Yosharian
Arcane
My primary caster build gets DC 43 on Mass Icy Prison, its kinda ridiculous. And you can go higher than that if you add Bokken's Elixir, go INT instead of CHA and thus can use the +4 INT Profane bonus quarterstaff, etc
I'm doing a no mercenaries, no companion respec, single classes only unfair run.
Any tips on party composition and who should I roll as MC?
I'm thinking of aasimar full tank paladin with Amiri (offtank/dps), Harrim (healing/buffs), Kalikke (waifu), Octavia and that nigger with agunbow.
Does this seem viable?
The Fop [The Baron]
Classes: Eldritch Scion 20
Role: Melee damage, disables (DEX/CHA)
Race: Fetchling (Shadow Agent)
Alignment: Chaotic Neutral
Deity: Calistria
Point buy: 25
Skills: (2/level)
- STR: 10
- DEX: 19 (+2) [+5 increase = 24]
- CON: 14
- INT: 10
- WIS: 10
- CHA: 16 (+2)
Camp role: Guard
- Persuasion: skill checks
- Perception: skill checks
Endgame Equipment:
Feats & Abilities (*: bonus feat, italics: important ability):
- Main Hand: Bloodhound (+5 Dueling Sword, +2 stacking damage on subsequent hits)
- Armor: Robes of Water (+2 Spell DC on Cold-tagged spells e.g. Icy Prison)
- Belt: Belt of Physical Perfection (+8 Enhancement to STR/DEX/CON)
- Ring1: Ring of Blur (Permanent Blur spell)
- Ring2: Ring of Circumstances (+2 Circumstance bonus to CHA/DEX, +1 DC/AC)
- Wrist: Bracers of Armor +8 (+8 Armor bonus)
- Special: Bokken's Elixir (Permanent +2 Inherent bonus to all ability scores)
- Trinket: Rod of Flaming Vengeance (+3 to Evocation DC, +1 caster level, Maximise 5/day)
L01 Eldritch Scion 1: Weapon Finesse
L02 Eldritch Scion 2: -
L03 Eldritch Scion 3: Spell Focus (Evocation)
L04 Eldritch Scion 4: -
L05 Eldritch Scion 5: Exotic Weapon Proficiency (Dueling Sword), Weapon Focus (Dueling Sword)*
L06 Eldritch Scion 6: -
L07 Eldritch Scion 7: Outflank
L08 Eldritch Scion 8: -
L09 Eldritch Scion 9: Greater Spell Focus (Evocation), New Arcana (Sense Vitals)
L10 Eldritch Scion 10: -
L11 Eldritch Scion 11: Arcane Strike, Dazzling Display*
L12 Eldritch Scion 12: -
L13 Eldritch Scion 13: Elemental Focus (Cold), New Arcana (Icy Prison)
L14 Eldritch Scion 14: -
L15 Eldritch Scion 15: Shatter Defences, School Power: Evocation
L16 Eldritch Scion 16: -
L17 Eldritch Scion 17: Metamagic (Heighten), Combat Reflexes*, New Arcana (Echolocation)
L18 Eldritch Scion 18: -
L19 Eldritch Scion 19: Greater Elemental Focus (Cold)
L20 Eldritch Scion 20: True Magus
Your potential DC on Icy Prison:
DC 38-39
- +10 Base
- +9 28 Charisma (16 base, +8 Enhancement, +2 Bokken's Elixir, +2 Ring of Circumstances)
- +1 Ring of Circumstances
- +2 Robe of Water (Cold)
- +2 Elemental Focus (Cold)
- +2 Spell Focus feats (Evocation)
- +3 Rod of Flaming Vengeance (Evocation)
- +2 School Power (Evocation)
- +2 True Magus
- +5-6 Spell level (Icy Prison)
I have thought of it and made it work with a rogue. Power attack works with estoc + fencing grace too. Even though it's a one handed weapon you get the full bonus if you don't use a shield. I've thought about making a magus like that actually. I just mentioned power attack as an example of a gear dependent feat. It's more damage than piranha strike even with dex, that's why I sometimes take it with 11 STR and a +2 belt of physical perfection on DEX builds. I'm not totally attached to having it, it's just one way of getting damage.Have you thought about Elven Curve Blade because you want to be DEX it seems yet you want Power Attack which is not a feat DEX users typically take. ECB is a two-handed finessable weapon so it's rather unique in how it works (receives bonus damage from Power Attack)
For magus estoc works, but i think elven curved blade wont sadly as its 2H so no spellstrike unless i am wrong, game not being 100% faithfull to the rules.
So without spoiling anything, does the game end at 16-17 with normal play? Or is level 20 a reasonable expectation? Old Reddit threads and youtubers say the former, but every build guide I read goes up to 20. Not great sources so I'm not sure how far to plan. It affects how many feats I get, how much I'm comfortable delaying core build features and how I choose my initial stats (getting 4 points vs 5).If you really wanted to make this your go-to strategy against hard targets, you'd probably omit TWF since that way you can use Spell Combat to cast this spell then make a full-round attack with your main hand. And more levels of Scion would be useful since you get more casts per day. Maybe Rog 1/Aldori Defender 1/Scion 18. But you could just go straight Scion, those dips are only for proficiencies & bonus feats.
Weeeell I play with a mod that boosts endgame XP but I think you can comfortably hit level 19 if you do everything.So without spoiling anything, does the game end at 16-17 with normal play? Or is level 20 a reasonable expectation? Old Reddit threads and youtubers say the former, but every build guide I read goes up to 20. Not great sources so I'm not sure how far to plan. It affects how many feats I get, how much I'm comfortable delaying core build features and how I choose my initial stats (getting 4 points vs 5).If you really wanted to make this your go-to strategy against hard targets, you'd probably omit TWF since that way you can use Spell Combat to cast this spell then make a full-round attack with your main hand. And more levels of Scion would be useful since you get more casts per day. Maybe Rog 1/Aldori Defender 1/Scion 18. But you could just go straight Scion, those dips are only for proficiencies & bonus feats.
Soloing can be easier than playing with full party. Also, they do this with min maxed vivi/monk/whatever else twinks, I prefer pure/prestige classes only.People can solo this game on Unfair
Fair point. I'm just accustomed to marrying my party and never using anyone outside it.big part of the game design is bring different party compositions for different purposes so you end up playing all the companions if you play the game as designed and thus effectively.
I don't like Valerie, I'd rather roll TSS myself. Speaking of which... what would be a good stat distribution and feats on human 10 TSS/10 stalwart defender?You’re also missing your best character.
It's all on my steam page, but yes, it's from a mod called Races Unleashed.I'm trying to build this to 10. What is a Fetchling? Is that a modded race?
Soloing can be easier than playing with full party. Also, they do this with min maxed vivi/monk/whatever else twinks, I prefer pure/prestige classes only.People can solo this game on Unfair
Fair point. I'm just accustomed to marrying my party and never using anyone outside it.big part of the game design is bring different party compositions for different purposes so you end up playing all the companions if you play the game as designed and thus effectively.
I don't like Valerie, I'd rather roll TSS myself. Speaking of which... what would be a good stat distribution and feats on human 10 TSS/10 stalwart defender?You’re also missing your best character.
Isn't touch defense at lv9?You'd want to do TSS11 to get the Touch.
So because I kind of started getting interested in this build, I fleshed it out a bit
The Fop [The Baron]
Classes: Eldritch Scion 20
Role: Melee damage, disables (DEX/CHA)
Race: Fetchling (Shadow Agent)
Alignment: Chaotic Neutral
Deity: Calistria
Point buy: 25
Skills: (2/level)
- STR: 10
- DEX: 19 (+2) [+5 increase = 24]
- CON: 14
- INT: 10
- WIS: 10
- CHA: 16 (+2)
Camp role: Guard
- Persuasion: skill checks
- Perception: skill checks
Endgame Equipment:
Feats & Abilities (*: bonus feat, italics: important ability):
- Main Hand: Bloodhound (+5 Dueling Sword, +2 stacking damage on subsequent hits)
- Armor: Robes of Water (+2 Spell DC on Cold-tagged spells e.g. Icy Prison)
- Belt: Belt of Physical Perfection (+8 Enhancement to STR/DEX/CON)
- Ring1: Ring of Blur (Permanent Blur spell)
- Ring2: Ring of Circumstances (+2 Circumstance bonus to CHA/DEX, +1 DC/AC)
- Wrist: Bracers of Armor +8 (+8 Armor bonus)
- Special: Bokken's Elixir (Permanent +2 Inherent bonus to all ability scores)
- Trinket: Rod of Flaming Vengeance (+3 to Evocation DC, +1 caster level, Maximise 5/day)
L01 Eldritch Scion 1: Weapon Finesse
L02 Eldritch Scion 2: -
L03 Eldritch Scion 3: Spell Focus (Evocation)
L04 Eldritch Scion 4: -
L05 Eldritch Scion 5: Exotic Weapon Proficiency (Dueling Sword), Weapon Focus (Dueling Sword)*
L06 Eldritch Scion 6: -
L07 Eldritch Scion 7: Outflank
L08 Eldritch Scion 8: -
L09 Eldritch Scion 9: Greater Spell Focus (Evocation), New Arcana (Sense Vitals)
L10 Eldritch Scion 10: -
L11 Eldritch Scion 11: Arcane Strike, Dazzling Display*
L12 Eldritch Scion 12: -
L13 Eldritch Scion 13: Elemental Focus (Cold), New Arcana (Icy Prison)
L14 Eldritch Scion 14: -
L15 Eldritch Scion 15: Shatter Defences, School Power: Evocation
L16 Eldritch Scion 16: -
L17 Eldritch Scion 17: Metamagic (Heighten), Combat Reflexes*, New Arcana (Echolocation)
L18 Eldritch Scion 18: -
L19 Eldritch Scion 19: Greater Elemental Focus (Cold)
L20 Eldritch Scion 20: True Magus
Your potential DC on Icy Prison:
DC 38-39
- +10 Base
- +9 28 Charisma (16 base, +8 Enhancement, +2 Bokken's Elixir, +2 Ring of Circumstances)
- +1 Ring of Circumstances
- +2 Robe of Water (Cold)
- +2 Elemental Focus (Cold)
- +2 Spell Focus feats (Evocation)
- +3 Rod of Flaming Vengeance (Evocation)
- +2 School Power (Evocation)
- +2 True Magus
- +5-6 Spell level (Icy Prison)
That DC is actually really impressive and would pretty much work on any enemy in the game I suspect. This character doesn't do an insane amount of damage but it's extremely solid, and with permanent Displacement from the Fetchling race, its relatively low AC doesn't matter so much.
Hell, I'd play this character.
No, because Bloodhound already has Agile on it. Unless they stack, for some insane reason.So because I kind of started getting interested in this build, I fleshed it out a bit
The Fop [The Baron]
Classes: Eldritch Scion 20
Role: Melee damage, disables (DEX/CHA)
Race: Fetchling (Shadow Agent)
Alignment: Chaotic Neutral
Deity: Calistria
Point buy: 25
Skills: (2/level)
- STR: 10
- DEX: 19 (+2) [+5 increase = 24]
- CON: 14
- INT: 10
- WIS: 10
- CHA: 16 (+2)
Camp role: Guard
- Persuasion: skill checks
- Perception: skill checks
Endgame Equipment:
Feats & Abilities (*: bonus feat, italics: important ability):
- Main Hand: Bloodhound (+5 Dueling Sword, +2 stacking damage on subsequent hits)
- Armor: Robes of Water (+2 Spell DC on Cold-tagged spells e.g. Icy Prison)
- Belt: Belt of Physical Perfection (+8 Enhancement to STR/DEX/CON)
- Ring1: Ring of Blur (Permanent Blur spell)
- Ring2: Ring of Circumstances (+2 Circumstance bonus to CHA/DEX, +1 DC/AC)
- Wrist: Bracers of Armor +8 (+8 Armor bonus)
- Special: Bokken's Elixir (Permanent +2 Inherent bonus to all ability scores)
- Trinket: Rod of Flaming Vengeance (+3 to Evocation DC, +1 caster level, Maximise 5/day)
L01 Eldritch Scion 1: Weapon Finesse
L02 Eldritch Scion 2: -
L03 Eldritch Scion 3: Spell Focus (Evocation)
L04 Eldritch Scion 4: -
L05 Eldritch Scion 5: Exotic Weapon Proficiency (Dueling Sword), Weapon Focus (Dueling Sword)*
L06 Eldritch Scion 6: -
L07 Eldritch Scion 7: Outflank
L08 Eldritch Scion 8: -
L09 Eldritch Scion 9: Greater Spell Focus (Evocation), New Arcana (Sense Vitals)
L10 Eldritch Scion 10: -
L11 Eldritch Scion 11: Arcane Strike, Dazzling Display*
L12 Eldritch Scion 12: -
L13 Eldritch Scion 13: Elemental Focus (Cold), New Arcana (Icy Prison)
L14 Eldritch Scion 14: -
L15 Eldritch Scion 15: Shatter Defences, School Power: Evocation
L16 Eldritch Scion 16: -
L17 Eldritch Scion 17: Metamagic (Heighten), Combat Reflexes*, New Arcana (Echolocation)
L18 Eldritch Scion 18: -
L19 Eldritch Scion 19: Greater Elemental Focus (Cold)
L20 Eldritch Scion 20: True Magus
Your potential DC on Icy Prison:
DC 38-39
- +10 Base
- +9 28 Charisma (16 base, +8 Enhancement, +2 Bokken's Elixir, +2 Ring of Circumstances)
- +1 Ring of Circumstances
- +2 Robe of Water (Cold)
- +2 Elemental Focus (Cold)
- +2 Spell Focus feats (Evocation)
- +3 Rod of Flaming Vengeance (Evocation)
- +2 School Power (Evocation)
- +2 True Magus
- +5-6 Spell level (Icy Prison)
That DC is actually really impressive and would pretty much work on any enemy in the game I suspect. This character doesn't do an insane amount of damage but it's extremely solid, and with permanent Displacement from the Fetchling race, its relatively low AC doesn't matter so much.
Hell, I'd play this character.
Is it worth getting Slashing Grace for your dueling sword instead of Arcane Strike at lvl 11? Think it'd add a bit of extra damage overall.
No, because Bloodhound already has Agile on it. Unless they stack, for some insane reason.
Well in that case you'd probably drop one of the other feats, Arcane Strike is quite a damage buff so it's not optimal to drop that.No, because Bloodhound already has Agile on it. Unless they stack, for some insane reason.
Good point! I was thinking more from the perspective of a non-gear dependent character (for example if I wanted to use it in Beneath the Stolen Lands with it's random treasure drops)
Isn't touch defense at lv9?You'd want to do TSS11 to get the Touch.
No, because Bloodhound already has Agile on it. Unless they stack, for some insane reason.
Good point! I was thinking more from the perspective of a non-gear dependent character (for example if I wanted to use it in Beneath the Stolen Lands with it's random treasure drops)
I guess. A premade class would probably do a better job than I can. I'd get so much more satisfaction making something of my own that equals a premade class than just playing the premade though, if I can achieve it.Trapfinding is Rogue levels. So ES 20 gets +10 Perception which is pretty sweet and with your Sneaks from Vitals ends up with more Sneak Dice than Vivi. Pretty sure AT Sneaks would be d8 if you start with KM. Straight KM scaling AC bonus vs light weapons does come up.
There are classes in PF that already do what you’re trying to accomplish without having to pull your hair out with finding the perfect blend of multi-classes. ES is my favorite but of course you’ve also got Vivi and Sword Saint.
So far I have amazing breakthroughs only to discover one detail I missed that fucks everything up. Like the Sylvan Sorc's Leopard not levelling when you go arcane trickster. That build was amazing to level 10, a dream come true that should just be a class Owlcat if you're reading this! You put a bardbarian in Wrath for god's sake. If I can't make it work I'll just give up and play ES. So far I'm seeing this build doesn't add DEX to damage until level 7. That's not too long to wait, but the prologue would be hell unless I find an agile Kukri. It's also stuck with 12 con and no toughness until level 9
If I do give up and use a stock class I'll call him anything other than Lematte. This character, as much as I love him, has only ever been a huge disappointment. He's like a good for nothing son to me.
You can hit 20 in the end game if you're a completionist, no grinding required. However, you hit it super late, like last few hours of the game late.
EDIT: Oh yeah, no you don't have to abuse the XP sharing for this either. Besides, that's basically cheating. Why not just use the console to add XPs at that point?
You're going to be disappointed when you reach endgame and find that most enemies are immune to Enchantment, and the ones that aren't easily resist your pathetic spell DC. but you do you!