Aothan
Magister
- Joined
- Mar 16, 2008
- Messages
- 1,742
I was anticipating a slightly more radical list of changes that would have required the usual min-max playstyles to undergo sudden and frantic revision, however the changes listed are a promising beginning. The problem which I might somewhat presage from these patch notes is that whilst they have not shied away from beginning discussions regarding a future need to adjust skills and all else GGG does have a tendency to become reluctant about upsetting their powergaming demographic. Yes this type of game genre does lend itself to powergaming but that should not be at the expense of experiencing challenge at any level and a need to play with skill and creativity, neither of which were particularly necessary with the most common power builds/classes.
for myself this is actually not a week where I can play as liberally as I would like to, even tomorrow is going to be a little awkward. Nonetheless I want to see how the first hour or two of the game will be with the new population influx and the game officially starting for all characters. Speaking of character my first and likely my primary character if mostly in principle will be a two-handed sword Ranger with an intention to specialise in Arrow Dodging and Crystal Skin. I've always been fond of the two even where the latter is not the greatest investment of late-game skills points although I suspect that could change dramatically with the introduction of Act 3 and further game development additions.
I found that out when I tried to name my character Claer (Claire likely) from Claymore. Turns out just about if not every one of the Claymore's names have already been chosen.
for myself this is actually not a week where I can play as liberally as I would like to, even tomorrow is going to be a little awkward. Nonetheless I want to see how the first hour or two of the game will be with the new population influx and the game officially starting for all characters. Speaking of character my first and likely my primary character if mostly in principle will be a two-handed sword Ranger with an intention to specialise in Arrow Dodging and Crystal Skin. I've always been fond of the two even where the latter is not the greatest investment of late-game skills points although I suspect that could change dramatically with the introduction of Act 3 and further game development additions.
Stabwound said:Character names are going to be a huge problem. Even in the closed beta it's nearly impossible to make a name that isn't already taken unless you start getting into gibberish words, and names don't reset from closed -> open beta.
I found that out when I tried to name my character Claer (Claire likely) from Claymore. Turns out just about if not every one of the Claymore's names have already been chosen.