Aothan
Magister
- Joined
- Mar 16, 2008
- Messages
- 1,742
Blaine said:Well, I've only played a couple of characters to level 60-something, and I haven't played at all (until the past few days) since June. Admittedly, I don't quite know what endgame gear entails, other than the fact that you'll want high ilevel items of the proper type for your build, six (or whatever the max is for X item) linked sockets of the colors you need/want/prefer, a high or maxed-out quality %, and of course a minimum of two or three mods per item appropriate for your build. Also, high-quality gems can make a significant difference, which is why GCP are so valuable. I'm fairly sure that only the Mirror of Kalandra is more valuable.
the Gemcutter Prism's value is more one of convention than utility, as most of these are used purely for trading purposes. The same point of apparent value can be observed for a number of commodities, either orbs or items, which have shifted in value in recent months and in all likelihood remain subject to current opinion. It is an important observation to make about the self-organisation of the culture and its economy, especially with the coming and hereafter final restart. Also there are two other orbs that are regarded to be worth between 2-6 times the value of a Gemcutter Prism (which is again a conventionally established ratio).
Alchemy, Divine, Regal, whatever. I highly doubt the orbs that you receive as drops during a character's journey to max level will be enough to do all of that for an entire set of endgame gear, unless you have a lot of stash tabs and crank out Orbs of Alchemy and Regal Orbs in later levels... in which case you'll be geared up plenty, and will get there faster as well, since you'll be able to afford better stuff in the interim.
I'm reasonably sure no one ever came by or produced a perfect item in their time playing, and certainly enough some players grind endlessly to find, transmute and trade for large quantities of specific crafting orbs. Either way to those ends neither Orbs of Alchemy nor Regal Orbs will be deciding. Concerning those two orbs their value has diminished even post additional prefix and suffices expanding the range of possible name permutations. If they have in fact increased in value relative to established trade ratios then it has only happened within the last two months and would represent a significant development. The irony is I always thought both were undervalued but over time consensus led to a limited number or outright exclusion of the use of Orbs of Alchemy and Regal Orbs to meet a set trade value. However, view is different for Orbs of Alchemy, I suspect those who are familiar with the economy will use these sentiments to acquire said orbs at a questionably lower value for specific ends (jewelry). Whether that is fair or not is something of a conjecture given that with prevailing perspectives these orbs will probably fall into the penumbra of having use yet not being equally recognised as a form of transferable currency.
either way, I'm perplexed as to what the contention is on the matter of purchasing stash tabs since it is entirely possible and feasible, and I might even add pragmatic, to make any number of accounts for organised storing purposes. I have about 30 or so inventory spaces and..when inclined..organise items by weapon type and/or prefix. Jewellery, skills gems and uniques in specific inventory spaces. Items of general trade value according to level and/or difficulty (i.e. Normal etc). Items of no trade value and not readily placeable in aforesaid prefix categories are stored for Chaos Orb transmutations. The gist of which is over time I think it would be more practical and efficient to make accounts with appropriately titled characters that can store all of these materials in an accessible scheme. At a truly competitive level of storage organisation the advantages are negligible, I would say rather it is the convenience of casual storage that may well be the difference which perhaps is the opposite of any issue of paying to win. Not to ramble too much more (and gosh I'm spelling out a few ideas that have helped me play a part in small but useful areas of the player's economy) but there is also a definite advantage in -not- storing all of your items, you want to sell some not just because they can easily clutter your inventory but specifically because those shards accrue as Orbs of Alteration (Transmutation ? The blue variety) which are the foundation of the economy and keenly sought for in large quantities. Actually I recall just before I began playing Chivalry compulsively discussion turned to their misrepresented value (they convert to Orbs of Fusing -or Scouring etc etc) so I wonder whether current ratios take that into consideration.