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Pathfinder Pathfinder: Kingmaker Builds and Strats Thread

Self-Ejected

Joseph Stalin

Totally not Auraculum
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OK, I need a serious breakdown from people who've played WotR - are there any significant differences between that game and how Call of the Wild implemented the Shaman class?
 
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Stupid Summoner + Skald trick (COTW):
With life conduit, you can shift hitpoints between you and the summoner pet. With Skald's vigor, you give everyone fast healing. So if only one of the sumonner/pet is injured, you can transfer some hitpoints to get the fast healing going on both of them. Thank you for attending my ted talk.
 

Tiger

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Neriak Third Gate
Ok I'm new to this. I've played about with the game a few times for a few hours each session but now want to get in to it properly. I've been reading up a lot on party composition and have decided my main will be a tanky damage dealer. I'll be using Valerie (respecced a bit) as main tank so want this guy to be able to off-tank but also put out some good damage up on the front line. I'll be using Amiri too so don't want a Barb. What classes do you think I should be looking at?
 
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Haplo

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Pillars of Eternity 2: Deadfire
Can't go wrong with a Sword Saint :P

Freebooter ranger offers great party support.

Kinetic Knight does solid damage and can nearly perma-haste your party. Does other tricks too (if you have the DLC).

Incidentally I like to make Amiri my Freebooter and Valerie my KK ;)
 

NJClaw

OoOoOoOoOoh
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Pathfinder: Wrath I'm very into cock and ball torture
Ok I'm new to this. I've played about with the game a few times for a few hours each session but now want to get in to it properly. I've been reading up a lot on party composition and have decided my main will be a tanky damage dealer. I'll be using Valerie, Amiri (respecced a bit) as main tank so want this guy to be able to off-tank but also put out some good damage up on the front line. I'll be using Amiri too so don't want a Barb. What classes do you think I should be looking at?
Anything can work (and work well), so it really comes down to what you want to play. An Alchemist (Vivisectionist), a Druid, a Fighter, a Magus, a Paladin, a Ranger, a Rogue, a Slayer, or, hell, even a Kineticist or a Bard. Clerics, Sorcerer, and Inquisitor could also work, because they come with an animal companion that's a good melee character on its own.

Personally, I'm a fan of Paladins, because when you click the Smite Evil button they become absolutely unbeatable.
 

Haplo

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Pillars of Eternity 2: Deadfire
Don't do that. Go Str based.
Or rather "hybrid". Dip 1 monk if you want to be the untouchable master tank.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
A good core party is Bard, Freebooter (Amiri makes a good one), Alchemist (you get a good one in ch 2), and Cleric. Then you can sub in two more characters depending on the challenge.

If you like DEX-based melee a fun, thematic MC is Aldori Defender. You’ll find a serviceable Dueling Sword at the NW of Old Sycamore map where there’s a campfire you should not use.
 

Haplo

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Pillars of Eternity 2: Deadfire
Generally I think I prefer a Kinetic Knight to an (non-vivisectionist) alchemist. Of course the latter can be more of a gamechanger/boss killer. And sharing certain personal spells is cool.
 

Tiger

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Thanks guys. As this is my first proper run I've decided to keep things simple and just gone with a pure Paladin for MC. High STR and Cha using a 2 handed weapon. Once I've got to grips with the game I'll probably restart and look in to multi classing and respeccing the companions better. I come from years of Everquest where the Paladin is a decent tank but has no DPS at all apart from against undead, looks to be a much better class in this.
 
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If you're going to use a pure paladin, definitely go with the Hospitaler and get the Fatigue mercy. Build options will be limited due to being feat starved. Two-handed weapons are excellent well provided for in KM so don't rush into a specialization or improved critical. There is a lot to choose from.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Single-classing is better than it looks because so many abilities scale by class level. No class better to learn that by than Pally.

Second the Hospitaler recommendation. Mark of Justice is win more while the Death immunity is such a headache preventer, especially first time thru.

Divine Weapon Bond at min/lvl is the strength of your class (Though don’t sleep on the Veils or Greater Aura). Learn it, love it.
 

Desiderius

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Insert Title Here Pathfinder: Wrath
Cleric brings some other things to the table like unique Domain Abilities, Shield of Faith, and Archon’s Aura then eventually some very good high level spells. You don’t really want to be healing during combat and there are a Ton of healing potions so the healing is convenient but not that big of a deal. The Easy Fatigue removal is a unique effect and a big timesaver.
 
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Technomancer

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Dec 24, 2018
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Twin Crystals has Agile on it, though...

Now that I think about it, it's true that Twin-Bladed Sword can't be finessed. So why the fuck does it have that enchantment on it?

Obv for Sensei DEX build. Joking. I think.
Ugh. Well, I guess I'll pick something else for my Vivi. How annoying.
A year too late but it actually is the perfect weapon for vivi. The way they implemented agile is that it automatically gets finesse too. So you pretty much just stack all the DEX you can get and wreck shit with bullshit force damage. 16 vivi + 4 kensai allows you to maximize weapon rolls in addition. Nvm patched
 
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Serus

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I have another stupid question. I tried to test if you can have a bard-like support character that can tank like bard and doesn't suck. I tested Sensei and found some major bugs. Not surprising with monk in PK but those make the class a bit better. Basically it gets TWO attacks that he shouldn't have when unarmed. At high level a flurry monk can have 8 attacks. 4 base + 2 flurry + 1 for 1 ki + 1 haste. A sensei doesn't have flurry and the ki additional attack should work only with flurry. What remains are 5 attacks as any full AB class when hasted has. However my test unarmed sensei has 7 attacks. One from spending ki (works without flurry, not surprising though) and one more from... I have no idea. No special items, no nothing. Maybe i am missing something?

The answer to a bard-like tank build: better stick with bard. Sensei is not as bad as people make it - but still worse. Ultimately no mirror image makes him a worse tank and Sensei's ability to "cast" mass versions of a few spells is not enough to make for all the other things bard does.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
WIS to AB is a unique effect. Since you also get WIS to AC and WIS to DC of abilities it’s a uniquely focused class.

The Advice and Mass Advice abilities also give unique (and valuable) things like Disease Immunity (see Ghost Mage) that no other class does so there’s really no comparison with any other class.

Your best bet with Sensei is utilizing the full BAB, WIS to hit, and True Strike to dominate the battlefield with CMBs. That way you don’t need to worry about trying to manufacture the kind of damage that other monks get via Flurry or Dragon Style.

Now that Bard can’t stack performances with Lingering you could even run it alongside a Bard using offensive songs.
 

Serus

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Another small bug. This time makes Sensei a bit worse in certain configurations. One of his unique "things" is that he "may" use wisdom for his attack rolls, when unarmed, and for CMB. In case of attack rolls it is truly a "may", when STR (or DEX with finesse) is higher than WIS - the higher one is used. But the same doesn't apply in case of CMB! There it is always WIS. Which is annoying because later in game with buffs that adds to str (and/or the banal 1 level of viivisectionist) STR might potentially be higher (even if you max WIS) because there is less way to buff wisdom.
Well, I suppose that makes it even, additional attack that shouldn't be there vs worse trip (or other CMs) in certain builds.
 

Desiderius

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Insert Title Here Pathfinder: Wrath
You can’t be serious. A lvl of Vivi is actively awful. Why do people do this?

The banal thing is how enlarge effects work with STR, but it’s not that hard to just say no there and enjoy the easier pathing.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
The whole point of going CMB is not caring about STR at all. You can even do the Nerd Commando 5 STR Halfling nonsense for Cautious Fighter if Crane Tank is your thing.

I built it with Pummeling Style instead because Pounce is such a unique ability and two free Trips is no joke, but you can just as easily build around Dirty Trick Blind with or without Crane.

Melee Sensei.jpg


Nobody else can give out Evasion. Mass Expeditious Retreat? If you use Charge you know how nuts that is beyond just being a great convenience and saving spell slots. Purity of Body (Disease Immunity) goes mass at 14 in time for Ghost Mage Plague Storms. Spit Venom is no Save Blind. Mass Barkskin is not only incredibly convenient if you take along Jub while freeing up 6 spell slots, since your caster level is class lvl (unlike Ranger) it lets you play without him with far less pain.

Mass Restoration? Like Mass Heal at lvl 10. Of Course Mass True Strike makes sure all other CMBs land so you can design a full party around them. All kinds of sweet unique greatness and you fools are gimping him the whole game for marginal chip damage early or feeling like you're gimping yourself if you don't.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Sensei Pounce.jpg


Mass True Strike.jpg


Iteratives landing.jpg


Early game version:

Assassin Monk.jpg


Pummeling Style also gets DR bypass on iteratives:

PummelingStyleWorking.jpg


Dirty Trick version early:

Dirty Tricks.jpg


Stunning Blow:

Amiri level 2.jpg
 

Serus

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You can’t be serious. A lvl of Vivi is actively awful. Why do people do this?

The banal thing is how enlarge effects work with STR, but it’s not that hard to just say no there and enjoy the easier pathing.

I said that there is a bug. And what it does. I said nothing about actual usefulness or lack of it of a vivisectionist in general or particular. Nor of a strength build for a sensei, when we are at it. However If someone wanted to make one, for one reason or another - be advised. DUH.

I made my test sensei with Pummeling as well. Two trip attempts is nice. And the rest is of the line is very good. We can agree on that. Besides not much good choices to be honest.
I made my Sensei human. (with str=7 if you wondered), sensei isn't rich in feats and you want to have the important feats asap. A few people underestimate an additional feat at level 1.
A propos underestimating, what makes Vivisectionist so bad for the right builds? Obviously you wont take it for casters or classes that need to reach certain levels fast but it's always a balance of pros and cons. The pros are interesting enough in this case to consider in some builds. Vivi isn't good for a trip focused Sensei tough, that much is true. Possibly to any sensei.
Sensei seems to add one more thing to the party that hasn't been mentioned: 1 additional attack for every party member at "great" cost of a free action and one ki point. On top of haste. I just discovered it. It works, I tested it. How that works is beyond me. This is seriously broken.

Who are the "you fools" you are talking to? Doesn't make one look sane if he talks to an empty room, you know.
 

Haplo

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Pillars of Eternity 2: Deadfire
Vivi multiclassing is good. But 1 level Vivi dips are overrated. I would pick at least 4 and that seriously gimps main class progression (unless a Freebooter or something). 2 for a wizard - but 2nd at level 19/20.
 

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