Jaedar
Arcane
- Joined
- Aug 5, 2009
- Messages
- 10,255
I left trade leagues because of it, does that count?No matter how much people bitch about trade, none of them leave the game for it.
I left trade leagues because of it, does that count?No matter how much people bitch about trade, none of them leave the game for it.
I usually leave leagues when it comes time that I need to start trading a lot. I usually try to go SSF as much as possible and try to buy 1-2 things (usually uniques if builds need it). When it comes time to start replacing most of stuff through trade I usually just quit the character and league.No matter how much people bitch about trade, none of them leave the game for it. The most common criticism I hear from people who leave is 1) re-doing the campaign and 2) my godlike build got nerfed and I can never again reach that level of power.
No matter how much people bitch about trade, as long as Chris is still CEO they won't implement an AH. You can thank D3 for fucking up that concept for everybody else. Some other game would have to implement it in a very good way for GGG to ever reconsider their stance.
Rue attacking someone for their shit build? Must be a day that ends in Y.LSF so boring today, that the PoE drama spilled over: https://old.reddit.com/r/LivestreamFail/comments/wr0gnb/path_of_exile_streamers_having_beef_bc_of/
Unfortunately their current fanbase will definitely flip the fuck out and GGG will inevitably revert many of the good changes that would eventually contribute to an awesome Path of Exile 2 release. Their players like the zoom zoom clear speeds, the visual clutter, the unnecessary loot drops, the enemy density and the 1 skill combat meta. A good implementation isn't enough. No matter what they do they're gonna bitch. How do you change a live game that people have been playing one particular way for years without pissing off the people currently playing it? Especially when these changes will have to take place over the course of many league cycles.Saw video of new expansion. Rares change seems to be huge shift toward better game. I wish though they would do that not just for rares but for all monsters. Cut monster packs in half and buff their life by as much then reduce their damage and voila you solve or improve multiple issues at same time :
- overpresence of AOE
- melee combat
- lack of visibility
- lack of challenge low-mid game
- 1skill meta
Why not both?also hot take - people don't zoom-zoom because they're dopamine addicts/popamole lovers/zoomers
they zoom-zoom is the most efficient way to run maps and fastest way to gain currency compared to "conquering" heavily juiced maps, which requires knowledge&resources first
To be fair, 1 chromatic is more than the old beyond bosses used to dropNew Scourge feels like they implemented it at 300 stacks. They feel 3-4 times more tanky and dangerous as regular enemies. And they drop jack shit. I killed one of the bosses and he dropped 1 tainted chrome. Waow. GGG is so stingy when it comes to implementing base content.
This sucks a lot. I got my first 5L from harvest the last two leagues.A lot of power was lost. GGG was sneaky about it, but Harvest is basically unusable for mid-tier progression.
I'm inclined to agree. There are still 1 button gameplay builds, but most builds these days are better with multiple buttons.btw: perkel is a retard who hasn't played this game in years and has no idea about the meta. My skill bar is full and if I have to add one more active button, I would have to go to the secondary hotkeys. Same goes for other starter builds like Rage Vortex, any Ignite, Summoners, Traps. Don't listen to him.
The old beyond bosses didn't take ages to kill and you could get multiple per map. You could combine their spawns with Sextants that affect Unique Boss drops for great value. The old Beyond would also spawn a lot of rares and magics which would scale well with whatever Magic Find you were running and the map quant. The new ones are not worth the risk. I hope their drops get buffed or else I'm rolling over that mod for the rest of the league.To be fair, 1 chromatic is more than the old beyond bosses used to drop
You can try combining an Empowered Minions/Empowered Elements rare with a Soul Eater/Magma Barrier inside a Metamorph. This yields clean 6-links according to a source. I haven't tested it yet, but I'm not blocking Metamorph until I do.This sucks a lot. I got my first 5L from harvest the last two leagues.
They probably will. They almost always end up buffing league rewards these days, as they're often underpowered on launch.I'm saving my itemized Lakes for now in hopes GGG buffs the rewards soon.
I dont mind the archnemesis mechanics themselves. The problem is that each of them also adds a bunch of other mods onto the mob, including copius amounts of increased health and damage mitigation, which can quickly lead to monsters that take 95% reduced damage from all sources. One of my friends who has gotten 4 separate characters to 100 in Sentinel, and another 5 in Archnemesis, on Hardcore, just mentioned that he still doesn't know what half these mods are.And yeah archnemesis leads to some real bullshit, hf running into enemies that are practically immune to your skills. I think the idea was good, and it worked well as a league mechanic since you could just skip the bad ones (or put them on inherently weak mobs/soft maps).
I am doing Glavanizing field as my main, applying shocks with Arc but if I am able to make my character fast enough I will switch to Shock Nova and use Shield Bash to move between packs. Trickster.They probably will. They almost always end up buffing league rewards these days, as they're often underpowered on launch.I'm saving my itemized Lakes for now in hopes GGG buffs the rewards soon.
Also my idea for spellslinger lightning conduit didn't work, so now I'm just going storm brand to deliver shocks. Probably going to have to drop galvanizing field too, to make room for other gems, and to not have 4 button gameplay, that's 1 too many.
And yeah archnemesis leads to some real bullshit, hf running into enemies that are practically immune to your skills. I think the idea was good, and it worked well as a league mechanic since you could just skip the bad ones (or put them on inherently weak mobs/soft maps).
Bro you had a "y" missing in your post. Fixed it for you.How they might have fallen
So there is a double whammy on loot this league. Unique droprate nerfs and GGG made an undocumented change to item quant and rarity.
So there is a double whammy on loot this league. Unique droprate nerfs and GGG made an undocumented change to item quant and rarity.
wut ? they openly stated that uniques will not be dropping as much anymore. It is right in trailer.