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Path of Exile is a MAJESTIC incline

Alpan

Arcane
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Joined
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Messages
1,340
Grab the Codex by the pussy Pathfinder: Wrath
Decided to go for Necro instead of Guardian for SSF. 4L Absolution + 2L HoP is absolutely wrecking shit for me right now in Act 5 with only a +1 lightning wand. It's been pretty much on autopilot the whole time. Sure I haven't gotten to maps yet, but I can't imagine it being anything other than a matter of time, especially when the +2 from the ascendancy notable kicks in.
 

Lone Wolf

Arcane
Vatnik
Joined
Apr 17, 2014
Messages
3,703
Meta bitch slave, playing EA Ballista.

It's so fucking good. Jesus Christ. I'm about to hit maps (having a family sucks for POE no lifing, dawg) and since the Ignite Prolif part of the build kicked off, it's been nothing but clear skies and burning corpses.

Also, de facto SSFing for now, apparently. No trades yet.
 

Baron Dupek

Arcane
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"Maven progress 12/10: defeat map bosses on T14+ maps"
Guess I hit the bug?
Noticed "maps can be doubled" thinking there's no way it affect red maps. It did, for once GGG didn't baited us... it's so good I might consider leveling more, although no chance to reach lvl99-100 with red maps alone...
For some reasons Ivory Temple couldn't roll with Orb of Horizon despite being natural T15 map.

So far smooth sail?
 

Peachcurl

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So if I go ballista, what's your opinion on this choice:
- Hiero Templar?
- Ele Witch? (guess this is the current meta with explosive arrow?)
- Dead?aye! or Raider Ranger?

Perspective: SSF. Lazy. Prefer not so squishy builds.

* My current guess is that the Deadeye is the most squishy variant. That match up? Raider at least got good speed.
* With aegis, I guess ele witch may not be too squishy, also a bit more lazy because I don't have to worry about aegis skills?
* Hiero Templar is pretty robust, but I already did that 2 leagues ago. :/

(I kinda already ruled out the fat guy)
 

Saark

Arcane
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A Beautifully Desolate Campaign
Think I'm finally done with PoE for good. After the 8th or so league of them just designing the game around rares which are nothing but horrendous damage sponges, it seems they simply don't care anymore about slowing the game down, or rather, making white and magic mobs feel threatening or meaningful again. When killing a map boss takes all of 5 seconds, but some superbuffed rare or metamorph is tanking uninterrupted damage for two straight minutes, something is seriously wrong. When the looming eldritch entity that is about to devour all of existence is quicker to kill than some random map boss that happens to have a bunch of nasty mods, then the game is badly designed.

The fact that these new rares spawn with random mods, some of which give them 5 endurance charges which translates into +75% all res and +75% physical damage mitigation, then that is just bad design. The game went downhill ever since they decided to jack up the mapboss and rare-mob health a few years ago, and never followed it up with buffing the other mobs as well. Instead the game continues to be all about oneshotting 99% of enemies, but also requiring high amounts of survivability and/or DPS to deal with the few enemies that dont die the moment they appear on your screen. Bosses are still designed around avoiding their mechanics, and thus they feel fine, but the HP sponge rares and mapbosses are just annoying as fuck.

Sadly, the last 2 game-expansions went further into that direction by making bosses easier on the outset, and allowing map-mods to affect them, making the bosses piss-easy unless you purposefully roll mods onto them that make them piss-easy still, but give them 10x the survivability. The best way to scale damage for almost all builds is the increase of attack/cast/trap+mine throwing speed, which adds a lot of visual clutter to the game, to the point where avoiding enemies regular attacks is almost impossible. So you build in a way that lets you tank all that damage, so you can just stand still and hold RMB until the enemy with more health than Sirus finally keels over to drop 3 Transmutation Orbs. Awesome.

This "big" expansion includes 4 new bosses, which are decent but also way too easy. A bunch of atlas passives, most of which are just old watchstone mods. The lack of new skills and a super boring build-a-rare league that is just straightup worse than metamorph in every single way doesn't really help either.

The game peaked with Delve, Betrayal and Synthesis, all of which offered unique and interesting systems with new bosses and well structured rewards. 2 of those leagues are still in the game years later. Meanwhile even the endgame content is getting recycled on a yearly basis now because none of the stuff they come up with is actually interesting or keeps people engaged beyond a few leagues, and half the 3month-league systems are just being scrapped altogether. Goes to show how little faith the new league design and mechanics inspire even within the dev-team.
 
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Jaedar

Arcane
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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
This "big" expansion includes 4 new bosses, which are decent but also way too easy.
You fought all of them already? It's been like 48 hours since the league released.

Goes to show how little faith the new league design and mechanics inspire even within the dev-team.
They might just be trying to keep bloat down.

The game went downhill ever since they decided to jack up the mapboss and rare-mob health a few years ago, and never followed it up with buffing the other mobs as well. Instead the game continues to be all about oneshotting 99% of enemies, but also requiring high amounts of survivability and/or DPS to deal with the few enemies that dont die the moment they appear on your screen.
There is a lot of truth to this. It's always felt bad to me that rare enemies from the current league are usually way harder to deal with than the act bosses.
 

Kjaska

Arbeiter
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Day 3 begins. I'm lvl90 and fully ascended. I fought the two lieutenants already. Their fights are very flashy and visually much more impressive than anything we had before. I love the atlas passive tree and the fact that you get all of these bonuses all the time and no longer have to be confined into regions. The new atlas progression is extremely smooth. No more leap-frogging, no more getting stuck because you didn't drop a specific map.

I'm trying out The Gull + Shrine nodes on the tree and it feels like Headhunter "at home". Every Shrine you touch can give you accelleration, so you get excited every time you see one. The buffs also last very long, so you can roll up on the map boss all tanky and fast. I'll still respecc these into something that actually gives you more loot, like Expedition.

All I need now is 100% spell suppression and I'm ready for the new big bosses. I hope I can roll the gear today.

BTW: this is why I play SSF. I found this shit on the floor:

1_ammy.png
 

Saark

Arcane
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Joined
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A Beautifully Desolate Campaign
You fought all of them already? It's been like 48 hours since the league released.
Yeah, currently at 103/117 Map Passives, mostly missing Maven Invitation ones. Bosses take 14/28 Maps to farm, respectively.
They might just be trying to keep bloat down.
Maybe, but do you really feel that Ultimatum or Scourge would actually add anything of value to the game? Compared to, say, Delve or Betrayal, systems which will most likely remain in the game indefinitely. Compare that to how much would be lost if you didn't get to spawn monoliths for Legion, or Ritual Altars, or Metamorph.

In my opinion, the game was much better when it focused on a handful of high-impact mechanics like the aforementioned ones, and would continuously extend the value of these systems, instead of creating more and more throwaway leagues. I already don't expect Archnemesis to become Core, maybe they'll mix it with Metamorph somehow. The only way the build-a-rare league is better, is that Metamorphs were insanely overtuned on release, and Archnemesis rares are fine for the most part. They just have too much health due to mitigation that you cannot circumvent and random mods you cannot control.

I enjoy the game more by skipping every Monolith, Expedition, Archnemesis, Blight and Metamorph. I don't even show Heist Markers in my Filter because fuck Heist. All the mechanics that just spawn randomly generated rares into your face that buff each other up with their Auras, have some weird affix combination that allows them to just one-tap you 1/10000 times, or simply take forever to kill due to ridiculous defense affix combinations or hard-coded mitigation. Mapping actually feels smooth that way, but it feels shit to have to skip ~70% of naturally occurring mechanics.
 

Stavrophore

Most trustworthy slavic man
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How do i learn this game enough to go after shaper?
I can finish the game, but then mapping starts and i quickly lose steam. I don't want to spend any money on items, i already have some QoL inventory tabs i bought when i played this game like 2 years ago. I really hate that guides in this game need you to EXACTLY follow them, and you exactly need that item, and most often you have to buy them for real money.
 

Peachcurl

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I also don't like trading that much, but you shouldn't have to use real money? Unless you are following a guide that is going completely over board with expensive items?

In that case, look for better guides / builds.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
13,030
How do i learn this game enough to go after shaper?
Just play Righteous Fire Inquisitor, Shaper isn't exactly a high mark at this point.

I don't know what the fuck you were watching that made you think you have to RMT items.
 
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Kjaska

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Ok I did the two new bosses. What a rush. The lore, the visual design, the soundtrack, the Maven calling me her champion and the fight design itself all culminate in an exhilarating experience. Now the grind begins in earnest.

I got carried by spell suppression and Seismic Trap. It was a wise decision to go for something tried and true, instead of gambling it on a new build. Even though I dreaded the idea of playing it again, it's not too bad actually. The new Atlas and Archnemesis provide more than enough "new" to satisfy one for the first week and by then I'm sure I'll be playing a new build.

Speaking of Archnemesis: Mirror Image + Treant Horde = gazillion scarabs. I am considering speccing out of the strongbox passives just because this recipe exists. The strongbox passives are pretty good, you find the scarab box semi regularly and it drops 2-6 scarabs + fragments, but it's nothing compared to the absolute juice of the Essence passives.
 

Jaedar

Arcane
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Aug 5, 2009
Messages
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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
I enjoy the game more by skipping every Monolith, Expedition, Archnemesis, Blight and Metamorph. I don't even show Heist Markers in my Filter because fuck Heist. All the mechanics that just spawn randomly generated rares into your face that buff each other up with their Auras, have some weird affix combination that allows them to just one-tap you 1/10000 times, or simply take forever to kill due to ridiculous defense affix combinations or hard-coded mitigation. Mapping actually feels smooth that way, but it feels shit to have to skip ~70% of naturally occurring mechanics.
I kinda like blight (and amulet anointing is a good crafting option imo), but yeah I agree with you on the rest.
At the same time, I do agree with you that PoE has become a game where you skip a lot of stuff.

How do i learn this game enough to go after shaper?
The only real hard/grindy part of shaper is getting there (ie, getting the maps that drop the fragments). Shaper himself is actually not that crazy (he was designed before GGG powercreeped all their endgame bosses) and all his attacks are very well telegraphad. If you watch anyone else do the fight, you'll be 100% ready to do it in one try as long as you have ~half a million dps which is also not a very hard bar to clear.
 

Stavrophore

Most trustworthy slavic man
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Jaedar

Arcane
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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
~half a million dps

Lol thats awfully lot for me i remember having 50k dps xD.
Note that that's effective dps, not tooltip dps. How do you even get to red tier maps with 50k effective dps?

I dont. Usually i cap at this dps and adding skills doesnt change it much. It seems you have to build sround certain items.
Not really. 6L with a decent passive tree and supporting skills/auras will usually take you to at least 100k dps, often beyond, even with no items (for spells, attacks obv need a weapon). As long as you're not using a meme skill like siphoning trap. Good skills will manage it with just a 5L.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,609
~half a million dps

Lol thats awfully lot for me i remember having 50k dps xD.
Note that that's effective dps, not tooltip dps. How do you even get to red tier maps with 50k effective dps?

I dont. Usually i cap at this dps and adding skills doesnt change it much. It seems you have to build sround certain items.
Go on pathofexile.com and find forums about classes, you got guides there. Just find those that say in title SSF or SSF friendly, those don't build around specific items but only rares or uniques that drop often.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,609
I joined this league only yesterday afternoon so I have not progressed much, I am going to try to play Inquisitor Spark
 

Jaedar

Arcane
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Joined
Aug 5, 2009
Messages
10,260
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
~half a million dps

Lol thats awfully lot for me i remember having 50k dps xD.
Note that that's effective dps, not tooltip dps. How do you even get to red tier maps with 50k effective dps?

I dont. Usually i cap at this dps and adding skills doesnt change it much. It seems you have to build sround certain items.
Go on pathofexile.com and find forums about classes, you got guides there. Just find those that say in title SSF or SSF friendly, those don't build around specific items but only rares or uniques that drop often.
A lot of guides are complete trash, or say "SSF" in the title but still use a half dozen uniques and perfectly rolled cluster jewels.
And I feel this problem has gotten worse over time, where things like "SSF" or "HC viable" just get thrown in to signal quality.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,609
~half a million dps

Lol thats awfully lot for me i remember having 50k dps xD.
Note that that's effective dps, not tooltip dps. How do you even get to red tier maps with 50k effective dps?

I dont. Usually i cap at this dps and adding skills doesnt change it much. It seems you have to build sround certain items.
Go on pathofexile.com and find forums about classes, you got guides there. Just find those that say in title SSF or SSF friendly, those don't build around specific items but only rares or uniques that drop often.
A lot of guides are complete trash, or say "SSF" in the title but still use a half dozen uniques and perfectly rolled cluster jewels.
And I feel this problem has gotten worse over time, where things like "SSF" or "HC viable" just get thrown in to signal quality.
I have seen plenty that say SSF and they really are SSF (I check out a lot of these because while I play trade league I try to avoid trading as much as possible). Also rolling your own cluster jewelry is not that hard, you will just not get 2 special nodes but only one.

tritosine2k what is decline exactly?
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,823
Did you even play self cast recently? No cast speed from arcane surge, no cast speed from support gems. Getting it from gear is a joke.

I played to the "karui shores" I wasn't sure I'm seeing well and uninstalled.
 

Jaedar

Arcane
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Joined
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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
You fought all of them already? It's been like 48 hours since the league released.
Sums up the player base in a nutshell.

I have only started mapping yesterday!
I'm only in act6 :M

I hear with the new bosses you get to retry them every map if you die. I might actually aim to kill them if that's the case.
 

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