Baron Dupek
Arcane
Tweet
LONG
so far - meh
got plenty of +1 spells items tho
weird
LONG
so far - meh
got plenty of +1 spells items tho
weird
Think I've set a new PR this league. I'm into red maps now with Trial Atlas Tree nodes set, I've found a single trial
Considering joining that global channel to find them now lol
EDIT: pretty much it nails it with just this tweet:
When Crucible feels best, it kind of gets that "building your own artifact"-thing going. But 99% of the time it's just a glorified chance orb.
Think I've set a new PR this league. I'm into red maps now with Trial Atlas Tree nodes set, I've found a single trial
Considering joining that global channel to find them now lol
EDIT: pretty much it nails it with just this tweet:
When Crucible feels best, it kind of gets that "building your own artifact"-thing going. But 99% of the time it's just a glorified chance orb.
You only need one to get last Ascendancy points, or better to say you only need one token do go do it (unless you die, then you will need more tokens)
Starts looking for valid items from top left in inventory.There's just something really fucking iffy about cruciblign from inventory, it doesn't work reliably for me at all.
It's straight up not worse than Scourge simply because you can unspec the unwanted passive on your item, so it's not bricked.My summary of the league mechanic:
Chris Wilson said:hey man i got an idea
Rory said:yeah boss? i'm all ears
Chris Wilson said:how about... A WORSE SCOURGE?
Rory said:you're a goddamn genius, boss
I retract my previous statement. You can always cook straight from your inventory, provided the item is identified. It has nothing to do with what you're carrying inside your weapon swap.There's just something really fucking iffy about cruciblign from inventory, it doesn't work reliably for me at all.
I think the issue lies right here. Their testers are some HCSSF RUTHLESS spergs for whom this shit is actually fun.Any steady player who played this mechanic just a single time in a beta test could tell them
From what I can tell, the progress bar isn't the thing that you're actually charging. What you're charging are the monsters and when one of the big ones spawns, that's when the bar jumps ahead. That's why there is almost no progress in the beginning as well, since you spend the first second or so just "painting the pretty lines".The UI is also weirdly trash and unresponsive. The amount of times I've over- or undercharged the bar compared to what I was trying to do is really weird. Such a simple feature, how is it fucked up?
Have to disagree there. Sanctum was very safe currency generation after you got some good relics going. On the initial reception people thought it was unrewarding, that's true. But that was due to most people just sucking at it.And the risk/reward ratio is completely lopsided, but that's been every league mechanic for a long time.
Yeah, I think this is correct. You can have more control over your bar (although it's still impossible to know how delirious the encounter will be) by channeling for like 1s at a time, and waiting for the bar to catch up. The encounter doesn't start until you leave the circle.From what I can tell, the progress bar isn't the thing that you're actually charging. What you're charging are the monsters and when one of the big ones spawns, that's when the bar jumps ahead. That's why there is almost no progress in the beginning as well, since you spend the first second or so just "painting the pretty lines".
Haha yeah it's kinda SCOURGE all over again, my first succesful scourging was a death rush ring and went for good sum, and now again sold one for 1 div xd
Finished act 1 and I swear I got more jewelery in my two ruthless runs last league. Also felt more squishy (died to the water shitters in the caves), did they buff monster damage or am I imagining things?
After a few near death experiences I decided to shelf league mechanic till I get my build on a reasonable state. That shit is not rewarding enough for that hassle in HC.
Haven't tested it in-game yet, but this is a move in the right direction. Too bad full charge is still the retarded 90% damage reduction or whatever it is, but you'll be able to overcome it with gear eventually.Crucible League Changes:
- Crucible monsters now have much less damage reduction, except when channeled to maximum difficulty.
- Crucible monsters now have less life at all levels, most notably in Part 2 of the campaign, and in low-tier Maps. In addition, Crucible Bosses have had their life further reduced by roughly 20%.
- Increased the amount of Crucible Passive Skill Tree experience gained from encounters, particularly for encounters that are not fully-channelled. This should result in smoother progression on the experience bar while channelling.
- Increased the drop rate of Igneous Geodes. Lower-tier Crucible monsters are now more likely to drop these. Note Geodes have a higher chance to drop in high-tier Maps, and their drop chance is affected by item quantity.
- Added a "Crucible Item" filter to the Miscellaneous filters section on the Path of Exile: Trade website.
Other Fixes:
- You can now dismiss the unclaimed Kirac's Vault rewards notification with right-click. The notification will reappear when you earn a new reward, or when you next login.
- Fixed a bug where explosives in the Olroth, Origin of the Fall encounter were not destroying crystals.
- Fixed an instance crash.
- Fixed a client crash.
I agree, league mechanic sucks. It is completely useless for me, even worse it is dangerous because if rares spawn they easily kill you even at low maps...Made it to maps, and as was foretold, my build kind of fell apart.
RF felt really good in act 7 when I first started using it (the dps wasn't amazing, but the fact that you don't need to cast anything meant the clear speed was still pretty nice), but in maps it doesn't feel good at all. Not too surprising, since I haven't focused that hard on scaling it, and my gear is dogshite (don't even have 4k total hp+es).
Static strike to trigger burst is probably good in theory, but in practice melee feels horribad to play without major AS investment (hf standing still for 0,8s while your dude pretends he's a dark souls boss doing a slam attack). I did try changing to cyclone, which was better (got through a whole t1 map without dying!!1) but still felt bad. Not sure if I'm seeing things but it feels like the burst is not reliably triggering on the cyclone starting, might be deceptive aoe range on cyclone or something.
Potentially the build could be salvaged (drop burst, focus on firestorm? Suck it up and grind some better gear?), but I don't think it's gonna be good either way. And the league mechanic is looking pretty shit (hf playing 2-3 maps to reveal the first node, which has 50% chance to be negative, and 40% chance to be irrelevant). So I'm considering just GTFOing this league.
I'm revealing 1 item per map in T10s without issues now and my gear is nowhere near optimal. I'm still on Precise Technique, no Vengeant Cascade, my bow has 1 Essence roll, 1 t3 ele mod and 1 crafted ele mod.hf playing 2-3 maps to reveal the first node
burst?Static strike to trigger burst is probably good in theory, but in practice melee feels horribad to play without major AS investment (hf standing still for 0,8s while your dude pretends he's a dark souls boss doing a slam attack). I did try changing to cyclone, which was better (got through a whole t1 map without dying!!1) but still felt bad. Not sure if I'm seeing things but it feels like the burst is not reliably triggering on the cyclone starting, might be deceptive aoe range on cyclone or something.