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Path of Exile is a MAJESTIC incline

T. Reich

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not even close
One of the best experiences that I had with PoE is when GGG deliberately disabled parts of content to shake up the stale meta - like disabling some of the most used uniques etc.
Of course, the majority of the players were super mifed about that because god forbid they couldn't play the same build once again!

I don't think it would work these days, though. People would bitch even more.
Plus, despite how many leagues there were, most of different league mechanics are pretty much the same, and some are plainly better for loot, and some are worse.
So, if GGG would pick the bad leagues and remove the good ones, it will make the people leave. Do it the other way around, and it's basically making the game as it's already played by a lot of people (focus only on the good bits, ignorethe rest).
 

Kjaska

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Week 4 over. I'm pushing for 100 on the DD character. Feels nice to just get in the zone and push xp and not worry about anything else.

xp.png


I finally completed the card set for the boots. Once I'm 100, I'm gonna level so many chars :bounce:

twink_equip.png


The first next char I'm looking forward to is an Arakaali Occultist

arakaali_project.png


I'm doing Grand Design in Crimson Temples. The new Atlas Keystones are amazing. 50%+ packsize feels godlike to play. I get like 2-3% per map at 98. The second map after starting to juice dropped my first card

apothecary_1.png


One of the best experiences that I had with PoE is when GGG deliberately disabled parts of content to shake up the stale meta - like disabling some of the most used uniques etc.
Of course, the majority of the players were super mifed about that because god forbid they couldn't play the same build once again!

I don't think it would work these days, though. People would bitch even more.
Plus, despite how many leagues there were, most of different league mechanics are pretty much the same, and some are plainly better for loot, and some are worse.
So, if GGG would pick the bad leagues and remove the good ones, it will make the people leave. Do it the other way around, and it's basically making the game as it's already played by a lot of people (focus only on the good bits, ignorethe rest).

This is again one of those arguments for "I want the game to suck for everybody else, just so I can enjoy it.". Even though the game already gives you all of the options you need to create your preferred playstyle. People enjoy playing the same build over and over because with the current breadth of content PoE has, you don't need to play a new build every league for it to feel fresh.
 

Saark

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A Beautifully Desolate Campaign
Div Card gamble is still one of the most profitable things in the game. Too bad its a pain in the ass looking for people who have it saved...
65a1841aaa.jpg

Took over 120 gambles to go from 4 to 80 cards.
 

SumDrunkGuy

Guest
I hate everything about it. That 'skill tree' is an abomination. They took stats and abilities and mashed them all together into one giant mess just for the sake of having "teh most epic skill tree evur". Fucking retards.
 

T. Reich

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not even close
reich, we already know you quit the game years ago, go back to the dark souls threads.
Ouch! If only I had a single post in any DS thread...
One day you'll learn that the product you consume does not define you as a person, and you don't have to defend it from whatever perceived criticism as if it was directed at you.
But somehow I doubt it.:roll:
 

Reina

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I hate everything about it. That 'skill tree' is an abomination. They took stats and abilities and mashed them all together into one giant mess just for the sake of having "teh most epic skill tree evur". Fucking retards.

Lol. IMHO the Final Fantasy-like skill tree is one of the absolutely best things in PoE. It gives us build variety unlike most of the other games in the genre. I mean, two Sorceresses in Diablo 2 would probably end up roughly the same, the differences being only in skills they prioritize. While in PoE you can make two characters using the same skills, yet their build (and thus, to a certain degree, playstyle) would end up, vastly different.
 

Perkel

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Lol. IMHO the Final Fantasy-like skill tree is one of the absolutely best things in PoE. It gives us build variety unlike most of the other games in the genre. I mean, two Sorceresses in Diablo 2 would probably end up roughly the same, the differences being only in skills they prioritize. While in PoE you can make two characters using the same skills, yet their build (and thus, to a certain degree, playstyle) would end up, vastly different.

And then you pick ascendancy which pretty much defines most of your build. So far for that huge tree of choiceTM. Back in beta tree made a huge sense since there were effectively no classes just different starting places.
 

Peachcurl

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And then you pick ascendancy which pretty much defines most of your build. So far for that huge tree of choiceTM. Back in beta tree made a huge sense since there were effectively no classes just different starting places.

Yeah, I agree that they kinda messed that up (at least a bit) with Ascendancy. There's still some build choice within Ascendancies, but much more limited.

I guess there's still the "jack of all trades" Ascendency, but that's it.
 

Kjaska

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The choice is still there and got bigger not smaller.

What you're talking about is that some skills have very clear answers to which Ascendancy would be the best for it. But you still have the choice to play the hipster pick. Playing a melee Witch before Ascendancies was mostly a cosmetic choice. Now it's an actual statement.
 

Saark

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Most builds can be played with multiple ascendancies anyway, and typically end up being a tradeoff in dps for survivability, or vice versa. There's also a lot of builds that really need one specific ascendancy to work, but that is not a bad thing. All it means is that if you want to play a specific ascendancy, you have lots of builds to choose from. If you want to play a specific build that can only be played with 1 specific ascendancy that enables its playstyle, well, then the build simply wouldnt exist without ascendancies.
 

Saark

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Idk why they'd let something like recombinators exist. Don't think I've ever had gear as ridiculous as this, not even in harvest.

unknown.png
 

Saark

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he says after winning a big gamble/burning through a bunch of expensive attempts.
Well yeah, that's kinda the point. Once your build is minmaxed enough and every piece of it is worth a few hundred exalts each, the only remaining upgrades are either mirror-tier gear or crafts that have a high likelihood of failing.
 

Kjaska

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So it's great for longevity, while not destabilizing the meta. We also had a baseline increase in difficulty and the top end has also been increased. Personally, I need all the power I can get right now. Next league recombinators are going to be super rare anyway, making it a big investment crafting even just one slow with them.
 

Ba'al

Scholar
Joined
Jun 26, 2016
Messages
207
Lately I've been struggling to find a reason to continue playing my character. I reached my all time high of level 91 with decent enough gear that any upgrade would be marginal/too expensive to be worth it (within reasonable self imposed SSF limits). Yet still I kinda want to play. There is no way I'm starting a new character and going through the campaign again so I tell myself I'll just run a few maps to feed the urge. I decide on a Kirac misson that drops a stack of divination cards because apparently it drops a full stack and I recently saw a post of someone get insanely lucky with it. I open the map and within the first 10 seconds I get this:
nice.png

The game is really good at giving you a significant drop every once in a while to keep your interest. It might not be much for the pros out there but for context I only have 1 exalt this league and even that was a lucky drop from a unique strongbox in acts.
 

Kjaska

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You don't have to achieve complete perfection every league. If this is was your goal for the league, you can quit now and set yourself a higher goal for the next league and come back more hyped in 2 months.
 

Saark

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So it's great for longevity, while not destabilizing the meta. We also had a baseline increase in difficulty and the top end has also been increased. Personally, I need all the power I can get right now. Next league recombinators are going to be super rare anyway, making it a big investment crafting even just one slow with them.
It's the opposite of being great for longevity, for the same reason harvest wasn't great for it either. It cuts down on the time/effort/resources required to get the items you want. This means you will finish a build much faster and either quit or play something else, it devalues mediocre items much faster (with the exception of the ones people would buy for specific mods to recombine) and ultimately it creates yet another level of powercreep. None of these things are good for the longevity or health of the game.

Item's like this should not exist.
ebfed7dc67.jpg
 

Saark

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To add to that, the problem with crafting systems like beastiary crafting, synth crafting, harvest/meta crafting and now recombining is that it widens the gap between the high-end players and the more casual player, who has no idea or understanding of these things. This is ultimately a pretty bad thing for new player acquisition, as systems like these are counterproductive to the goal of increasing player retention, while scaring away potential new players with systems that they feel they need a PHD and copious amounts of excess currency to understand and use for themselves. No one likes to feel like they cannot access or engage with certain parts of the game, especially the parts that hold a metric fuckton of player-power.
 

Kjaska

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It's the opposite of being great for longevity, for the same reason harvest wasn't great for it either. It cuts down on the time/effort/resources required to get the items you want.
The items you want now were never even possible before.

This means you will finish a build much faster and either quit or play something else
It means the opposite. You can min-max your build even harder, making you play for longer.

it devalues mediocre items much faster
But it makes bases remain more valuable, because you're constantly destroying them.

it creates yet another level of powercreep.
but the game got H A R D E R with a bigger top end. Chris also said they want to expand the end game every league now.
 

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