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IDtenT

Menace to sobriety!
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What games like this lack, other than TQ, is WYSIWYG loot. That gave TQ character beyond it being a terrible clone.

So you didn't play it then.:)
Play what now? I haven't played Grim Dawn - but it's not true WYSIWYG. TQ was true WYSIWYG. All the way down to useless items.
 

dibens

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Honestly, I don't think WYSIWYG is something this particular genre benefits from. Loot is supposed to be random. It would make for a very boring game if players were forced to camp goatmen shamans all day just to get the Blazing Thunderstaff of Baa. Or avoid those said goatmen entirely if you were not interested in their loot tables. It's certainly a nice touch, but designing all those different peaces of gear for every monster type is a resource better spent elsewhere. For TQ it would be the combat. I'm still baffled how dry and nonviolent it was, not to mention the moon physics. Unsatisfying combat is a HUGE design flaw in a game about killing countless hordes of monsters.
 

IDtenT

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And that makes it terrible clone?
I was talking about TQ.

Dude do you read what you post.You said that TQ is not terrible clone ,because of WYSIWYG loot and implying the rest h&s are. I know it's petty ,but maybe you should had been more clear.
Nice try bro, but I wasn't implying anything. Please take your Kwan neurotypical perceptions elsewhere - they won't do you much good on the Codex.

Honestly, I don't think WYSIWYG is something this particular genre benefits from. Loot is supposed to be random. It would make for a very boring game if players were forced to camp goatmen shamans all day just to get the Blazing Thunderstaff of Baa. Or avoid those said goatmen entirely if you were not interested in their loot tables. It's certainly a nice touch, but designing all those different peaces of gear for every monster type is a resource better spent elsewhere. For TQ it would be the combat. I'm still baffled how dry and nonviolent it was, not to mention the moon physics. Unsatisfying combat is a HUGE design flaw in a game about killing countless hordes of monsters.
While I agree it makes design more difficult in a genre that's in general kept mobs separate from each other, there is no reason why vendors cannot play a more important role on a user buying side than they currently do. Whilst it complicates design it doesn't make it impossible and it gets all the more rewarding, to me as a player, for it. TQ proves that there is a market for it.
 

SmartCheetah

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There is a codex clan, right? If you guys can, drop me an invite. My toon name is "SmartCheetah".
 

Hoaxmetal

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There is a codex clan, right? If you guys can, drop me an invite. My toon name is "SmartCheetah".
Logging in, if you'll be online I'll add you.

Anyway, they're preparing "Descent 2" for the upcoming race, should be fun. Didn't feel like doing the race events but descent was good, something different at least.
 

Zewp

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Games like this implying the ARPG genre, not necessarily this one in particular.
 

BlackAdderBG

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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
:dead:

So is PoE ARPG and not TQ?

Also fuck WYSIWYG ,it's limiting mechanic and not suited for the genre.Also vendors in PoE have biggest impact from all h&s games I can think of.
 
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Lyric Suite

Converting to Islam
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This game is easily the best Diablo clone we had in years, but a lot of people seem to miss out on the fact this is a literal clone. It is not just a game that happens to be in same vein as Diablo 2, it was specifically designed from the ground up to be d2 redux, which i think was a smart movie considering we are talking about a company with relatively few resources. For instance, just the other day a friend of mine complained that the last boss fight looked underwhelming compared with those of d3 (which i have not seen, but i imagine they were very flashy and excessive), but this is exactly how it was in d2, no more, no less. Any change or improvement was done to fix things that were wrong in d2, like the uselessness of the standard economy, or the rigidity of the skill tree. Whether they succeeded in this respect is another question, but one cannot argue that they didn't try, which is already a step beyond what Blizzard did with d3.

Anything that is wrong with this game is purely due the fact it was done on the cheap. Net code for instance seems to be pretty shitty. But those are relative faults since they can always be fixed. You cannot fix the train wreck that was d3.
 

Zewp

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Codex 2013
So is PoE ARPG and not TQ?

Also fuck WYSIWYG ,it's limiting mechanic and not suited for the genre.Also vendors in PoE have biggest impact from all h&s games I can think of.

I have no idea if I'm just doing a bad job of explaining it or if you're just being stubborn, but I understood IDtenT perfectly. He was generalising about the ARPG genre, but he wasn't necessarily speaking saying PoE was a bad clone. If you read his post again, you'll see he didn't say all ARPGs are terrible clones but TQ had character because of WYSIWYG. He said TQ was a terrible clone, but that the WYSIWYG gave it some character.

He never implied anything about PoE other than that he thinks it can benefit from WYSIWYG. I don't really know how to explain it any easier than that, but it's irrelevant anyway. I'm not a fan of WYSIWYG myself, I just wanted to point out you're misunderstood his post if you thought he was saying PoE was a terrible clone.

Anyway, I personally enjoy PoE. I think it's one of the best hack 'n slash ARPGs to come out in recent years and it's one of the very few I'm interested in playing again after finishing it. I couldn't even be arsed to finish Torchlight 2 or Diablo 3.
 

BlackAdderBG

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I have no idea if I'm just doing a bad job of explaining it or if you're just being stubborn, but I understood IDtenT perfectly. He was generalising about the ARPG genre, but he wasn't necessarily speaking saying PoE was a bad clone. If you read his post again, you'll see he didn't say all ARPGs are terrible clones but TQ had character because of WYSIWYG. He said TQ was a terrible clone, but that the WYSIWYG gave it some character.

He never implied anything about PoE other than that he thinks it can benefit from WYSIWYG. I don't really know how to explain it any easier than that, but it's irrelevant anyway. I'm not a fan of WYSIWYG myself, I just wanted to point out you're misunderstood his post if you thought he was saying PoE was a terrible clone.

OK,it can be read that way,that is why I said he should had been more clear.I'm sure you see why I thought that way. Posting in PoE thread->Games like this lack WYSIWYG->TQ is WYSIWYG->it's not terrible clone.
 

dibens

as seen on shoutbox
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While I agree it makes design more difficult in a genre that's in general kept mobs separate from each other, there is no reason why vendors cannot play a more important role on a user buying side than they currently do

As Cyberarmy pointed out, vendors play a huge part in this game. Just look at all the recipes available. They are basically the Horadric Cubes of PoE. Knowing what to look for and what to sell is a must if you want to be successful. Many people- including myself- have even found 5 and 6 link armors there.

Also. MOTHERFUCKER. Someone needs to implement a drunk/sleepy password protection.
Lost another 57 char by alt-tabbing to browser while in combat area, dozing off for a sec and returning to a dead corpse :lol:
 

DakaSha

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Messages
4,792
Will be buying some cosmetic stuff because im not one of the fags that complains about F2P becoming P2W, then refuses to spend a single cent on a game that took 7 years to develop. (although i will say the shit is overpriced)

PoE def goty
 
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Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
Just buy a zillion stash tabs. You can never have too many.

This game is easily the best Diablo clone we had in years, but a lot of people seem to miss out on the fact this is a literal clone. It is not just a game that happens to be in same vein as Diablo 2, it was specifically designed from the ground up to be d2 redux, which i think was a smart movie considering we are talking about a company with relatively few resources. For instance, just the other day a friend of mine complained that the last boss fight looked underwhelming compared with those of d3 (which i have not seen, but i imagine they were very flashy and excessive), but this is exactly how it was in d2, no more, no less. Any change or improvement was done to fix things that were wrong in d2, like the uselessness of the standard economy, or the rigidity of the skill tree. Whether they succeeded in this respect is another question, but one cannot argue that they didn't try, which is already a step beyond what Blizzard did with d3.

Anything that is wrong with this game is purely due the fact it was done on the cheap. Net code for instance seems to be pretty shitty. But those are relative faults since they can always be fixed. You cannot fix the train wreck that was d3.

It's true that the general PoE design rule of thumb seems to be "Copy what worked well in Diablo 2, improve or change what didn't.". Flasks are a good example of this, they were boring and tedious in D2, and having to spend gold on them served no purpose. So GGG made them refill by killing enemies, thus disconnecting their use from the economy, and allowed them to do more than just restore hp/mp, thus making their use more strategic, and the choice of which ones to use part of the character build.

What I find more interesting is how they started with a character system so different from that of D2, but ended up with builds that play very similar to D2 characters. I wonder to what extent that's intentional.
 

DakaSha

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Already have 10 premium tabs. I guess more never does hurt but meh.. i may as well get a poorly done particle effect for a couple bucks a pop huh?
 

DakaSha

Arcane
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what happens with your equipment at the end of the nemesis league anyways? Does it get put into your hardcore stash? and if yes then what if its full
 

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