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Outward - open world RPG where you are an ordinary adventurer and survival is harsh

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Question - Will the Fang Greatclub recipe work with a greatmace, or is there no recipe for that?

You should be able to use the iron greathammer + 2 predator bones + 1 linen to make it.
 

Deleted Member 16721

Guest
For what I can tell about combat melee combat so far.

Don't rely on dodge-rolling, it east way too much stamina and stamina regen is a lot slower than a souls game, so you can't _quickly_ get it back.

Play unlocked as much as possible and manually move out of hit ranges -- most enemies don't track very well after they begin the swing/attach (like your own attacks).

If you do play locked on, then circle strafe is good but you can also use sprint to break the direction your facing -- this functions just like in a souls game.

Try to keep your enemy's impact at half so you can juggle-stagger them.

Thanks Murk. The sprinting to break direction is something that will come in very handy, I didn't know that. I end up trying to turtle block with my fang shield but against multiple enemies it gets rough. At least the greatmace I picked up has awesome impact and damage, so it should fell enemies fairly quickly. I end up button mashing trying to stagger them, and once staggered they are easy pickings. I guess it's not so much the combat as it is the resource management for me. I need to actually use those ice/fire/bolt varnishes and rags, prepare better, and carry much more food and water so I don't run out on a long adventure. I didn't realize the adventure into the corrupted tombs would be so lengthy, so preparation with food and water is a must.

Oh, and why sometimes my life potions and bandages don't restore any health? Is this a bug? I drink them and nothing at all happens, it's weird.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
If you cancel the animation while drinking a potion or using a bandage, it gets used but you don't get the benefit.

Don't press roll or anything other than the directional arrows if you need to do it in a hurry, or wait until the effect kicks in on the bottom left before doing anything. It's like that with all consumables I believe.

I think the dodge-roll in this game more than any other should really only be used as an emergency thing as it drains way too much stamina and stamina recovers far too slowly. In a souls game you can afford to use it as your only way of avoiding damage, but here it's just not feasible, especially if your max is already limited due to exhaustion.

Also water is a very cheap stam regen buff, use it often.

edit: also, the recipe for the temp buff cloths (fire rag, poison rag, bolt rag, etc.) is really easy and cheap, so don't be stingy with them.

Recipes below:

Mix 1 linen cloth with the following for each rag:

thick oil = fire rag
cooked crabeye seed = poison
larva egg = bolt

BTW alchemy is an easy way to make money, especially stuff like life potions.
 
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Deleted Member 16721

Guest
So apparently the reason my health wasn't recovering was because I had permanent health decrease, much like the stamina decrease. However, it's harder to tell unless you go to the character menu and see your health and max health stat. If your health is 50/50 but your MAX health is 100, then you've got 50 points of permanent loss that you need to sleep off. I didn't realize that because the stamina bar visually shows your permanent loss until you sleep. The health bar apparently gets much darker red or something when you've got permanent health loss.
 

polo

Magister
Joined
Jul 8, 2014
Messages
1,737
I hate most regular enemies have some insta attacks, its kind of annoying. You dodge you, press the button to attack and before you attack they've already hit you (?), its kind of cheap tbh. Also, some weapons skill sets seem kind of OP. At the beginnin of the game the Falling axe Strong attack its a very fast 2hit combo, and if u hit again 3hit. Killing birds in one combo before they can react. Also one of those birds gave me a mask which grants 20% speed, really nice to travel and running from enemies.
 

Deleted Member 16721

Guest
Trust me, that overpoweredness goes away really quickly as you progress, haha. I'm getting rocked left and right. I had that bird mask too which was nice, but I ended up getting a fur helm for better impact resistance.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Fluent the health bar shows a permanent loss too - it's a different shade of red. You can recover some of that with stuff like the firm mushroom bar food.

Axes (both 2h and 1h) have a double hit for the strong attack. They're actually quite nice and strong.
 

SophosTheWise

Cipher
Joined
Feb 19, 2013
Messages
522
Could do with a horse or some other beast of burden
It could do with some kind of fast travel mechanics like gothic games. Fuck i wasted hours running in this empty game.

You're a fucking idiot, lol. :retarded:

This literally is a game about travelling. You'd play Fifa and complain it's too much actual football and not enough games because you're used to Captain Tsubasa and as a consequence want to skip the games themselves
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,619
Fast travel mechanics is not something that comes to my mind when I think of Gothic tbh
Yes , but gothic is really full of life compare to this. There's sometime far too much backtracking, you are just walking in empty spaces.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,619
For what I can tell about combat melee combat so far.

Don't rely on dodge-rolling, it east way too much stamina and stamina regen is a lot slower than a souls game, so you can't _quickly_ get it back.

Play unlocked as much as possible and manually move out of hit ranges -- most enemies don't track very well after they begin the swing/attach (like your own attacks).

If you do play locked on, then circle strafe is good but you can also use sprint to break the direction your facing -- this functions just like in a souls game.

Try to keep your enemy's impact at half so you can juggle-stagger them.
Or buy a bow, trivialize everything...
 

ANtY

Ancient Forge Studio
Developer
Joined
Mar 29, 2019
Messages
57
Location
Poland
Fast travel mechanics is not something that comes to my mind when I think of Gothic tbh
Yes , but gothic is really full of life compare to this. There's sometime far too much backtracking, you are just walking in empty spaces.
Oh, I definitely agree that Outward lacks the world intricacy of Gothic and it's a shame, lately there's too much emphasis put into building bigger and bigger worlds than filling them with meaningful content. Though I still like Outward's direction and the co-op play.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Fast travel mechanics is not something that comes to my mind when I think of Gothic tbh

They always had teleportation; that's probably what most people mean and not skyrim style "open map, click here".

Mortmal some enemies are good at closing the gap, but sure. The game is what you make of it, and you can perma kite anyone who doesn't have a ranged attack.
 

Deleted Member 16721

Guest
The world is not empty in the sense that it adds to the survival elements. Any trip if you expend stamina or lose health you are playing into the bigger picture of managing time and resources. Teleportation would ruin it. You can usually gather materials as you're running anyway, and you should have prepared better so you don't have to keep making long trips back to town (I learned this the hard way). The game is not empty it just has wide swatches of land made to enhance the survival elements (food, thirst, cold/warm, etc.).
 

Deleted Member 16721

Guest
Leveling mechanics in a game like this would just mean slaughtering everything to level up. Pointless. It's not a game that requires that because you have to pick and choose your fights, so leveling up would ruin what they were trying to create.
 
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fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,635
Location
Bulgaria
Leveling mechanics in a game like this would just mean slaughtering everything to level up. Pointless. It's not a game that requires that because you have to pick and choose your fights.
Yes,this game's core mechanic is running around empty spaces and looting garbage. God forbid you have to use the only enjoyable mechanic in the game.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
It would definitely benefit from throwing the game to the level designers at PB and letting them do their magic. Specifically in regards to verticality and "things tucked away in corners" (i.e., no wasted space).

edit: Huh, the snow just thawed in front of my eyes as I was walking. I had no idea the weather system was real time, I assumed I had to sleep and it would just *poof* be gone, but it gradually melts.
 
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Deleted Member 16721

Guest
Anyone doing The Holy Order missions? I have a problem:
I'm at the altar in the Corrupted Tombs and I have sacrificed some of my stamina to the altar but nothing is happening. Oliele cast a spell or something but she keeps telling me to focus on the altar together with her, but when I activate the altar nothing happens but some "you are filled with agony blah blah blah" text, and then nothing. Journal says to sacrifice stamina to the altar but I don't know how.
Help? Hope I didn't hit a bug...
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,563
So, Vendavel fortress is really cool. Not sure if you get the quest if you're part of another faction, but after joining The Blue Chamber Collective, I had to head back to Cierzo to help the village out.

The bandits of Vendavel declared war on the village, and I was tasked with storming the fortress and taking the bounties of each of the 3 bandit Lords. Cool thing is, you have to talk to each of the lords before you fight them. The first was a drunken meathead that I think I could have swayed to my side if I had the proper alcohol to share with him. The other was the cousin of Eto (the spellblade trainer in Cierzo) from Orochi, who was hunting Eto for something he ran from his homeland from. If I promised to bring him Eto's head, he said he would go to peace with Cierzo. I refused and smashed his brain in, not without a dying once and ending up as a slave of the fortress. After living a day as a slave, doing tasks so that I could bribe my way out in a corpse cart, I camped out and returned to battle with Eto's kinsman once more. Won this time. The third bandit lord is a female mage, who will agree to go to peace with Cierzo if you promise to hunt down her ex-husband who tried to kill her by starting their home on fire. Long story... Anyway, I have agreed, and now am setting out to hunt this deranged husband in the Corrupted Tomb (where he has apparently become a Wendigo.

Just felt the whole area was nicely done. Good, challenging encounters. Nice hand-place loots. Some real nice alternative solutions and C&C. This has definitely been the best designed "dungeon" in the game so far for me. One of the best designed parts in general.
 
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Elex

Arbiter
Joined
Oct 17, 2017
Messages
2,043
dungeon are fine, open areas like ruins and similar places lack similar polish. open area and roads don’t need to have special stuff every 5 meters but ruins and landmark should.
 

Deleted Member 16721

Guest
Whew, what a game. I just finished my first Holy Order mission and it was a lot of fun. I had some choice & consequence of how to handle it and decided to act for the betterment of the parties I was helping. Not sure what would have happened had I chosen otherwise. Loot is a lot of fun in the game, lots of cool stuff to grab and use, I need a bigger pack! I want to get the monstrous size one that can carry 100, dodge slowdown be damned. I'm now going back to try and get mana because I have the blue sand armor and a cleaver halberd that I like a lot, should be able to handle the monsters there now. Hell, I'm even having fun trudging back to town with a full pack to sell things for sweet, sweet silver coins. :)
 

Elex

Arbiter
Joined
Oct 17, 2017
Messages
2,043
ops apparently i destroyed the starting town by being lazy, trainers merchants are gone too.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
ops apparently i destroyed the starting town by being lazy, trainers merchants are gone too.

Lol what?

So last night I plugged like 5 hours into the game and didn't realize it. Guess it's fair to say it has me hooked. It has probably more than it's fair share of flaws and is absolutely deserving of the title 'Eurojank', but I am having a blast with it; especially the dungeons.

Here's hoping to DLC that stuffs a fuckton of content into the game.
 

Deleted Member 16721

Guest
Hell yes, more content would be lovely. I'm also utterly addicted to the game and having a blast. Can't get over the adventure aspect of it, trying not to freeze to death and starve, making shelter, and I just got 6 mana (120 points) and I'm loving the new scholar's staff and magic abilities I have now. I have to go to Berg to learn more, does anyone know where that is? I take it it's an exit off the Hallowed Marsh map, eh?

Also, Reveal Souls spell is for using on looter corpses and adventurer corpses? It supposedly does something to those? Not sure as I haven't tried yet.
 

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