Mr. Magniloquent
Arcane
I'm definitely getting caught up in the early game indecision. I keep restarting to tweak a build or alter party composition. I drastically prefer Wizards to Sorcerers in general, particularly for Arcane Tricksters (my favorite prestige class). Still, I am getting very strongly tempted to do a sorcerer. My preferred bloodline is arcane, and it works very well with an intelligence based sorcerer (for the skill points). I am also seriously contemplating an Elemental bloodline to take advantage of the elemental focus DC enhancements (Phantasmal Killer anyone?). The Serpentine Bloodline ability to use enchantments on beasts and monsters is also undeniably attractive. Enchantment and Illusions are my favorite schools. I build my AT like ordinary generalist control wizards. Maximum utilization of ray sneak attacks isn't a priority. I wish it were. That would make settling on a build much easier.
Just drop the trickster. You’ve got other toons to finish off disabled dudes.
You lose all the sweet, sweet bloodline stuff if you go trickster. The main broken thing about it - sneak dice on each Ray - was fixed awhile back. Now you’ve got solid but unspectacular chip damage that you just don’t need in group play.
The main features that I am interested in come early. Elemental bloodline has a modal which lets you convert any damage done by your spells into your bloodline element. Coupled with Elemental Focus, that's an easy way to get +2 DC on ANY spell that does damage, regardless of school. The Serpentine Bloodline has lost favor, as this game is bizarrely missing charm spells. Regardless, the type of challenges in this game are making the Sorcerer's spontaneous casting and few extra casts per day look more attractive.