Ostranauts Patch v0.6.1.8 Available
Hey Folks!
Ostranauts's first day in the wild was a crazy one, and not without its issues. A number of bugs appeared that I hadn't expected, and for that, I apologize!
That said, I have absolutely loved seeing the stories told about your first captains, and the glory (or demise) they found! Thank you for playing, and sharing.
We've been trying to keep up with feedback on forums here and elsewhere, and managed to get fixes in for several of the more common issues reported by users. Specifically, and in no particular order:
- Changed overloaded status to allow very slow walking, instead of no movement.
- Changed starting salvage pod to have more power in batteries to start.
- Fixed itm rotation infinite loop on loading save file.
- Fixed pink noses on some characters.
- Fixed time controls covering message log in some resolutions.
- Fixed a bug that caused career kiosk to stop working if abandoned and resumed.
- Fixed a bug that caused save slots to retain leftover data when deleted.
- Fixed a bug that could cause corrupt save when saving game while crew in lost tiles.
- Fixed a crash that would occur in pathfinding if origin tile was null.
- Fixed a crash that would occur if loading a save destroyed a progress bar prematurely.
- Fixed a bug that caused game to freeze when repairing a damaged wall.
- Fixed a bug that caused items to move position when repaired or damaged.
- Fixed a bug that caused battery control panel to always show 100%.
- Fixed a bug that would cause game to crash when loading corrupt saves.
- Fixed a bug that caused null exceptions when trying to get objects inside an already removed object.
- Fixed a bug that caused ships to duplicate crew records on save.
It's a fair number of fixes, and a few tweaks, which should all get you in the game for longer stretches before you run into trouble. No doubt there are still some to fix.
Note that, even if you don't see your specific bug mentioned above, many of these were "silent" crashes that happened without showing any symptoms until later in the game. So some of the weirdness we saw could be a downstream issue caused by the above.
In any case, do let me know how the patch treats you, and whether your issues were resolved, or if you are still encountering any.
And know that we'll be on this for the long haul. I very much want this game to be something we can all play, create stories in, and share with others. First we fix the bugs. Then we start to get into the
fun stuff
Best,
Daniel Fedor
Founder, Blue Bottle Games