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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Daidre

Arcane
Joined
Jan 30, 2019
Messages
2,003
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
Console players will complain about PF:K and those complaints will influence the decision making process of Owlcat - if they decide to continue to develope for consoles, just like it did influence the other companies that went the same way in the past.
Is there any info whether they port game themselves or outsource it? I do not remember seeing official data about it.
Plus, Owlcat is not exactly indie, they are, afaik, part of mail.ru that gave them money on P:K. Mail.ru does not have best reputation in Russia for horrible things they did with monetizations of their MMOs, but they barely has any interest in consoles, since PS/Xbox historically lot less popular here comparing to PC.
 
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user

Savant
Joined
Jan 22, 2019
Messages
861
Meanwhile companies like GGG profit off of the console release and seem to have no plans to water down their game because of it, it's just another source of income for them.

GGG and Chris Wilson is a highly unusual exception. They know that it's these particular game design decisions that made the game popular in the first place and they will stick to them to the end.

I'm sorry, I have a monster rig that runs TW3 on ultra without the fans producing as much as a noise (dual 1080gtx ti). What kind of computer do I need to run this game properly? When my fans start to howl when running this "graphically demanding" unity game - all this tells you everything you need to know about the quality of the engine. And yes, serializing large amounts of data into json format is not exactly the most performant way to handle this savegame business.
If you look at pretty much any other game, even >10 year old ones like Dragon Age or ME, they too take several seconds to save, but they don't halt your userinterface while doing so. Your assertion that save time would increase dramatically by not locking the thread that runs the game/ui/graphics while saving is complete nonsense, and I never have observed this in all those games that do it.
i7-5820k has 6 cores, 12 cpu threads
Kingmaker uses exactly 1. One fucking thread. Is it a wonder this engine runs like shit on modern CPUs?

Is it more of a matter of programming or the engine though? PoE2 also uses unity and its save process seems much smoother as far as I remember. Does it use another thread or does it just have less "garbage" accumulation? Also, there must be a good reason all these devs choose unity over the alternatives.
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
2,003
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
Also, there must be a good reason all these devs choose unity rather than the alternatives.
They choose Unity because it is free (or cheap depending on contract) and supports ton of platforms by default so porting to consoles/Mac/Linux is lot less painful. There is also vast array of IDE's and debug tools for working with it and compability with some popular libraries "out of the box".
Saving problems is like 2/3 engine and 1/3 coding. Lots of unity games have them in different forms. My guess that POE2 collects less data in its save-games. There is known fact that every item and every summon in P:K bogs down your save file, or at least it did in earlier versions.
When I compare POE 2 and P:K technically than it looks like (and gamedev is not my specialty)
- POE2 saves better
- POE2 is prettier but water/shadows/light sources create horrible performance issues
- P:K loads faster
- both have memory leaks

+ POE2 hates my GPU and I am completely powerless to do anything about it:(
 
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Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,696
Location
Copenhagen
The memory leaks are exactly the same yeah. Both in PoE2 and Pathfinder I have to quit the game after playing for more than 3 or 4 hours and launch it again. Otherwise it lags like hell.

I don't have to do this for any other games.
 

Incendax

Augur
Joined
Jul 4, 2010
Messages
892
Finished my 4th Playthrough last night.
Hit Level 20 after the Jamandi fight in Chapter 7, thanks to the new XP from the Wild Hunt. First time that has ever happened!
Also got Valerie up to 76 AC this time around without crazy multiclassing.
 

user

Savant
Joined
Jan 22, 2019
Messages
861
Finished my 4th Playthrough last night.
Hit Level 20 after the Jamandi fight in Chapter 7, thanks to the new XP from the Wild Hunt. First time that has ever happened!
Also got Valerie up to 76 AC this time around without crazy multiclassing.

With a full party? With a shared skill check xp setting?
 

a cut of domestic sheep prime

Guest
Do I really have to explain why console releases ruin previously-PC-focused studios?
yep. and mmo releases.

anything that strays from the original path is probably a really bad sign.

once a dev smells that non-niche money, they start to run after it like a dog in heat until they're bought up by a big company and digested into crap, or until they fail miserably having lost sight of their original purpose and dissolve on their own.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,174
Location
Azores Islands
I doubt these crpg console releases are financially worth it, they usually sell such few numbers that neither devs nor publishers are even remotely interested in sharing any info on their success or lack of it.
 

Incendax

Augur
Joined
Jul 4, 2010
Messages
892
It's easy to get her to 80 and above with DD splash. Her stalwart defender stance makes it even more stupid.
Definitely, any Frankenmulticlass can hit 90ish AC by endgame. I was just avoiding craziness this time around.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,091
Location
Grand Chien
Yeah I'm less interested in LOL MY CHAR GOT 90ISH AC and more interested in the actual breakdown of how you got that AC, otherwise it's not super useful
The 76? Or the Frankmulticlass 90?
Either or both, I've not got to end-game yet with my party so I'm curious on the breakdowns to see if there's anything I've overlooked or undervalued
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,416
Pillars of Eternity 2: Deadfire
So what was your build?
Tower Shield Specialist 1 / Knife Master 19.
Yeah I'm less interested in LOL MY CHAR GOT 90ISH AC and more interested in the actual breakdown of how you got that AC, otherwise it's not super useful
I agree. I can see 76 AC on some monk/Sword Saint build. And 90 AC on some dedicated AC build like SS/Monk/Duelist/Vivisectionist. But 76 AC on Valerie without "crazy multiclassing"? Color me interested.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,416
Pillars of Eternity 2: Deadfire
I think its doable but... requires a very specific, dedicated build.
But already crossing 70 AC without a fairly special build does not sound likely.
 

Incendax

Augur
Joined
Jul 4, 2010
Messages
892
Here is the Frankenmulticlass, with absolutely absurd and completely unnecessary AC.
I literally had to cut and paste the left one because it was so damn long.

3syPwca.png


wYDtnDQ.jpg
 

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