Linzi I assume is inspired by the annoying one in BG2 with the same type of stupid squeaky voice.
I hope you are not talking about Aerie. She was maybe the only female character who didn't completely suck and she behaved more like an old style sympathetic, helpless, girlie, feminine female. Not the new style man-with-tits. As for the voice, didn't they all suck? Playing with voices on? Are you a masochist or what?
Not being able to queue a movement command is really annoying. For example a fight happens on top of me, in whatever the swanky previous RPG was I played, I could click my ranged people to move them away from the fight, and then shift click the battle so once they reach there they will automatically turn and start shooting their bows. Or I could select Burning Hands and then click where I want them to start casting it so they move there and then it shoots the cone shape. In this game both of these things requires micro managing.
What games are you referring to? Since when is micromanaging a bad thing? For me that's what makes combat fun. But queueing actions is fine so long as you are actually planning their actions. Having your ranged characters automatically retreat and start firing is kind of lame imo. Who are they firing at? You should be the one doing the targeting. Not the computer.
There is far too much shit to loot. Even in the first 30 minutes my bags are full of all the junk. RPGs need to stop this...
Who is forcing you to bother taking the loot? I don't understand complaints like this. Just fucking leave it there if it isn't a +10 Sword of Awesomeness.
No hotkey for "collect all" is annoying as fuck. Every corpse, chest, and container I click on needs multiple clicks to take all the junk in there.
Seems to me that they anticipated your complaint about there being too much loot in the game and don't want you to just take everything you see.
I was micromanaging my first several fights with all the various spells my characters have. It was taking forever to kill stuff. Then I clicked on a guy and my party of 3 all shot their crossbows and splatted him in one go. Makes me wonder when that will stop being the best option and spells will take over
Are you saying 'killing stuff' is taking too long? Do you want to just press a button and have all of the enemy combatants just die? Would that be more fun for you? It does sound like you really don't like battle-chess style strategic combat where you have to plan each move and if you don't you will be dead. Don't play BG2 + SCS. You would really hate that. I love plan-or-die style combat though. If an rpg doesn't have that it had better have a PS:T level story.
Also I seemed to get lucky with RNG because every fight has been miss miss miss from the enemies. One time they hit my Sorc and nearly killed him with 1 arrow. I dread to think how this would be if they didn't miss so much. Especially with no rest and me being too stubborn to use potions at this point.
Software PRNGs suck ass because there is no real randomness. They are just xor+bitshift functions that vaguely look random but they aren't based on any sort of physical process that is capable of producing actual randomness. Every CPU Ivy Bridge or newer is capable of creating real randomness now. So I find it inexcusable that modern games aren't taking advantage of this on-chip hardware rng. They are a bit slower than the nearly useless software fake-random functions, but those functions suck as you are seeing. Maybe the hardware rng will take 0.3 seconds to return a number instead of 0.05 seconds, but at least the numbers will feel more like a die roll. I suspect that eventually game devs will start using it but I don't know when. Maybe when absolutely no one has an older than Ivy Bridge cpu?
First time I can remember playing an RPG where I don't just switch off my brain.
Stick to Codexian approved rpgs so you don't have to switch off your brain, but if you don't like micromanagement and just wants to kills stuff quickly to prove how awesome you are maybe it's best to play Bethesda and Bioware games. They cater to that 'just make me feel powerful but don't make me think'. For me mindless button mashing combat that is easy enough that you don't have to worry about dying and having to reload is totally pointless. I'd rather just skip that entirely if there is a good story to follow. If there is no good story as is the case with most computer games then I just want to find the menu with 'exit' in it and get that massive waste of hard drive space off my computer.