Didn't know that, that means good use for those lesser empower/maximize rods. Still level 3 slots always compete with stinking cloud and haste, which were usually the go-to spells for my party.
Summoning feas work with summoning spells. Animate dead and create undead are not summoning spells...Afaik summoning feats do not work with skellies. But Maximize and Empower do so it is possible to get lot of them with one cast.
I discovered in this game that drinking wine with other men means intense buttsex
Didn't know that, that means good use for those lesser empower/maximize rods. Still level 3 slots always compete with stinking cloud and haste, which were usually the go-to spells for my party.
A rod like that would have been extremely helpful at endgame when low lvl stinking clouds stopped working. Alas the only masterwork item I got was the armor with +STR, nobody else brought anything this time, despite all 10s and every upgrade built.Didn't know that, that means good use for those lesser empower/maximize rods. Still level 3 slots always compete with stinking cloud and haste, which were usually the go-to spells for my party.
I haven't used Animate Dead much (barely at all), but a level conflict with Stinking Cloud is kinda non-issue for me, as I like to Heighten this spell. My Octavia has Greater Focus: Conjuration and I think a rod from Irlene that gives her +4 DC to Conjuration, so her Heightened Stinking Clouds and Selective Heightened Greases are quite effective.
Guys, how you even get Reg's romance values high enough to trigger sex scene? I mean, "you are gross get lost" is almost first thing I tell to him and none of my girls were traumatized.That was the fucking weirdest shit I've encountered in any RPG yet. "Here's a sidequest, talk to this guy" "OK, hi guy, tell me your shit" "OK only if you have wine with me" "OK" *YOU JUST FUCKED A DUDE!*
Oh, you mean Gunderson, not Regongar. I can assure you dialogue skipping girls felt as punished as you are and started to pay attention even at 2:00 AM.Tbh I just spamclicked through the dialogue hunting the quest resolution because I didn't find the DLC's dialogue that engaging beyond the Wizard companion who was p. cool.
A rod like that would have been extremely helpful at endgame when low lvl stinking clouds stopped working. Alas the only masterwork item I got was the armor with +STR, nobody else brought anything this time, despite all 10s and every upgrade built.Didn't know that, that means good use for those lesser empower/maximize rods. Still level 3 slots always compete with stinking cloud and haste, which were usually the go-to spells for my party.
I haven't used Animate Dead much (barely at all), but a level conflict with Stinking Cloud is kinda non-issue for me, as I like to Heighten this spell. My Octavia has Greater Focus: Conjuration and I think a rod from Irlene that gives her +4 DC to Conjuration, so her Heightened Stinking Clouds and Selective Heightened Greases are quite effective.
Have you guys tried reading the dialogue aloud? This isn't what good writing looks like.
There's also obvious grammatical errors in all of these examples.
Yeah but then again it's somewhat a single win button. Blade Barrier is Force damage so it kills anything and you can put 50 on them, and summon undead... my Cleric's spells were mostly sound bursts, metamagic summon undead, metamagic flame strike and metamagic blade barrier.Then you made the game extra difficult. Which is commendable, but unnecessary. Clerics also can cast one of the best spells in the game, Blade Barrier. I killed Vordekai both instances with Harrim and Tristian casting a BB under him for the first and harrim casting heal on him to finish him off. Poor guy did not even get a chance to cast his finger of death.I played without a cleric even on unfair. (except Vordakai tomb because story reasons)
Yeah that.Blade Barrier spam is too close to Deadly Earth spam.
After a few times for fun and novelty, I stopped using it.
It will be a sub-option underneath an eligible damage type, just like Extended Range or Wall. Obviously needs to be something with Earth (magma, mud, etc).I've given her Deadly Earth, but it doesn't show up in the ability bar? What am I missing?
Urgathoa Ecclesitheurge of Strength/Death was interesting. I was surprised by how much unique Urgathoa dialog there was.There are probably other good ones but there are so many domains and clerics it would take long time to go through them all.
It will be a sub-option underneath an eligible damage type, just like Extended Range or Wall. Obviously needs to be something with Earth (magma, mud, etc).I've given her Deadly Earth, but it doesn't show up in the ability bar? What am I missing?Urgathoa Ecclesitheurge of Strength/Death was interesting. I was surprised by how much unique Urgathoa dialog there was.There are probably other good ones but there are so many domains and clerics it would take long time to go through them all.
It is not cleric exclusive dialogues. Every character with Deity set could see them (Cleric, Inquisitor, Paladin). I've tried 4-5 good and neutral gods and there is ~3-5 unique lines for each one.
Eldritch Arcana mod lets you set Deity for any class, not only divine casters.
Yes, they are very rare and concentrated in first chapters. Seems like Owlcat was entertaining idea of class/race/deity reactivity but abandoned it pretty early in development.Throughout the whole game? 3-5 unique lines doesn't feel a lot for the whole game.
Yes, they are very rare and concentrated in first chapters. Seems like Owlcat was entertaining idea of class/race/deity reactivity but abandoned it pretty early in development.Throughout the whole game? 3-5 unique lines doesn't feel a lot for the whole game.
It is not cleric exclusive dialogues. Every character with Deity set could see them (Cleric, Inquisitor, Paladin). I've tried 4-5 good and neutral gods and there is ~3-5 unique lines for each one.
Eldritch Arcana mod lets you set Deity for any class, not only divine casters.
Throughout the whole game? 3-5 unique lines doesn't feel a lot for the whole game.