09-Jan-2021
- Fix: Jugulator crash, Maid Outfit crash
- Fix: Slaves Gone Wild issue with Autoequip on
- New Armors (7!): Centurion (PEA & SS), Medisuit (PEA), Synthmetal (LOK), Carbon (GAL), Catsuit (SYN), Tecnovator (GNM)
- New Weapons: UAC Pistol, Baby Boomer
- New Ammo: Handcannon Shot
- New Items: Maximum Overdrive, Universal Refresher
- Additional 8 Avatars for Gnomes (hairdos by Perekrylo)
- Gfx improvements (thx to Bloax)
- Expanded font table (by OAK Group)
- Casino Coupons cost half previous value on sale now
- Added action names for consumables
- Added melee attack for Astrocaster
- Revised workings of Pirate Flag and similar items
- Map fixes, weapon fixes, other minor fixes (thx to Meridian, Marza, Neelix :3 )

Also on MODDB for what it's worth. (apparently it was on mod.io but got reported by some furries or something like that)

I want to give the mod another try (already beat it once) but my backlog is too big.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
8,977
(apparently it was on mod.io but got reported by some furries or something like that)
Furries don't like Piratez, even though it has weird animal people running around and animu pics? I guess it was too hetero for them.
 

Efe

Erudite
Joined
Dec 27, 2015
Messages
2,536
its still there but soft banned - doesnt show up on list or search.
 

index.php

Arcane
Joined
Jul 5, 2013
Messages
685
XPiratez - v.M1 29-Aug-2021 Violent Laser Battle Against Demonic Ninjas From Another Dimension!
- Good news: this update has so much content it can easily count as double.
- Bad news: due to significantly changed early and mid game campaign dynamics, starting a new game is reccomended.
- Good news again: this won't be happening again anytime soon.
- New Missions/Enemy Missions: At least 12 Ninja-related, including 3 types of Ninja bases; +Void missions (x2); + Primal Hunts (x5)
- New Enemy Craft: Ninja Jetfighter (model by Bulletdesigner), Ninja Transport, Ninja Mobile Fortress, Ninja APC, Ninja Crawler, Ninja Interceptor, Ninja Landcruiser & more
- New Enemy Units: Assassin (thx to Tylor for the fetish suit), Skyforge Engineer, Skyforge Labourer (x2), Ninja Medic, Succubus (credit for various parts & pieces goes to Bulletdesigner, Robin, Bloax & Mannhandle), Mega Bullfrog (rip by Alinare, design by Solarius), Manhack (on the basis of Osobist's submod)
- New Civilian faction: Govt; includes new unit, Govt Armored Car.
- New Craft: Faust, Anachronox, Dutchman, Hunt Party
- New Armors: Moongoose (Gnm) (3 versions) (Gfx by Brain); Nightsprite (for Shadowrealms); Cybermage (Bug) gets sea and 0-g versions
- New Weapons: Ninja Weapons (x6), Shadowrealms Weapons (x5), Ol' Tankbuster, ABC Gun, Pointy Sticks, Chitin Sword
- New Items: Frog Concotion
- New Feature: Several Establishments no longer get destroyed in a single hit, turn into damaged versions instead
- New Trainings: Magicienne (Damsels & Gnomes), Cenobite (Repentias & Damsels), Huntress (Peasants & Lokk'Naars)
- New Maps (minor): Island Resort (x1)(thx to Solar for RMP), Jungle (x1)
- A new way to get to Cydonia
- Somewhat workable no-Codex-challenge (or a way to continue playing for those who lost Drill/Hull)
- Difficulty coefficients changed (removed armor&aim buff on JS, more stats and sell prices impact to compensate)
- All Lasers do some armor pre-damage now
- Little Bird updated (now it's a mini quest, craft buffed, added 14mm Chaingun)
- Casino updates (lvl 1-5 coupons require no tech to claim, some prizes moved from 6 to 5)
- Study Room changed to Analytics Room, double effectivity, max 1. per hideout. Libraries limited to 3/hideout.
- Redesigned the default Hideout layout
- Updates to Portal mission rules
- Slight expansions of Doctor X, Red-Eyes and Red Mage stories
- Gfx: Vapor Trails (thx to Greenscarf and Bulletdesigner whose mods were reverse-engineered to find out how)
- Gfx updates & additions by Brain (including paperdolls and weapon sprites for heavy turrets, new battlesprites for Mechs)
- Expanded LOFTEMPS by Finnik and Solar
- Offline xpedia updated/fixed for Korean version (by Kato)
- Tweaks, improvements & additions
- Terrain fixes and other fixes
 
Joined
Jan 7, 2012
Messages
11,614
mother-of-god.jpg


If he has actually doubled the amount of content then I guess XPiratez would take #1 for the "what one game would you take if you were locked in a cell for a year" question.
 

AgentFransis

Arbiter
Patron
Joined
Jun 4, 2014
Messages
927
He meant double the content of an average update. The game obviously has much more content that this one update adds. Still a good choice for the cell.

Ninja expansion sounds great, they were always amongst the coolest enemies for the gals to fight. Laser buffs sound good. Haven't played in a long time, guess it's time to say hi to the gals.
 

Demo.Graph

Savant
Joined
Jun 17, 2018
Messages
639
- Good news: this update has so much content it can easily count as double.
- Bad news: due to significantly changed early and mid game campaign dynamics, starting a new game is reccomended.
That update just had to be released at exactly the same day that I finished prepping for an LP and made a first chapter.
:rage:
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
5,478
Live by the weeb, die by the weeb.
 

AgentFransis

Arbiter
Patron
Joined
Jun 4, 2014
Messages
927
Live by the weeb, die by the weeb.
In the past two years you've made 9 posts in this thread. 6 of them were complaining about XPiratez being a weeb mod.

Your persistence is truly inspiring. Like a retard repeatedly running into a closed door.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
5,478
Live by the weeb, die by the weeb.
In the past two years you've made 9 posts in this thread. 6 of them were complaining about XPiratez being a weeb mod.

Your persistence is truly inspiring. Like a retard repeatedly running into a closed door.

You follow a thread for a game that is held in high esteem by those in the tactics community. The game, while sporting cutting edge mechanics that spur intellectual engagement, suffers a fatal flaw. It has anime art direction.

Decades later, the game’s engine is recreated and open sourced. The scourge of anime is still present in the game’s DNA.

There is a mod that many love, for reasons that you understand. Tactics, options, gameplay variety. These are gameplay options that you exalt.

You look at screenshots, and are shattered. Anime representation of 10 yo girls. Pedophilia-inspired art design. The community heaps praise on the cultural trash pile that defines your fedora’s jaunty slant.

Outside of your community’s pedophile art connoisseurs, strategy gamers try to understand what makes the hype real. They push against the cultural trends that inflate the sexualization of children.

then the brave codex poster discovers the search function and invalidates all of the previous observations by pointing out that some people, interested in squad based tactics, do not enjoy pedophilia-inspired graphics.
 

Cael

Dumbfuck!
Dumbfuck
Joined
Nov 1, 2017
Messages
17,697
Live by the weeb, die by the weeb.
In the past two years you've made 9 posts in this thread. 6 of them were complaining about XPiratez being a weeb mod.

Your persistence is truly inspiring. Like a retard repeatedly running into a closed door.
He didn't run into that door...

giphy.gif
 
Joined
Jan 7, 2012
Messages
11,614

I tried it a long time ago and it was bullshit then. Enemies had infinite bravery so that they would never take morale hits. The enemy psi stats are so high that if you run the psi formula they'll have a 100% chance to mind control even super high psi strength dudes from across the map, and it's not like you can even self select for high psi strength soldiers until either the late game or fighting psi enemies. You also seem basically guaranteed to get base attacks very early so you'll be fighting these super-sectoids mind controlling everything.

I'm fine with generally boosting stats and adding more enemies in mods like this (though IMO the better method is nerfing X-Coms stuff and delaying tech progression like other mods do) but the above two things are basically removing anything a player can do to deal with the enemies in certain situations like base defense, large UFOs or terror missions. Not being able to panic-chain the enemy side if you are successful means that you'll consistently spend dozens of turns looking for that one fucking sectoid who is standing completely motionless and invisible to scanners mind controlling a new dude every round without fail. And I fucking hate being forced to use the "trick" where everyone drops their weapon at the beginning of every round to "beat" mind control.

EDIT: Nevermind. I can find my original post about these issues in this thread and a much more recent one where I replayed it. On the replay I think the modder fixed most/all of these issues and it was generally an OK mod at doing what it set out to do. Though it was kind of unremarkable and quickly became a real slog through mission spam with too many aliens that took too long to finish. Keep that in mind if you play it.
 
Last edited:

Endemic

Arcane
Joined
Jul 16, 2012
Messages
3,796
EDIT: Nevermind. I can find my original post about these issues in this thread and a much more recent one where I replayed it. On the replay I think the modder fixed most/all of these issues and it was generally an OK mod at doing what it set out to do. Though it was kind of unremarkable and quickly became a real slog through mission spam with too many aliens that took too long to finish. Keep that in mind if you play it.

Thanks for the writeup. Guess I'll stick to content-focused mods for now.
 

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