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I want to be a dragon.What's the best set up for sorcerer? Sylvan pets seem amazing
I want to be a dragon.What's the best set up for sorcerer? Sylvan pets seem amazing
Well, as long as you buff the animal companion, it tanks better than Valerie, so you can't go wrong with the sylvan. Ms. Piggy tanked even the mandragora swarms, because they could not drain enough strength to bring her down before the party disposed of them. You can share the buffing duty with Jubilost, as alchemist get most of the necessary spells, except for mage armor and animal growth (optionally also greater polymorph).What's the best set up for sorcerer? Sylvan pets seem amazing
Depends. You can stick with Paladin, the spells are OK and the weapon enchant ability is fairly good.Trying to make a two hand paladin damage dealer, should I multi-class?or just stick with palandin?
Yes, you retain full spellcasting with Dragonkind. Your melee attacks change completely. You gain 6 natural attacks with Dragonkind III. Less with the others, I can't remember off the top of my head.Quick question. Can you still cast all your spells and normal attacks with Dragonkind II spell? I'm thinking of giving it to Octavia for extra firepower, 1 - to make it possible she can melee a bit with all those attack bonuses, and 2 - so she can simply be a dragon and still cast her normal spell repertoire. So can #2 happen with this spell?
Bards are excellent archers once your song becomes a move action. You can haste+song in round one and fire away with bow or crossbow after that. Or if you haste before battle you can song+sneak attack spell in round one. With Song their attack is as good as normal archer and they buff everyone else in the party. Pick archer only feats and don't max Charisma but Dex and you got a very useful character.Standard Linzi has her songs and some nice offensive spells on top of the buffs. Second half of the game I've found both her and Reg (whom I've turned into a melee bard) more useful than Ekun, mainly because I'd rate aoe debuffs higher than single target non-touch ac damage.
Does multi class a monk make you lose the ability to wear heavy armor(or any armor in that case)?Depends. You can stick with Paladin, the spells are OK and the weapon enchant ability is fairly good.Trying to make a two hand paladin damage dealer, should I multi-class?or just stick with palandin?
However, there are also great options if you dip 1 level in Scaled Fist then grab some spellcasting. Any caster with Charisma as a primary stat works. Eldritch Knight works as a PrC.
Yes, you retain full spellcasting with Dragonkind. Your melee attacks change completely. You gain 6 natural attacks with Dragonkind III. Less with the others, I can't remember off the top of my head.
OK, thanks for the help, might try it out.You never lose abilities retroactively.Does multi class a monk make you lose the ability to wear heavy armor(or any armor in that case)?Depends. You can stick with Paladin, the spells are OK and the weapon enchant ability is fairly good.Trying to make a two hand paladin damage dealer, should I multi-class?or just stick with palandin?
However, there are also great options if you dip 1 level in Scaled Fist then grab some spellcasting. Any caster with Charisma as a primary stat works. Eldritch Knight works as a PrC.
No, but you can equip up to +8 armor bracers, which is the same as half-plate. You can use the Magical Vestment spell to act as an 'enhancement' to your robes. Also, your charisma bonus is added to your CMD, as well as your AC. There are Monk Robes that grant +5 Dodge AC, aswell.Does multi class a monk make you lose the ability to wear heavy armor(or any armor in that case)?Depends. You can stick with Paladin, the spells are OK and the weapon enchant ability is fairly good.Trying to make a two hand paladin damage dealer, should I multi-class?or just stick with palandin?
However, there are also great options if you dip 1 level in Scaled Fist then grab some spellcasting. Any caster with Charisma as a primary stat works. Eldritch Knight works as a PrC.
One more quick question that I think I already asked and was answered, but for Reg's Spell Combat, can I right click Vampiric/whatever Touch spells and he will auto-use them during his attacks?
Are there any other tricks to using him, besides using his Arcane Pool a bit to enchant/buff his weapon? Should I investigate the other Arcane Pool functions?
I also gave him Wand Mastery which I assume I can right click and have him auto-use those as well during combat?
I'm theorycrafting about lategame so I have no idea. Brilliant Energy is extremely expensive, that's the problem.Question whether you have trouble hitting or not? At 2 AP it's pretty expensive for 1 round.
Arcane Accuracy or whatsitcalled seems to have better AP economy. The effect is weaker, of course.
Later on Brilliant Energy can provide a big part of that benefit on a semi-permanent basis (except vs undead and constructs).
Also I like to get Shatter Defenses on all my melees to deny the enemies a part of their AC (except vs undead, insects and constructs), plus even easier sneaks.
So for me its not worth it. I could see more use on builds that prioritize Int/Charisma instead of investing in their to-hit stat. On the other hand they will have more bonus from their Arcane Accuracy or whatsitcalled.
YMMV.
I'm theorycrafting about lategame so I have no idea. Brilliant Energy is extremely expensive, that's the problem.
My issue is that I'm theorizing that I'll only use AA when I'm up against tough bastards, like bosses or end-game enemies. I can get up to +10 from AA, but what if I still can't hit them?
I think I'll be ok, though. I have a lot of attack roll buffs in my party.
You should not, if he casts it every round first he spends 3s casting it and not attacking.Well, true. But I'd still autocast Touch of Fatigue and just disable it when I want to use Shocking Grasp/Frigid/Vampiric Touch.
It doesn't matter for other spells, as he won't hold them when failing.
Also I think it is a swift action so it disables Arcane Strike and costs you bonus free damage.Also, using arcane accuracy is a bad deal. It is +3 to attack roll for ONE TURN for one 1 AP. That point is better invested as always to get weapon enhance.
You should not, if he casts it every round first he spends 3s casting it and not attacking.Well, true. But I'd still autocast Touch of Fatigue and just disable it when I want to use Shocking Grasp/Frigid/Vampiric Touch.
It doesn't matter for other spells, as he won't hold them when failing.
Also I think it is a swift action so it disables Arcane Strike and costs you bonus free damage.Also, using arcane accuracy is a bad deal. It is +3 to attack roll for ONE TURN for one 1 AP. That point is better invested as always to get weapon enhance.
Also, using arcane accuracy is a bad deal. It is +3 to attack roll for ONE TURN for one 1 AP. That point is better invested as always to get weapon enhance.