firstly I need to pardon myself for having to respond in a like manner of sentence by sentence quoting, which usually is rather unnecessary and here particularly because of apparent misconstruing of statements
Absinthe said:
Okay dumbass, we know GCPs are traded. I am saying that you're fucking wrong when you're suggesting they're not actually used. The reason they have such value is because they are useful.
the majority of trades involving this currency occur because it is generally held this value will remain stable. In other words, the primary
use of GCPs is their basis for trading. As to 'suggesting they are not actually used' which what you have predicated all of your counter response on, by this stage of needless commentary I will ask that you specifically quote me.
Drastic? Yes. Does it happen? Also yes. Freezing Pulse, for instance, is one gem that is typically GCP'd all the way to 20%, from 0 if need be.
that is a good example of a seemingly excessive use of currency since a Freezing Pulse skill gem is commonly offered for trade from at least 5% quality upwards. In any case, we can at least agree it is rather drastic use of currency.
Well since you said so, you must be right. Burden of proof is on your end, tool.
haha well yes I certainly could go ahead and compile a meta-analysis of trade posts and related discussions involving common currency to evince my point but noting there are a number experienced players present I will leave conclusions about contrasting (assuming you are disagreeing) observations of orb value fluctuations to the appraisal of those familiar with these aspects of the game.
You're right that using regals to craft is an unpopular method, but when we're talking about perfect item crafting...
gosh, again quote me where I said using Regal Orbs was an "unpopular method", especially since you go on to note we are talking about optimal crafting which is the actual context of this point where I state the relative use of the orb compared to all others. I don't want to sound untoward here but it is obvious enough you are rewording statements well beyond their meaning, and it is not necessary for me to continually correct you since I trust most can observe the same.
So in other words you fail at reading? Let me repeat myself: "It's the orbs that can easily pump your chars that maintain good value now, not the ones that take a shitload of currency + luck to get you anything really good."
which is presumably identical to this statement: "People aren't going to invest heavily into making flawless gear at this point so naturally the value of these crafting orbs drop". And somehow in reference to either Orbs of Alchemy or Regal Orbs that no one contends declined in value. So they don't require either a great deal of currency or heavy investment but more pointedly they are not even used (or in the case of Regal Orbs are the least expensive of the primary orbs) for dedicated crafting purposes. Their value fluctuates relative to the purchasing interest (demand) of the players who are typically influential by way of frequent playing. To return to an earlier claim I made, I would say this is not a genuine reflection of their value but as I mentioned before the economy is in part determined by prevailing perspectives. To go on something of a tangent it is a good question to ponder just what conditions are required to instantiate change in a system that is partly stablised around collective sentiments.
Well no shit, but when they coupled that limitation with "purchase stash tabs," they created a Pay2Win system.
this is an arrangement of the beta phase
Which ties back into my point: the guy who buys stash tabs has an easier time doing the same shit.
honestly I don't know what mandrolic means. As to easier, yes likely enough, yet not decisive of the issues discussed here which are about a pay to win system.
I'd like to know where that conviction comes from because it certainly isn't experience. I've started from scratch plenty. You think making 4Ls is going to be hard with a new char. You are bad.
I would rather ignore this statement, it is mostly irrelevant by now but I will (at least) point out that four link items will be a valuable commodity at the start of the open beta. I'll add normal four link items were (from two months ago when I was actively playing) still included in trade lists both in chat and regularly in the trade forums.
Also, cataloguing is completely unnecessary when PoE-helper, the program people use for alch and regal recipes, will point out which rares and where result in the appropriate recipe.
if using multiple accounts for storage it would be efficient to both catalogue items and use said program. But even assuming it was completely unnecessary that would lend additional support to the essential claim of ease of use even where multiple accounts are involved.
Now I think I already said "You can make enough alterations just fine out of blue items." but I'm sure your imagined experience trumps my real experience again, no?
there is always a demand for Orbs of Fusing, as such there is never a sufficient amount of Orbs of Alteration
So... you're trying to argue it's better to burn rares for alts than alchs, chaos, and regals?
it is better to diversify in accordance with the advantages of possible situations.
well anyway, respond if you care to. I will try to answer similarly, of course I don't feel a pressing need to respond to all of your claims. At the end I'm not trying to gain your opinion and I do generally trust others can arrive at an informed view that will in some degree relate to our respective viewpoints.