Heist actually OP. I was looking for a decent 5-link in the only Armaments Blueprint I had and this beauty appeared. Scraping for gear upgrades in fucking Heist. This is how bad things currently are. Crafting has been nuked back into the Stone Age.
I'll be honest and say that this slower progression isn't so bad actually. As long as you are still able to find upgrades. The big issues is that so much has been removed and without real warning. Coming into this league after Recombinators is like quitting heroin cold turkey. The dismay throughout the community is palpable. If you can afford one of the new reworked uniques (Dialla's is 8 Divines on trade, lmao), you're probably doing fine by now and having some fun again. But everybody else is getting their shit pushed in by 4 mod rares. Or 5+ mod, if it's an Empowered Minions one.
I'm saving my itemized Lakes for now in hopes GGG buffs the rewards soon. It's not like I'm missing out on anything in there, since there is no hope of actually finding an upgrade there right now. I haven't been able to listen to much lore so far, but I suspect that this isn't the real Kalandra. I think this might be just a reflection of the real one, like a Horcrux of some sort. Left to watch over the Lake. One of the lines reminded me a lot of Severance, the show about people splitting off a personality that goes to work in their stead and is only active inside their work place while their real self is "asleep".
I think now there can be no doubt that GGG's goal is to slow down the players as much as possible without losing them. But the way they go about it seems erratic. IMO it would have been much more elegant to have done the Harvest changes last league already, when we still had Recombinators to offset the loss.
To be fair, 1 chromatic is more than the old beyond bosses used to drop
The old beyond bosses didn't take ages to kill and you could get multiple per map. You could combine their spawns with Sextants that affect Unique Boss drops for great value. The old Beyond would also spawn a lot of rares and magics which would scale well with whatever Magic Find you were running and the map quant. The new ones are not worth the risk. I hope their drops get buffed or else I'm rolling over that mod for the rest of the league.
This sucks a lot. I got my first 5L from harvest the last two leagues.
You can try combining an Empowered Minions/Empowered Elements rare with a Soul Eater/Magma Barrier inside a Metamorph. This yields clean 6-links according to a source. I haven't tested it yet, but I'm not blocking Metamorph until I do.
My big issue with Archnemesis rares is that it feels unnatural for mobs like this to exist, even in the setting of Path of Exile. Players have to deal with drawbacks all the time when seeking power. IRL organisms can't freely evolve into perfect Xenomorphs either and have to deal with a reality of trade-offs. IMO Archnem mods should have a penalty as well. Speed, max HP, healing maluses would make it more thematic and less annoying to deal with. Imagine a Juggernaut rare that is still unstoppable, but has to build up innertia first and is slow to turn.