Reever
Scholar
- Joined
- Jul 4, 2018
- Messages
- 601
Problem:
Many of the unique Jewels that are currently granted through quest rewards are not very desirable.
Solution:
Unique Jewels will no longer be offered as quest rewards.
Problem:
Many of the unique Jewels that are currently granted through quest rewards are not very desirable.
Solution:
Unique Jewels will no longer be offered as quest rewards.
Are the current/previous mods for all ailments?
Are the current/previous mods for all ailments?
3 top rolled jewels to get immunity to one ailment is not particularly impressive...
On ignite it's probably ok, I am very skeptical of reduced duration of freeze/chill and reduced effect of shock.I've heard that there are archnemesis that increases effects of the ailments significantly so "reduced effect" doesn't sounds appealing...
that would be like spell suppression - either maxed out or nothingreduced duration of freeze/chill
There's something fishy. We're gonna go from enemies having up to like 6 AN mods, and frequently 2-3, to splitting AN mods into 3-4 parts each and having 2-4 mods per rare, essentially half to one AN mod.Archnemesis manifesto is out
though there would be summaries and memes for entertainment next morning for breakfast+coffee but apparently not...
I'm all for variety but loot goblin was absolute garbage system
A bit harsh, I think there are some later monsters with ok/good designs, but yeah, they do get a bit more generic and usually at that point the player has enough dps that most monster actions are invalid.Up until act 3 monster design is quite good but after it it takes nosedive to point where monsters don't really have any uniqness about them.
It's a christmas league, and they are never particularily exciting, probably because GGG focuses on making the new endgame.recycling assets is strong in this one
Are there any changes to enemies or does it only affect loot drops?Trying out Ruthless and I am enjoying it a fair bit. Slowing the rate of progress down works wonders for PoE.
you motherfucker how did you get in ?Trying out Ruthless and I am enjoying it a fair bit. Slowing the rate of progress down works wonders for PoE.
I applied when the announcement was first put up and got lucky. I didn't expect to get in, but hey. There wasn't anything specifically not mentioned in the manifesto that I find interesting, but the most impactful change by far in my opinion is the one to skill gems and that in my opinion should actually go core, I think even the people who don't like the mode and want to zoom would ultimately benefit from it. Not being able to buy support gems and having access to auras heavily restricted changes the pace of the game a lot on its own and in my opinion, for the better. Not only does it slow the pace of the game down, but it actually gives value to gem drops again. In my opinion, the decision when they went 10 acts to add gems to vendors was a mistake and Ruthless underlines this very heavily.you motherfucker how did you get in ?Trying out Ruthless and I am enjoying it a fair bit. Slowing the rate of progress down works wonders for PoE.
Yeah i can see it pefectly working for POE. I personally played sort of ruthless for a year already but it was constant annoying battle of with my own lizard brain ready to pounce on mix max game destroying fun.
Are there any changes that were not mentioned in manifesto that you found interesting ?