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Path of Exile is a MAJESTIC incline

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
I also found some Syndacate materials or tokens and i'm told "soneone" in town will know about them but when i talk to Jun i get no reaction
I assume you mean the rogue's markers? Should be an npc in act 6. Then you can use them while in town to open a portal to rogue harbor. Immortal syndicate doesn't have tokens, you just encounter them.

Still staring at the Atlas trying to figure out what it is i'm looking at.
It's just a map. It shows how the maps connect to eachother. Connected ones have higher chance of dropping. It also shows if you have completed a map, and its bonus objective. Whenever you complete a bonus objective the first time you get an atlas point. For white maps the bonus objective is always to kill the map boss on a map of at least uncommon quality.

If you don't know what you like etc. just focus on general nodes
Going for the nodes that give more map drops, or higher tier map drops is usually a pretty good generalist strategy. I guess in ruthless the nodes that give guaranteed essence/strongbox encounter might also be good?
 

Lyric Suite

Converting to Islam
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I also found some Syndacate materials or tokens and i'm told "soneone" in town will know about them but when i talk to Jun i get no reaction
I assume you mean the rogue's markers? Should be an npc in act 6. Then you can use them while in town to open a portal to rogue harbor. Immortal syndicate doesn't have tokens, you just encounter them.

:hmmm:

Like i'm going to remember that bitch even existed. What a wierd system.
 

ArchAngel

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I also found some Syndacate materials or tokens and i'm told "soneone" in town will know about them but when i talk to Jun i get no reaction
I assume you mean the rogue's markers? Should be an npc in act 6. Then you can use them while in town to open a portal to rogue harbor. Immortal syndicate doesn't have tokens, you just encounter them.

:hmmm:

Like i'm going to remember that bitch even existed. What a wierd system.
Be warned.. once you start doing that Rogue stuff you will not be able to ignore it. Once you do a single run game starts dropping quest maps that you cannot get rid off and fill your inventory unless you go do them.
 
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ArchAngel

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BTW, i was checking those suggest Atlas professions and i just noticed all the nodes are different from what i have on mine. This post is 3 months old and yet all the nodes aren't the same:

https://www.reddit.com/r/PathOfExileBuilds/comments/12ic36j/any_good_guides_and_tips_for_atlas/

Guess they must have made a recent change.
They change Atlas and Atlas passive tree with every new league. Sometimes changes are more extensive than at other times. Once per year there is a bigger patch/expansion that usually overhauls these things by a lot.
 

Lyric Suite

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The more i look at the tree the more it seems the best way to deal with the mechanics bloat is to just pick some and ignore the rest.

I also think it was a bad call to have those special NPCs show up in the campaign, especially if they were going to make the encounters random. Like i meet Niko, blow the initial sulphite and have to ignore delve until i get to maps. Or the lady in act 6, where the rogue tokens only dropped in a map and coudn't even remember she existed by that point.

None of them gel that well with the campaign anyway why even bother having them show up there. Just keep that shit for maps only. The game is free to play so it's not like they have to worry about "locking" features out of "paying" customers by sticking that shit in the end game.
 

ArchAngel

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The more i look at the tree the more it seems the best way to deal with the mechanics bloat is to just pick some and ignore the rest.

I also think it was a bad call to have those special NPCs show up in the campaign, especially if they were going to make the encounters random. Like i meet Niko, blow the initial sulphite and have to ignore delve until i get to maps. Or the lady in act 6, where the rogue tokens only dropped in a map and coudn't even remember she existed by that point.

None of them gel that well with the campaign anyway why even bother having them show up there. Just keep that shit for maps only. The game is free to play so it's not like they have to worry about "locking" features out of "paying" customers by sticking that shit in the end game.
I think the idea is to slowly introduce some mechanics during leveling so there not such a huge explosion of new mechanics with mapping.
 

430am

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Jeeeebus the atlas tree lmao.

This shit is actually worse than the skill tree as i have no idea what the hell is it i'm looking at, though at least respec points are cheaper.
It's very easy.
Pick what content you want to farm end game (Expeditions, Essences, Legion etc.) and just spec into them. That's it. I'd recomment two mechanics with maybe an additional third as a bonus. For example, this league I'm farming expedition logbooks and essences, followed by short delirium. For altars I choose exarch.
The normal skill tree is easy too, you essentially pick the skills you want to have in your build and then use the highways to get to them, that's it. If a skill is really far from your highway, you can put a skill onto an amulet with oil.
 

Lyric Suite

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Jeeeebus the atlas tree lmao.

This shit is actually worse than the skill tree as i have no idea what the hell is it i'm looking at, though at least respec points are cheaper.
It's very easy.
Pick what content you want to farm end game (Expeditions, Essences, Legion etc.) and just spec into them. That's it. I'd recomment two mechanics with maybe an additional third as a bonus. For example, this league I'm farming expedition logbooks and essences, followed by short delirium. For altars I choose exarch.
The normal skill tree is easy too, you essentially pick the skills you want to have in your build and then use the highways to get to them, that's it. If a skill is really far from your highway, you can put a skill onto an amulet with oil.

I think my only problem right now is that i have no idea what any of that is. What are essences? What is legion? But i'll manage i guess.

The map mechanic is pretty neat. I'm using transmutation orbs for those T1-2 maps and add augmentation too. Maps so far are small and simplistic but i think they get more complicated?

All in all right now the best thing i did in the game was the Labyrinth. While the traps are kinda silly it's at least different from just clearing waves of mobs and i thought the whole thing was slightly more substantial than anything in the campaign.
 

Lyric Suite

Converting to Islam
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The more i look at the tree the more it seems the best way to deal with the mechanics bloat is to just pick some and ignore the rest.

I also think it was a bad call to have those special NPCs show up in the campaign, especially if they were going to make the encounters random. Like i meet Niko, blow the initial sulphite and have to ignore delve until i get to maps. Or the lady in act 6, where the rogue tokens only dropped in a map and coudn't even remember she existed by that point.

None of them gel that well with the campaign anyway why even bother having them show up there. Just keep that shit for maps only. The game is free to play so it's not like they have to worry about "locking" features out of "paying" customers by sticking that shit in the end game.
I think the idea is to slowly introduce some mechanics during leveling so there not such a huge explosion of new mechanics with mapping.

The problem with that is that the randomness of those encounters makes it hard to actually learn anything. I saw in chat someone mention they didn't even meet Einhar until after the campaign.

In the entire ten acts, i met Einhar and Niko once and never saw either any beast or sulphire deposit since. I barely got a chance to explore either mechanic as they basically got put on freeze for the rest of the campaign. Never saw a rogue token until stumbling on them in a map, i have yet to see any of the syndacate dudes and so on. It just seems pointless to even meet those mechanics in the campaign if you can't even do them until you hit maps.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
I also think it was a bad call to have those special NPCs show up in the campaign, especially if they were going to make the encounters random.
In non-ruthless, you get a guaranteed encounter with all of them in a specific map in the same act you first meet them. And you're probably gonna see them at least once per act afterwards from random chance. It works pretty well to space them out I think, it'd be crazy if you got the full set of 10+ npcs dumped on you as soon as you hit maps.

Maps so far are small and simplistic but i think they get more complicated?
Not really. You'll start running rares and corrupted versions, and maybe even sextants, but it just adds more modifiers or more side missions in the map (like beasts, turret defence, etc).

The problem with that is that the randomness of those encounters makes it hard to actually learn anything.
Yes well, welcome to modern GGG game design. Have fun playing for 30 hours to unlock a single chance to fight against a boss. If you fail, you'll need to spend another 15 to get a chance to retry it. Hope you didn't forget the bosses attack patterns in that time!

And well, most of the mechanics were designed for their own league, where you'd get one encounter per area, for the entire game.

I think my only problem right now is that i have no idea what any of that is. What are essences? What is legion? But i'll manage i guess.
Look it up on the wiki.
 

ItsChon

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Steve gets a Kidney but I don't even get a tag.
I ended up making a Righteous Fire build as Kjaska suggested. Should I go out of my way to do all the Ascendancies??
 

430am

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I ended up making a Righteous Fire build as Kjaska suggested. Should I go out of my way to do all the Ascendancies??
Obviously. You need all the points you can get, and ascendancy are arguably the most important ones.

I saw in chat someone mention they didn't even meet Einhar until after the campaign.
No way he's not bullshitting, it's even a quest in Act 2 that unlocks an important crafting system.

i met Einhar and Niko once and never saw either any beast or sulphire deposit since
I had them most levels in the campaign after meeting them, and they both start quests that introduce you to the mechanics of hunt and delve, it outright tells you what to do and where to go in the quest tab once you meet them, so that one's definitely on you. The rest of the characters like Alva and Jun you also meet in their acts and they have a quest that walks you through their mechanics.
The rogue markers drop VERY often in their respective acts and they too start a quest that takes you through heists mechanics.
You have to somehow try on purpose to miss any of those. In fact it's a known problem that once you pick up heist shit (which drops with BIG GREEN QUEST ITEM LETTERS) you can't get it out of your inventory until you do it, so its dead space in your inventory.

pointless to even meet those mechanics in the campaign if you can't even do them until you hit maps.
Yes you can. You can do them anytime once you find them, by the time you beat Kitava you should have done pretty much all those mechanics at least once unless you sit there with 8 unfinished side quests in your log at all times.
 

Lyric Suite

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Have you ever tried ruthless?

I'm telling you none of those mechanics were doable for me during the campaign. It also doesn't matter where the NPC is. I first met Einhar out in the open on the last floor right before Dominus. I can well believe the guy didn't meet him until after the campaign because aside for Einhar and Niko i didn't meet ANY of other ones either.
 

ItsChon

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Steve gets a Kidney but I don't even get a tag.
Obviously. You need all the points you can get, and ascendancy are arguably the most important ones.
I meant the puzzles/mazes. I didn't realize you had to do them to get Ascendancies. Already did though.

As a side note, I have a side quest to break a fractured wall in the mine. How/Where the fuck are they? I ran around with the robot a bit but couldn't mind one even though I have flares and dynamite.

Finally, just playing through with this Righteous Fire build, and holy shit I see why creating a build that would be viable by the time endgame rolls around is so difficult. Would take well over a year of play and research before I think you'd be ready to attempt to create something that could work, much less one that was optimal. Also, this question is a bit specific but still, any reason why we don't take these two skills in the Righteous Fire build Kjaska ?
1688070413219.png

36% increased damage sounds like it would be pretty massive for just two skill points.
 

ItsChon

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Steve gets a Kidney but I don't even get a tag.
Also, I just got a Divine while going through Campaign. How rare is that, and what can/should I use it for?
 

ArchAngel

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Also, I just got a Divine while going through Campaign. How rare is that, and what can/should I use it for?
It is very rare. And you should use it to get a good 6L armor or weapon. Or a key unique item for your build.
 

ItsChon

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Steve gets a Kidney but I don't even get a tag.
Got it, any idea on how I should start? Or just look at my PoB "recommended" rare items and try to find one similar to that?

Also, there are so many fucking new systems. I never really played the game, leveled a few characters to 50-70 as far back as 4-7 years ago, but holy shit. Need to find a video to do some research.
 

ArchAngel

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Got it, any idea on how I should start? Or just look at my PoB "recommended" rare items and try to find one similar to that?

Also, there are so many fucking new systems. I never really played the game, leveled a few characters to 50-70 as far back as 4-7 years ago, but holy shit. Need to find a video to do some research.
Just play for a time and get items from ground. You do not really need good items until you reach yellow maps (tier 6+).

All you need for white maps is maxed resists and some life on gear.
 
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Lyric Suite

Converting to Islam
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Mar 23, 2006
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Alright, after some thought, i think i'm just going to follow something like this, focus entirely on whatever increases map chances and rarity etc:

https://poeplanner.com/atlas-tree/B...Jo6lD4z9mH4fUFAAfiwgAAAAAAAADAwAAAAAAAAAAAA==

BTW, for anyone who is curious, this is where i am at the moment with my build:

https://pobb.in/8X5Jy7ijiH5D

I got some build specific support gems already but until i find better gear i'll just stick to what i'm allowed to slot in, so i had to get a bit creative.
 

Mark.L.Joy

Prophet
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Sep 11, 2016
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Take Wandering Path if you are dying too much, those map notables increase difficulty in ruthless it seems.
 

430am

Educated
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Got it, any idea on how I should start? Or just look at my PoB "recommended" rare items and try to find one similar to that?

Also, there are so many fucking new systems. I never really played the game, leveled a few characters to 50-70 as far back as 4-7 years ago, but holy shit. Need to find a video to do some research.
1 div isn't much. Use it to get your starting gear. For RF either use Pohx's PoB or his RF wiki. You could craft starting stuff in the budget of that 1 div, but it's probably around 5 or so realistically. The RF Wiki crafting section has advice on what each gear piece should have on it and a FAQ section that tells you which pieces to get first. You can check out the website Craft of Exile and try to practice making them before you attempt it in game. The Consuming Dark with good rolls is a nice and cheap weapon to use until you get your end scepter. Immortal Flesh on belt can stay there for the whole game, 6L Brass Dome chest is also decent until (and if) you want to craft an armor. For the shield slot you can also grab Rise of the Phoenix, Saffels frame, Ahn's Hertiage or Dawnbreaker.

Alright, after some thought, i think i'm just going to follow something like this, focus entirely on whatever increases map chances and rarity etc:
That "setup" is going to lead you nowhere. You get a shit ton of t15-t16 maps from normal runs, you won't be short on them ever. Plus there's favored map slots as well where you can put your favorite one for more drops. You need actual content in your maps to farm. Figure out what you like the best (or find profitable), and spec into that. And no, you're not going to get a profit from selling maps in bulk if that's what you're aiming for, especially since you even have no voidstones that tier up the maps and the favored slots locked.
 
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ArchAngel

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Alright, after some thought, i think i'm just going to follow something like this, focus entirely on whatever increases map chances and rarity etc:
That "setup" is going to lead you nowhere. You get a shit ton of t15-t16 maps from normal runs, you won't be short on them ever. Plus there's favored map slots as well where you can put your favorite one for more drops. You need actual content in your maps to farm. Figure out what you like the best (or find profitable), and spec into that. And no, you're not going to get a profit from selling maps in bulk if that's what you're aiming for, especially since you even have no voidstones that tier up the maps and the favored slots locked.
He is playing on Ruthless, I am pretty sure mapping is also screwed up and maps drop rarely. And he is not going to be selling anything on Ruthless.
 

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