Seari
Arcane
- Joined
- Nov 25, 2014
- Messages
- 849
Desiderius does extending Stunning Barrier increase stun duration to 2 rounds?
Full class indeed works, but min maxing you multiclass. It's ok to have a more laid back casual approach of rpgs, but i expected more in depth builds knowledge here.
Hmmm...fake news
A! You are not playing Kingmaker.with CotW I am playing
Hmmm...fake news
A! You are not playing Kingmaker.with CotW I am playing
Wakarimashita.
Caster no, its not often worth it to multiclass except arcane trickster and dipping one level of vivisectionist , many melee dex build can benefits from a monk level.Full class indeed works, but min maxing you multiclass. It's ok to have a more laid back casual approach of rpgs, but i expected more in depth builds knowledge here.
Factually fake news. For example with CotW I am playing a School Savant Diviner and anything I would add would make my arcanist weaker, at best it would be a side grade. So no there are plenty of builds were adding extra classes adds nothing or worse makes the build weaker. It is worse for spell casters since they usually hit important spell levels, 3 and upwards basically, a level, or more, later now, and their class abilities are compromised. A Diviner basically loses his top tier talent which upgrades his initiative bonus from 9 at 19 to 20 at 20. There is nothing in the game that can make up for that. Also the aura that reduces enemy saves, hit, etc. can be used 1 round per class level. I much rather have an extra round of that aura than anything else in the game.
The problem with trying to splash with gishes in PF is that those are exactly the classes with the most scaling abilities and slow spell progression that get boned the most by those missing levels.
Likewise if you want an AT in P:K (you probably don’t - they’re not that great until they’re suddenly too good) you’ve got Octavia and in Wrath you can get the Sneaks from Trickster Mythic.
Have you posted about your "Paladin 20, Bard 20, Alchemist 20, Cleric 20, Sorcerer 20, Kineticist 20" P:KM builds anywhere? I like the idea of playing pure classes on high difficulty, if I do another playthrough.
So with the strength one I took a fighter level to avoid having to take heavy armor and martial weapons proficiencies. You'd say just take those feats then? Also is channeling worth it? Because if I didn't channel I could have this for starting stats:Not gonna lie, your builds are bad, but it doesn't matter on normal. My advice would be go glaive or fauchard for reach with STR and don't dip.
Well if you want to be a necromancer, Pharasma isn't really the right choice, since she hates undead and all. Urgathoa is the one you want.So with the strength one I took a fighter level to avoid having to take heavy armor and martial weapons proficiencies. You'd say just take those feats then? Also is channeling worth it? Because if I didn't channel I could have this for starting stats:Not gonna lie, your builds are bad, but it doesn't matter on normal. My advice would be go glaive or fauchard for reach with STR and don't dip.
Or this:
Fey, beasts and constructs aren't evil.Is there a reason why 'bless weapon' isn't that favored for Paladins? I prefer it way more than, for example, stunning barrier. Sure, the good aligned magic weapon property it confers isn't that great, but it causes every threat against an evil creature to be auto confirmed (plus it lasts for ages).
Granted, I'm only 2/3rd through the game. So I guess it might be because evil enemies stop appearing in the last third?
Well if you want to be a necromancer, Pharasma isn't really the right choice, since she hates undead and all. Urgathoa is the one you want.So with the strength one I took a fighter level to avoid having to take heavy armor and martial weapons proficiencies. You'd say just take those feats then? Also is channeling worth it? Because if I didn't channel I could have this for starting stats:Not gonna lie, your builds are bad, but it doesn't matter on normal. My advice would be go glaive or fauchard for reach with STR and don't dip.
Or this:
Depends on what you want to do. Since you're taking Death domain, you can use the companion Jaethal and focus on Channel Negative Energy to damage enemies and heal you both. You need Selective Channel to not damage other companions, req 13 CHA. Number of uses and DC is dependent on CHA.
Do you want to be a DC caster and melee when you're not casting or do you want to focus on melee and use buffs.
DC caster pumps WIS with like 16/14 STR to melee, melee character goes 16 WIS and pumps STR. Both can act as necromancers since Animate Dead doesn't require any investment. Do not dip a cleric, it fucks your progression.
Take the feat, either glaive or fauchard. Fauchards are better but there are fewer and you have to depend on artisans. Glaives are more common.
I know I should go for animal and community or something but I want to be a necromancer
Not gonna lie, your builds are bad, but it doesn't matter on normal. My advice would be go glaive or fauchard for reach with STR and don't dip.
Owlcat broke animal companions and made them obscenely overpowered compared to what they should actually be (not complaining, they're more fun this way). Even without any specific features to enhance them and having to waste a feat, they're still incredibly strong and can compete with any other domain power, especially on core difficulty.I know I should go for animal and community or something but I want to be a necromancer
No, you shouldn't. You're doing it right, they're doing it wrong. Especially Animal, which blows chunks. In general, if you're doing something you want a class that has spells/abilities that enhance it. Cleric has less than none for pets since you have to burn a Feat for Boon and you're already short of those.
Crusader is also an option but lots of people in Reddit threads were saying it's not worth it and just to take a fighter level instead.
[I'm not saying that the other domains suck and one should always go for Animal, only that it definitely doesn't "blow chunks".
Crusader is also an option but lots of people in Reddit threads were saying it's not worth it and just to take a fighter level instead.
People in Reddit should be listening to you, not vice versa. Thought you were sinister.
Only downside of Crusader (since you'll be principally fighting) for your purposes is losing a Domain, which is substantial. In exchange you get five (in practice four) feats, which is moreso.
As for the Fighter splash, you have the following scaling abilities:
Divine Favor
Shield of Faith
Divine Power
Magical Vestment, Armor (stacks with everything)