Haplo
Prophet
- Joined
- Sep 14, 2016
- Messages
- 6,535
Rather high elemental damage with some utility infusions (such as Magnetic for electric/plasma, which reduces AC by 4 (no save); earth Bowling for tripping (CMB check); water Pushing for Bullrushing (CMB check); entangling, blinding, staggering - saving throw checks with not very high DCs), initially delivered as ranged touch attacks (energy, like Kanerah's fire blast, subject to Spell Resistance checks) or ranged physical attacks (physical, like Kalikke's Water blast, no SR check, reduced by Damage Reduction). Also you can eventually make combined, dual-element blasts (all physical, except double-fire). Make sure your second element will allow for a combined blast with your primary, as that's very high damage. Later on you shape blasts into various aoe forms (so some you no longer deliver with ranged attacks). Best one that is available reasonably soon (at level 13) is Deadly Earth - by far. Cloud is decent also, but comes at level... 17? So you'll want to teach at least one of the girls Earth. Probably Kalikke, as Kanerah's archetype kinda sucks due to Burn limitations. For Kanerah it might be best to simply go for double fire for boss killing with Blue Flame - the only elemental combined blast, which incidentally may eventually ignore Spell Resistance with Pure Flame infusion. Earlier you'll also want Wall infusion at level... 11?
For Kalikke I like the build that can be found here:
https://af.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2?as=1649904300
For Kalikke I like the build that can be found here:
https://af.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2?as=1649904300
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