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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Haplo

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Pillars of Eternity 2: Deadfire
my kingdom went to worried to serene between pitax and last act.
The plot is too barebone to draw me into the game
the plot gets better. it began interesting for me around vordakai chapter, but season of bloom is also a fun chapter. it reveal itself slowly, but feel really good and there are foreshadowing everywhere about the main villain. it is no planescape torment, but i think the story is better than deadfire or baldur's gate 2.

Yeah, mine stabilized towards the end also (from Troubled/Worried after 2 feast projects).

Funny thing is I could carry on for several months with the First World invasions in Act VII, while my Kingdom stayed Serene and my stats kept very high. Till the doomsday counter ended and denied me my 3 final Artisan Masterpieces :(
Well, I got all I really needed/wanted, I suppose. Wanted Min's ring, but there are only 2 ring slots anyway...

Regarding sory, I also liked it way better then Baldur's Gate 2's.
Deadfire... is a mixed bag. Main questline is pretty bad, but I liked the setting, the atmosphere and the factions a lot.
 
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Shadenuat

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Best you get of hard counters in d20 is Globe of Invulnerability :?

I mean, Stonskin, dr/10, wow, so powerful, much spell :Mthat would protect me from regongar with scimitar/falchion critting for 15215329 damage :M

I guess GoI ( +M ), Spellturning, Antimagic Field + add more casters to encounters would be a start.
 

Haplo

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Pillars of Eternity 2: Deadfire
I mean, Stonskin, dr/10, wow, so powerful, much spell :Mthat would protect me from regongar with scimitar/falchion critting for 15215329 damage :M

It would not. He's a magus, he can enchant a +2 weapon to +4 to pierce Stoneskin at level 5 - for example Slicer scimitar (+2, additional +2 when Spellstriking). :P
 

Daidre

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Pathfinder: Wrath I'm very into cock and ball torture
Huh, I thought that high DR spells for 20 or 30 like Greater Stoneskin or Premonition from NWN are missing only in Kingmaker, but looks like they were nerfed out of PnP version of Pathfinder also.
 

VentilatorOfDoom

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greater stoneskin /premonition is an NWN invention, those never existed in DnD. premonition does exist but it never gave DR (only some stuff like can't be flatfooted etc).
 

Shadenuat

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And old "broken" AD&D served fixing bad AI so much better, I find it so interesting and kinda ironic.
I always wondered what BG2 developers were thinking when they were wrapping enemy wizards in protection spells and sequencers. Was that just following the pnp, designers intuition or luck?
Stoneskin
(Alteration)
Range: Touch Components: V, S, M
Duration: Special Casting Time: 1
Area of Effect: 1 creature Saving Throw: None
When this spell is cast, the affected creature gains a virtual immunity to any attack by
cut, blow, projectile, or the like. Even a sword of sharpness cannot affect a creature
protected by stoneskin, nor can a rock hurled by a giant, a snake's strike, etc. However,
magical attacks from such spells as fireball, magic missile, lightning bolt, and so forth
have their normal effects. The spell's effects are not cumulative with multiple castings.
The spell blocks 1d4 attacks, plus one attack per two levels of experience the caster has
achieved. This limit applies regardless of attack rolls and regardless of whether the attack
was physical or magical. For example, a stoneskin spell cast by a 9th-level wizard would
protect against from five to eight attacks. An attacking griffon would reduce the
protection by three each round; four magic missiles would count as four attacks in
addition to inflicting their normal damage.
The material components of the spell are granite and diamond dust sprinkled on the
recipient's skin.

:bounce:

it's 10/adamantine
Which is countered by +4 weapons = magus level 5.
why? regardless of how high your enchant is, it doesn't mean it can say kill adamantine golems, since it's still not adamantine? sorry if I'm derping out here.

My point was that in such an offensive oriented system as Pathfinder, /10 is somewhat laughable even by PnP standards.
 
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VentilatorOfDoom

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Yeah, 10 DR too stronk, wouldn't want ppl run into problems when they don't have adamantine weapons.
It's OK that adamantine golems can be sneak attacked.
 

Haplo

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Pillars of Eternity 2: Deadfire
Yeah, 10 DR too stronk, wouldn't want ppl run into problems when they don't have adamantine weapons.
It's OK that adamantine golems can be sneak attacked.

Yeah, it really cheapens the property.

I have fond memories of Evil Outsiders in Dungeons and Dragons Online having like 30 Good and Cold Iron DR at higher difficulty settings. As you met them around level 7-9, you were not bloody likely to have such equipment, so you really struggled to overcome their DR. Those Holy Cold Iron weapons were really valuable.

And yeah, I agree that making constructs, ghosts (with Ghost-Touch) and most undead in general, sneak-attackable and crittable went too far.
 
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Incendax

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Yeah, 10 DR too stronk, wouldn't want ppl run into problems when they don't have adamantine weapons.
It's OK that adamantine golems can be sneak attacked.
I remember the old argument that Adamantine was a one time hurdle. Like, you fight and overcome an adamantine golem by the skin of your teeth. Then you break that fucker down and smelt some adamantine weapons. No more problems with adamantine.

Same theory applied to making DR/Adamantine armor. You make one suit, then your DM is enticed to bring enemies with adamantine weapons... and boom. Now your team has adamantine weapons. =D
 

Jack Of Owls

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I always found Stoneskin OP in D&D video/PC game versions, which is probably why it takes up two full spell slots in P:KM. I remember with my first playthrough of HotU that it was far too easy. I had Stoneskin to thank for that. Nice to know that my druid character in P:KM is no longer so squishy now that he's at lvl 10 and can polymorph into a big long-toothed cat with a high number of attacks.
 

VentilatorOfDoom

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I always found Stoneskin OP in D&D video/PC game versions, which is probably why it takes up two full spell slots in P:KM. .
It only does that when abjuration is your opposing school.

I remember with my first playthrough of HotU that it was far too easy. I had Stoneskin to thank for that.
Stoneskin was always garbage in 3.0 and onwards. Even shadow shield was way better. In AD&D like infinity engine it was godly otoh.
I guess that - stoneskin being crap -was the reason why NWN introduced improved versions of it.
 

Daidre

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Pathfinder: Wrath I'm very into cock and ball torture
Stoneskin takes two spell slots only when Abjuration chosen as Opposition school. Octavia was probably doing her "imbecile act" when choosing her schools.
 

ArchAngel

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Stoneskin takes two spell slots only when Abjuration chosen as Opposition school. Octavia was probably doing her "imbecile act" when choosing her schools.
Jubilost can cast it as well. He does not have offensive spells so he is good choice for it.
Reg can also cast it and he comes in pair with Octavia.
 

Daidre

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Pathfinder: Wrath I'm very into cock and ball torture
They do, but it irks me a lot that person who get it early (10 vs 13), when you'll profit from it more, needs to waste 2 spell slots on level 5.
 

Haplo

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Pillars of Eternity 2: Deadfire
I'm cheap and don't want to burn 5 Dimond Dusts early. Have not used it once during my Hard playtrough.
 

Daidre

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Pathfinder: Wrath I'm very into cock and ball torture
It is 10 Diamond Dusts. Getting it on my AT and party wide Sheild/Barkskin from Jubi made enough difference for me on Unfair to stop summon spam and start taking hits. From goblins at least.
 

Daidre

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Pathfinder: Wrath I'm very into cock and ball torture
I played IWD not long ago and Haste put weird luck based fatigue debuff that makes almost all your rolls misses. Strangest implementation I have seen.
 

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