Official RPG Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Pathfinder Pathfinder: Kingmaker Builds and Strats Thread

Discussion in 'Owlcat Games' started by Ruchy, Oct 4, 2018.

  1. Luckmann Arcane Zionist Agent

    Luckmann
    Joined:
    Jul 20, 2009
    Messages:
    3,699
    Location:
    Scandinavia
    I've been out of the loop for a while.

    What ever happened to the promised free portrait DLC?
     
    ^ Top  
  2. user Learned

    user
    Joined:
    Jan 22, 2019
    Messages:
    564
    ^ Top  
  3. Luckmann Arcane Zionist Agent

    Luckmann
    Joined:
    Jul 20, 2009
    Messages:
    3,699
    Location:
    Scandinavia
    I understand why Magus cannot use two-handers from a "balance" perspective, insofar that if it was allowed you'd never have a reason not to always go with a two-handed weapon. But conceptually, I fucking hate it. It's complete nonsense in a narrative sense and in regards to the rules as otherwise established in both 3.5 and PF, in that you can always let go of your two-handed weapon with one hand in order to do things, and then reassume your stance and re-grip the weapon afterward. I do get it, but it just feels completely arbitrary that the weapon needs to be one-handed or light in order to be used.

    There really should've been other balancing factors/added features to deal with that situation. The same goes for Eldritch Archer, really; it should've been a potential use of the base class, not an archetype.

    And I mean this both from the perspective of the CRPG and the tabletop.
    It was mentioned in one of the streams shortly after release, when some guy from Owlcat was shooting shit with Chris Avellone. But since then, I haven't heard a fucking peep.

    And I'm not fun of the lolhueg portrait collection. It really is a huge mis-mash of ill-fitting portraits that clash not just with the game, but also with eachother, and very little care seem to have been taken in terms of quality. It is unfortunately well below the standards I prefer when it comes to mods.
     
    • butthurt butthurt x 1
    ^ Top  
  4. Haplo Cipher Patron

    Haplo
    Joined:
    Sep 14, 2016
    Messages:
    3,809
    Pillars of Eternity 2: Deadfire
    How would that work in a melee combat situation?
    Okay, let me rest this heavy two-hander on the ground, so that I can have one hand free to cast spells.
    Please refrain from attacking while I'm casting, as I would not be able to parry or actively defend in this time period, with my one hand stuck supporting this heavy blade and the other making intricate somatic gestures for the spell not to fizzle. God forbid you strike with force against my blade, as that would immediately disarm me.

    I guess this would make sense if it also rooted you and made you flat-footed while you're one-handing the two-hander and casting.
     
    • Brofist Brofist x 1
    ^ Top  
  5. santino27 Arcane Patron

    santino27
    Joined:
    Oct 1, 2008
    Messages:
    2,246
    They were added in hotfix 1.1.6 at the end of december:

    source: https://steamcommunity.com/app/640820/discussions/0/1730963192550800891/#c1743355067109294986
     
    ^ Top  
  6. Luckmann Arcane Zionist Agent

    Luckmann
    Joined:
    Jul 20, 2009
    Messages:
    3,699
    Location:
    Scandinavia
    Ah, yes, I patched and booted up the game and it's the two shitty portraits I datamined before that patch was released. Oh well.
     
    ^ Top  
  7. Sykar Arcane

    Sykar
    Joined:
    Dec 2, 2014
    Messages:
    8,515
    Location:
    Turn right after Alpha Centauri
    I could use some pointers with the Kineticist class since I have zero experience with it. Are there any recommendations for Kalikke if you want her to be a healer/support? What is a good second element and later third element? Should I focus constitution or dexterity? Does she get more healing abilities?

    Same for Kannerah, she is set up as a DPS kineticist so dexterity is probably the best stat to raise but what about additional elements, shapes, etc.? Any pointers would be useful.
     
    ^ Top  
  8. Haplo Cipher Patron

    Haplo
    Joined:
    Sep 14, 2016
    Messages:
    3,809
    Pillars of Eternity 2: Deadfire
    For damage mid-late game you'll want to focus on Wall => Deadly Earth => Cloud form infusions IMO, as they heavily outclass everything else.
    So that would mean you want earth and water. Unfortunately this means no touch attacks, which sucks for early accuracy. Although you can start by playing Kanerah, who already has fire and focus on Kalikke when she gets Deadly Earth (level 13).

    I think there are decent builds for both in this topic:
    https://www.gog.com/forum/pathfinde...2?pp=cb4e5208b4cd87268b208e49452ed6e89a68e0b8

    He suggests to make Kanerah support, Kalikke the main DD. It may actually make sense.
     
    Last edited: Jan 25, 2019
    • Informative Informative x 1
    ^ Top  
  9. Haplo Cipher Patron

    Haplo
    Joined:
    Sep 14, 2016
    Messages:
    3,809
    Pillars of Eternity 2: Deadfire
    Only slight disadvantage is that no electric element - no Magnetic Infusion, which is a nice debuff to help your martial characters (+4 bonus to hit).

    However with Bowling they get AoOs and +4 from Prone - if it lands, that is.
     
    ^ Top  
  10. Incendax Augur

    Incendax
    Joined:
    Jul 4, 2010
    Messages:
    743
    If Kanerah goes Fire / Earth and Kalikke goes Water / Earth you can swap them for 2x Walls, then 2x Deadly, and eventually 2x Cloud. That will eradicate almost anything short of bosses.

    I also disagree that Fire Wild Talents are wasted. Now that Dreadful Carnage works with spells, you can load Kanerah up with Persuasion bonuses and trigger a Dazzling Display on every kill. If you mix in Thug, enemies will literally run back through your Walls and Deadly, possibly dying and triggering even more. In fact, I’ve triggered huge chains that frightened enemies for the entire battle. The most annoying thing was keeping my melee from running through all the death fields.

    Honestly, you should probably go high Dex on both sisters. Con/Int builds that focus on substance infusions are powerful in the end game, but are boring as hell until you get Wall.
     
    ^ Top  
  11. Haplo Cipher Patron

    Haplo
    Joined:
    Sep 14, 2016
    Messages:
    3,809
    Pillars of Eternity 2: Deadfire
    But what is her Intimidation score? My Val already has a pretty high score with Intimidating Prowess and Skill Focus Persuade.
    Jaethal could compete with her class bonus. But not sure Kanerah can beat this with her low Strength and Cha.

    IMO making Kanerah the Intimidator only makes sense in case of a duo game (provided that you main char isn't a Cha focused character) or some such.
     
    ^ Top  
  12. razvedchiki Liturgist Sad Loser

    razvedchiki
    Joined:
    May 25, 2015
    Messages:
    3,285
    Location:
    on the back of a T34.
    aldori defender/monk for the ac is still good tank?
     
    • Yes Yes x 1
    ^ Top  
  13. Incendax Augur

    Incendax
    Joined:
    Jul 4, 2010
    Messages:
    743
    My Kanerah has 44 Persuasion right now, but the DC to frighten most things is very low. You could get the same result making Valerie a Kineticist or Jaethal a Dark / Psycho - anyone with Thug 1, Dreadful Carnage, and Wall/Deadly/Cloud can do the job.
     
    ^ Top  
  14. Haplo Cipher Patron

    Haplo
    Joined:
    Sep 14, 2016
    Messages:
    3,809
    Pillars of Eternity 2: Deadfire
    Well, I'm playing on hard and sometimes I fail the Intimidate VS enemies I care about. Think around 30 Intimidation score now. But only level 11.
     
    ^ Top  
  15. Wolfe Arbiter

    Wolfe
    Joined:
    Oct 21, 2015
    Messages:
    432
    What's the Kineticist class all about? I just recruited Kalikke/Kanerah and have no clue how to level them up.
     
    ^ Top  
  16. Haplo Cipher Patron

    Haplo
    Joined:
    Sep 14, 2016
    Messages:
    3,809
    Pillars of Eternity 2: Deadfire
    Rather high elemental damage with some utility infusions (such as Magnetic for electric/plasma, which reduces AC by 4 (no save); earth Bowling for tripping (CMB check); water Pushing for Bullrushing (CMB check); entangling, blinding, staggering - saving throw checks with not very high DCs), initially delivered as ranged touch attacks (energy, like Kanerah's fire blast, subject to Spell Resistance checks) or ranged physical attacks (physical, like Kalikke's Water blast, no SR check, reduced by Damage Reduction). Also you can eventually make combined, dual-element blasts (all physical, except double-fire). Make sure your second element will allow for a combined blast with your primary, as that's very high damage. Later on you shape blasts into various aoe forms (so some you no longer deliver with ranged attacks). Best one that is available reasonably soon (at level 13) is Deadly Earth - by far. Cloud is decent also, but comes at level... 17? So you'll want to teach at least one of the girls Earth. Probably Kalikke, as Kanerah's archetype kinda sucks due to Burn limitations. For Kanerah it might be best to simply go for double fire for boss killing with Blue Flame - the only elemental combined blast, which incidentally may eventually ignore Spell Resistance with Pure Flame infusion. Earlier you'll also want Wall infusion at level... 11?

    For Kalikke I like the build that can be found here:
    https://www.gog.com/forum/pathfinde...2?pp=cb4e5208b4cd87268b208e49452ed6e89a68e0b8
     
    • Brofist Brofist x 1
    ^ Top  
  17. ArchAngel Arcane Sad Loser

    ArchAngel
    Joined:
    Mar 16, 2015
    Messages:
    13,730
    I wish someone told me to bring as many scrolls and potions of Remove Disease as possible into House on the edge of time...
     
    ^ Top  
  18. Wolfe Arbiter

    Wolfe
    Joined:
    Oct 21, 2015
    Messages:
    432
    Thank you. This seems to be the most complicated class in the game but I'm starting to make sense of it.

    What about the concentration checks? At lvl 12 she's got a bonus of 12 and the DC is 21, so almost half of the time she fails to Gather Power. Am I missing something?
     
    Last edited: Feb 3, 2019
    ^ Top  
  19. Efe Liturgist

    Efe
    Joined:
    Dec 27, 2015
    Messages:
    2,066
    been said on this thread many times to bring many heal and mass heal scrolls (maybe shitty moderator that split the thread misplaced those)
     
    ^ Top  
  20. ArchAngel Arcane Sad Loser

    ArchAngel
    Joined:
    Mar 16, 2015
    Messages:
    13,730
    Heal and mass heal are not needed, just remove disease :)
     
    ^ Top  
  21. ArchAngel Arcane Sad Loser

    ArchAngel
    Joined:
    Mar 16, 2015
    Messages:
    13,730
    Are you letting someone attack your kineticist in melee? These companions are not melee characters. Also you can get Combat Casting if you want.
     
    ^ Top  
  22. Wolfe Arbiter

    Wolfe
    Joined:
    Oct 21, 2015
    Messages:
    432
    Nope, I was just testing attacks and using Water and Earth Blasts from far away with Kalikke on those frogs in the area where she asks you to meet her. It's strange.
     
    ^ Top  
  23. ArchAngel Arcane Sad Loser

    ArchAngel
    Joined:
    Mar 16, 2015
    Messages:
    13,730
    Ah, in that case the problem is that those frogs entangle those they hit and entanglement forces concentration checks to use spells or gather power.
     
    • Brofist Brofist x 1
    ^ Top  
  24. Wolfe Arbiter

    Wolfe
    Joined:
    Oct 21, 2015
    Messages:
    432
    Phew, that's fine then. This class seems really, really strong.
     
    ^ Top  
  25. Haplo Cipher Patron

    Haplo
    Joined:
    Sep 14, 2016
    Messages:
    3,809
    Pillars of Eternity 2: Deadfire
    Yeah, I guess it's the entanglement. I haven't played that much with Kineticists yet, but haven't seen much Concentration checks needed. You should generally keep them out of melee. Although if you want to dip Crane Style and use Water Shield, they can become reasonably tanky with some good equipment. Then again, Burn increases their chance to hit and damage (and stats for Kalikke with Overflow) but reduces effective HP, so...
     
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.