Yosharian
Arcane
A rogue? Ew.
What decent weapons are there?
What decent weapons are there?
A rogue? Ew.
What decent weapons are there?
Wait you lose out on nice gear if you're too nice and persuasive??A rogue? Ew.
What decent weapons are there?
One nice unique Falcata and really good longbow. Everything else (almost I guess) available through shop in basic +1-2 versions. Some short swords for Varn and daggers. But nothing groundbreaking, module is not much on high level enchanted gear until the very end.
Tiny spoiler:
Being to nice and persuasive is not worth it. You'd lose some really good items not only for DLC, but in main campaign too with imported save.
PS If I only could to unsee the thing from the post above
Alright well if they're easily missed, can we get some clues on how to avoid missing them? You're saying that they are loot from encounters that can be avoided through persuasion?If you miss item in your save it is unavailable in main campaign too.
Big spoilers!
Edit: And yes, you are punished with missed loot for avoiding some fights.Like neck for +3 profane all mental stats, there is + Perception hat from main quest fight with Centaurus in Sity of Hollow Eyes, boots there too from bandits.
Stat belt with Legendary Proportions cast from secret encounter, crazy bow 3d6 cold + 3 from horse priestess.
All of them are easily missable (you can loot the bow in the very end though even if you not fight her).
Thanks broAnd spoilers again
1. Neck for +2 profane CHA, WIS and INT, -3 STR, DEX, CON. When you free sorceress in last dungeon you need to persuade her to die.
2. + Perception hat drops from last fight with Centaurus in City of Hollow Eyes, you can solve it peacefully. Not this good for main campaign but very useful in DLC.
3. Boots from bandit leader (Improved Invis cast 1/day) in City of Hollow Eyes. You do not lose anything when allying with dragon though.
4. Longbow from Centaurus High Priestess. It is 3d6 cold + 3 and debuff on crit. Good replacement for Devourer of Metal in main campaign. Good enough that I made Archer as one of 4 characters. She is useless as an ally, just kill her when you meet her. She also dies at the very end, and you can loot her corpse even on peaceful route.
5. Afair cultist leader should drop something too.
6. There is paladin cloak as puzzle reward in City of Hollow Eyes. +5 all saves for LG, you can spent one smite for Fear Immunity on whole party.
7. Stat belt with short duration Legendary Proportions (iirc +4 str) from secret encounter. Need to dispel curse from the dog in the last dungeon.
8. Falcata +3 hidden behind the secret door with perception check in last dungeon. Start room for portal maze.
9. +4 Mithral plate as reward for full completeion of Portal Maze. It is on corpse next to Anku (spelling?) under the force field.
Sorry I can give exact stats for some items, my DLC save is heavily modded and does not load.
EDIT:nvm just read your earlier comment, prolly gonna do Varnhold again thenAnd spoilers again
1. Neck for +2 profane CHA, WIS and INT, -3 STR, DEX, CON. When you free sorceress in last dungeon you need to persuade her to die.
2. + Perception hat drops from last fight with Centaurus in City of Hollow Eyes, you can solve it peacefully. Not this good for main campaign but very useful in DLC.
3. Boots from bandit leader (Improved Invis cast 1/day) in City of Hollow Eyes. You do not lose anything when allying with dragon though.
4. Longbow from Centaur High Priestess. It is 3d6 cold + 3 and debuff on crit. Good replacement for Devourer of Metal in main campaign. Good enough that I made Archer as one of 4 characters. She is useless as an ally, just kill her when you meet her. She also dies at the very end, and you can loot her corpse even on peaceful route.
5. Afair cultist leader should drop something too.
6. There is paladin cloak as puzzle reward in City of Hollow Eyes. +5 all saves for LG, you can spent one smite for Fear Immunity on whole party.
7. Stat belt with short duration Legendary Proportions (iirc +4 str) from secret encounter. Need to dispel curse from the dog in the last dungeon.
8. Falcata +3 hidden behind the secret door with perception check in last dungeon. Start room for portal maze.
9. +4 Mithral plate as reward for full completeion of Portal Maze. It is on corpse next to Anku (spelling?) under the force field.
Sorry I can give exact stats for some items, my DLC save is heavily modded and does not load.
Looks Brazilian
Before playing Varnhold Vanishing. Ideally directly after you complete the “Season of the Bloom” questline.So are we supposed to do the Varnshold DLC before playing the main game?
One aspect I dislike about tabletop games converted to CRPGs is the focus on your main character being the party's "face" which gives heavy benefits to playing a charisma-based class.
Yeah, well, its not really true here. 95% of the time you can use Persuasion of other party members. Aaand you can pass nearly all tests yourself with rock bottom Cha - as long as you care to buff it.
Might be true for the late game but certainly not true for the prologue and the first two chapters.
read the last couple pagesDid anybody tried the turn based mod on nexus? How stable is it?
I went with the "canon" protagonist portrait after all(human flail+board fighter chad), and a build to match. It was annoying to see all those event illustrations depicting him when I played a half-orc anyway.
Is it worthwhile to play Varnhold's Lot before getting far in the main campaign? How much extra content does it actually give you?
Before playing Varnhold Vanishing. Ideally directly after you complete the “Season of the Bloom” questline.So are we supposed to do the Varnshold DLC before playing the main game?