Ninja Destroyer
Arcane
Dat Symmetra. Although a gorilla that never asked for this is cool too.
Design wise this looks like absolute ass compared to TF2. There's no unifying style in the character designs, just a random collection of cartoony elements.
(Sadly TF2 doesn't look as good as it used to due to the weird hats etc. that valve has filled the game with compared to the clean design of vanilla, but it's still a lot more coherent than Blizzard's newest mess)
I dunno how the gameplay of this game will compare with TF2, but if it's going to focus on spamming speshul abilities rather than good old twitch skills it's probably going to suck.
I also like Blizzard's new direction of making smaller games instead of some huge project.
The gameplay definitely looked fun, but it's just not my kind of game still.:S Ain't got the patience for squad-based multiplayer.
And those numbers are increasing:LoL made 624 millions in 2013,a South Korean game called Crossfire made 957 millions,another South Korean game called Dungeon Fighter made 1.4 billions,TF2 made 139$ millions,WoW made 213 millions just through microtransactions too
http://www.gamespot.com/articles/le...r-2013-total-624-million-update/1100-6417224/
Man, those devs sure are dumb.League of Legends pulled in an estimated $964 million between January and September of this year, according to SuperData research (via VentureBeat), making the magical $1 billion mark almost a sure thing. And it's not alone: Last year's first-place finisher, the military FPS CrossFire, is at $897 million, Nexon's Dungeon Fighter Online is sitting at $891 million, and World of Warcraft has brought in $728 million. All them have a good shot at making it over the hump.
And those numbers are increasing:LoL made 624 millions in 2013,a South Korean game called Crossfire made 957 millions,another South Korean game called Dungeon Fighter made 1.4 billions,TF2 made 139$ millions,WoW made 213 millions just through microtransactions too
http://www.gamespot.com/articles/le...r-2013-total-624-million-update/1100-6417224/
http://www.pcgamer.com/league-of-legends-has-made-almost-1-billion-in-microtransactions/
Man, those devs sure are dumb.League of Legends pulled in an estimated $964 million between January and September of this year, according to SuperData research (via VentureBeat), making the magical $1 billion mark almost a sure thing. And it's not alone: Last year's first-place finisher, the military FPS CrossFire, is at $897 million, Nexon's Dungeon Fighter Online is sitting at $891 million, and World of Warcraft has brought in $728 million. All them have a good shot at making it over the hump.
Also noteworthy is just how badly League of Legends is trouncing the other big free-to-play games in North American, Dota 2 and Hearthstone. Both made the list, but way, way back in the pack: Dota 2 is at number nine with $136 million in revenues, while Hearthstone brought up the rear with $114 million. I'm not going to shed too many tears for either of them, but it's a remarkable gap between them.
Yeah, clean levels with toned down colors and vibrant ones for players and their skills, what could be more wrong. It's like the devs want you to easily distinguish what is going on. The outrage...Agreed, the art direction here is pretty terrible, especially the clusterfuck of MMO styled multicoloured effects going off everywhere, just looks terrible.
Looks cool, I like the Team Fortress 2 inspired gameplay. The art style isn't my thing but I might give it a play once it's out.
I do wonder how much of the canceled Titan ended up in this game though.
BTW, fast paced shooters with 6+ players ARE clusterfucks by default, nothing to do with MMOs. It's been this way since goold old Q3/UT days including the color of skins/projectiles which need to be easy to see.
When Metzen said that this game makes him 'channel his inner 6 year old', i shuddered... I love TF2, but i really doubt blizzard would be able to copy it and keep the balance right, considering what's happened in WoW PVP for the last 5 years or so...
It's sad how bad taste asians have, Dungeon Fighter is complete shit and Crossfire I believe is some bad CS P2W ripoff.Has there ever been a pay-to-win game that succeeded on a large scale? Blizzard can't be that dumb...can they?
Hearthstone made them around $200 million last year.
LoL made 624 millions in 2013,a South Korean game called Crossfire made 957 millions,another South Korean game called Dungeon Fighter made 1.4 billions,TF2 made 139$ millions,WoW made 213 millions just through microtransactions too
http://www.gamespot.com/articles/le...r-2013-total-624-million-update/1100-6417224/
Erm what? Excuse was already used :D It's the same bypass used by fighter games, you can pick anything hence hero balance is desirable but not mandatory.At least unlike WoW they won't be able to trot out the "lol we don't care about pvp balance" excuse. Will be interesting to see what go-to excuse they use in a game that is exclusively PVP.
They would just fuck it up anyway.And here I am still hoping for Wacraft 4