Lhynn
Arcane
- Joined
- Aug 28, 2013
- Messages
- 10,000
It's an interesting idea. Because this new character becomes your companion in the main game.Totally not interested in self-contained, separate story with separate characters.
It's an interesting idea. Because this new character becomes your companion in the main game.Totally not interested in self-contained, separate story with separate characters.
Does it?It's an interesting idea. Because this new character becomes your companion in the main game.Totally not interested in self-contained, separate story with separate characters.
I hope witness means you get to do the dungeon again with your main party with type of enemies now based on decisions you made on your first run
- Import your achievements into the main campaign! After you finish the DLC, a new event will unlock in the main story: Maegar Varn will invite you to visit the dungeon once again — to witness the consequences of your decisions...
You know the thread for Pathfinder: Kingmaker, better known as Bugfinder: Patchmaker, was split upon release of a DLC.
While this Dumpsterfire thread was not split upon release of 3 DLCs and TB mod.
It is almost like some agenda to keep Dumpsterfire thread length highest.
:Jew:
But I've been scumming every lock.
Or I don't go back at all. Or I don't fail locks as I have skill focus Trickery, keep all Trickery items on and use stuff like Heroism and bard song if I feel I need to. Rolling 1 on skill checks is not a failure. It is fairly easy to get Trickery to never fail status.So if you fail a lock you just go back later?
That is split only once for DLC fanboy. All the DLCs and TB mode should be split according to Tron's splitting spree.
That is wrong way of thinking. Pathfinder like DnD is designed around one try approach, savescumming should be used as little as possible. Instead you should be building characters so they don't fail, it is how it is designed.If you fail to lockpick chest you either use other character or wait till you level up ( it gives you what now? 2 tries per char per char level). Too much hassle - reload.
While I totally agree with savescumming should be used as little as possible. I have to disagree with the "designed around one try approach". In DnD (I don't know about Pathfinder, since I never actually played it, only read the rules ages ago when it was first "released"), you do not only have one try, if you fail a lockpick, you can try again, and again and again, if you can't unlock it, you can call the party's heavy hitter to smash the lock/chest apart, you can call your wizard to magically unlock it, you can use acid on the lock to destroy it and open it, if everything fails, you can just take the entire chest with you and pay a professional locksmith to unlock it for you.That is wrong way of thinking. Pathfinder like DnD is designed around one try approach, savescumming should be used as little as possible. Instead you should be building characters so they don't fail, it is how it is designed.
I don't remember any DC 50 checks, at least not on challenging difficulty. And my Octavia had 44 Trickery before other buffs like Luck or morale. As for non Trickery checks, well I just rolled with the blows, you don't need to succeed all checks, there is always another playthrough.Good luck with the 1-try approach vs DC 50 checks. Of course you can treat them as a sort of Jackpot/Lotto reward, something you don't expect but are happy when you succeed once in a blue moon. I prefer to bemore.. resourceful.
Baldur's Gate is a wrong example since forcing locks was not a matter of lucky rolls. You either had enough to open the lock or you didn't. And for any higher level chests, breaking them open never happened. Also lockpicking was impossible if your skill was too low.While I totally agree with savescumming should be used as little as possible. I have to disagree with the "designed around one try approach". In DnD (I don't know about Pathfinder, since I never actually played it, only read the rules ages ago when it was first "released"), you do not only have one try, if you fail a lockpick, you can try again, and again and again, if you can't unlock it, you can call the party's heavy hitter to smash the lock/chest apart, you can call your wizard to magically unlock it, you can use acid on the lock to destroy it and open it, if everything fails, you can just take the entire chest with you and pay a professional locksmith to unlock it for you.That is wrong way of thinking. Pathfinder like DnD is designed around one try approach, savescumming should be used as little as possible. Instead you should be building characters so they don't fail, it is how it is designed.
In terms of lockpicking, DnD offers way more ways of opening that stubborn lock than just one try. And even if you fail the first lockpick, you can keep trying, unless you roll a natural 1 and the DM uses critical failures for skills and makes it so the lock gets messed up and you can't try lockpicking anymore. But then you still have all the other options to get that damn thing open.
Does Pathfinder: Kingmaker allows us to force locks, like Baldur's Gate does?
I don't remember any DC 50 checks, at least not on challenging difficulty. And my Octavia had 44 Trickery before other buffs like Luck or morale. As for non Trickery checks, well I just rolled with the blows, you don't need to succeed all checks, there is always another playthrough.Good luck with the 1-try approach vs DC 50 checks. Of course you can treat them as a sort of Jackpot/Lotto reward, something you don't expect but are happy when you succeed once in a blue moon. I prefer to bemore.. resourceful.