Haven't played in years but is it so hard to get a 6L now? It wasn't so difficult back in the day
just go slay false god totem in the Act 1 Climb map and link stuff on his remainsHaven't played in years but is it so hard to get a 6L now? It wasn't so difficult back in the day
Breach 2.0 - Electric Boogaloo, plus Legion and some Synthesis.
And fog that will tank your performance because fuck you.
This is another reason why I lost will to play more and more as new leagues come out. They always gate league content behind needing to play for 100+ hours or way more. And then when you access some of it, you figure out it was not worth the 100h grind.Why would you even care about that when it will once again be something for the 0.1% of players to actually make use of, while the rest is left with the equivalent of +8 mana from synthesis?
I suspect it might turn into "build a regular character for 70 levels, then start respecing as you get good passive jewels".
You can already do that. Projectile nodes work with spells just fine. You can also do Iron Will builds, spell crit builds, and plain survivalist builds (hardcore style) where you mostly use gear, jewels, and gem sockets to enable your damage. Champion Duelist is a fun pick for this because you can get Adrenaline (+100% damage, +25% attack and cast speed, +10% physical damage resistance) while using Intimidate and Taunt to increase damage enemies take by 30% or get permanent Fortify if you need that. Gladiator Duelist works great for physical spell builds (including things like Wave of Conviction) if you want to max out block and use frenzy and endurance charges.That passive tree growth looks great as mechanic. IT should allow way more interesting builds now.
With this you can effectively became mage as duelist without costly move through whole tree.
I mean even from the trailer there is no significant change gameplay wise.
Its still use movement skill + aura to make things explode as you zip zap, maybe use one AoE skill in between movement. Why would skill tree matter when that's how you will play the game regardless? The game is still designed around this kind of play since what now? The last 2 years?
At this point having significant CD or slow charges on movement skills and/or AoE skill is probably needed to make the game fresh.
You can already do that. Projectile nodes work with spells just fine. You can also do Iron Will builds, spell crit builds, and plain survivalist builds (hardcore style) where you mostly use gear, jewels, and gem sockets to enable your damage. Champion Duelist is a fun pick for this because you can get Adrenaline (+100% damage, +25% attack and cast speed, +10% physical damage resistance) while using Intimidate and Taunt to increase damage enemies take by 30% or get permanent Fortify if you need that. Gladiator Duelist works great for physical spell builds (including things like Wave of Conviction) if you want to max out block and use frenzy and endurance charges.That passive tree growth looks great as mechanic. IT should allow way more interesting builds now.
With this you can effectively became mage as duelist without costly move through whole tree.
There are also wand duelist builds, since you can use attack damage with shield or dual-wield nodes on top of projectile nodes. All three duelist ascendancies work well for that.
You can already do that. Projectile nodes work with spells just fine. You can also do Iron Will builds, spell crit builds, and plain survivalist builds (hardcore style) where you mostly use gear, jewels, and gem sockets to enable your damage. Champion Duelist is a fun pick for this because you can get Adrenaline (+100% damage, +25% attack and cast speed, +10% physical damage resistance) while using Intimidate and Taunt to increase damage enemies take by 30% or get permanent Fortify if you need that. Gladiator Duelist works great for physical spell builds (including things like Wave of Conviction) if you want to max out block and use frenzy and endurance charges.That passive tree growth looks great as mechanic. IT should allow way more interesting builds now.
With this you can effectively became mage as duelist without costly move through whole tree.
There are also wand duelist builds, since you can use attack damage with shield or dual-wield nodes on top of projectile nodes. All three duelist ascendancies work well for that.
Even then you can make do without that part of the tree easy. Champion is the best for non-physical spells since you can just toggle Adrenaline on yourself to get +100% damage and +25% attack, cast, and movement speed, while simultaneously helping yourself to enemies receiving 30% increased damage taken (a 1.3x multiplier). Then you can either get Inspirational or throw the Fortify ascendancy on top and use duelist for defensive nodes with Iron Reflexes, grab the 5+ jewel (Quick PoB shows 7 jewels is feasible) nodes close by, and get a spellcaster with massive health, fortify, and armor while using jewels, auras, skill setups (don't forget warcries, since Battle Cry notable makes 'em instant), flasks, and rares + uniques to do damage. Laziest is to side with Kraityn as your bandit (+6% attack, cast, and movement speed, +3% attack dodge) and equip The Grey Spire unique staff (+250-300% increased damage, +1-4% max resists). You do fine.Yeah but if you don't do those kind of builds and want just normal mage you need that journey to other part of tree.
You don't need the wand nodes at all if you're doing duelist wands though. You have plenty of projectile nodes, dualwield/shield nodes, a few phys nodes, jewel nodes, and crit nodes around the duelist starting area. If you're willing to branch out towards Shadow, you can use Frenzy as your attack skill too. With the right gear and passives, you can reach 10 frenzy charges. Might be better off going Raider Ranger with 11 frenzy charges in that case though.Even so, Cluster Jewels featuring Wand nodes and notables (and maybe with some +int on top) will still save quite a few points normally needed to journey to the Shadow or Witch sides of the tree. The appeal of Cluster Jewels is that you no longer need to travel to other classes' starting zones for interesting passives (something virtually everybody who knows how to make builds does currently), there is a real alternative in "going deep" via the outer Jewel cluster.
We are making very minimal changes to the Atlas in Path of Exile: Delirium League, though we'll be making minor adjustments to a few map tiers.