rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
A finished game
Hmm... my desire to play this game dropped significantly when I got to Oleg's Trading Post and found out that all the companions have tons of dialogue to sift through that I assume contain quests and other content. Do I miss out on much if I ignore companions entirely?
Hmm... my desire to play this game dropped significantly when I got to Oleg's Trading Post and found out that all the companions have tons of dialogue to sift through that I assume contain quests and other content. Do I miss out on much if I ignore companions entirely?
We already know that for PKM2 they are taking another of Paizo's modules and turning it into a computer game using same engine and ruleset. So story will not be connected in any way with PKM. At best we might meet some of the NPCs we see in PKM (like Storyteller - this is my guess), this depends on if the story takes place before, during or after PKM since new game will be in another area and characters cannot be at multiple places at once.Sneak attack is broken in this game...
Anyway, What are your wishlists for PF:KM 2? IMO
- Maintain 1e ruleset
- Implement fly and climb
- Creation of an NWN1 like engine who allow custom modules
- More spells, incendiary cloud, black tentacles, etc
- Make sneak attack more pnp like and less broken
- Meet the decendants of your companions in the future
- Possibility to import your save from the first game and play as an descendant of the stolen lands king
- Large scale combat rules
- More summons. I wanna summon an
harem of succubus or anarmy of demons- More easily moddable.
- More races, dhampirs, half dragons, etc
- An story that makes sense for an chaotic good or lawful evil main char, like the first game
Even if they don't implement this things, i will buy and play the game, but they are my wishlist items.
Sneak attack is broken in this game...
Anyway, What are your wishlists for PF:KM 2? IMO
- Maintain 1e ruleset
- Implement fly and climb
- Creation of an NWN1 like engine who allow custom modules
- More spells, incendiary cloud, black tentacles, etc
- Make sneak attack more pnp like and less broken
- Meet the decendants of your companions in the future
- Possibility to import your save from the first game and play as an descendant of the stolen lands king
- Large scale combat rules
- More summons. I wanna summon an
harem of succubus or anarmy of demons- More easily moddable.
- More races, dhampirs, half dragons, etc
- An story that makes sense for an chaotic good or lawful evil main char, like the first game
Even if they don't implement this things, i will buy and play the game, but they are my wishlist items.
Sneak attack is broken in this game...
Anyway, What are your wishlists for PF:KM 2? IMO
- Maintain 1e ruleset
- Implement fly and climb
- Creation of an NWN1 like engine who allow custom modules
- More spells, incendiary cloud, black tentacles, etc
- Make sneak attack more pnp like and less broken
- Meet the decendants of your companions in the future
- Possibility to import your save from the first game and play as an descendant of the stolen lands king
- Large scale combat rules
- More summons. I wanna summon an
harem of succubus or anarmy of demons- More easily moddable.
- More races, dhampirs, half dragons, etc
- An story that makes sense for an chaotic good or lawful evil main char, like the first game
Even if they don't implement this things, i will buy and play the game, but they are my wishlist items.
Hmm... my desire to play this game dropped significantly when I got to Oleg's Trading Post and found out that all the companions have tons of dialogue to sift through that I assume contain quests and other content. Do I miss out on much if I ignore companions entirely?Hmm... my desire to play this game dropped significantly when I got to Oleg's Trading Post and found out that all the companions have tons of dialogue to sift through that I assume contain quests and other content. Do I miss out on much if I ignore companions entirely?
I suggest keeping at least Harrim and Nok-nok, because they're humorous and not annoying. Plus, nok-nok is I think more powerful than you could get an equivalent level mercenary you created (he seems to have no BAB penalty with his off hand when dual wielding) - with good gear, his damage output is just absurd. I'm at level 8 or so, and while other melee characters are hitting for 15-20hp, nok-nok is pulling off 50hp sneak attacks left and right. Let everyone attack a tank while nok-nok shreds them all with sneaks that he seems to constantly get and land.
Yes. Still, an empowered Ice Storm deals 2 x 50+ damage in a huge aoe, no save.
Example what level 18 Octavia can do:
Is the game complete now? I've been waiting until all big official patches and expansions are over with.
Is the game complete now? I've been waiting until all big official patches and expansions are over with.
A very build-specific amount of damage exactly three times per day versus literally-any-moron-can-pull-this-off amount of damage infinite times per day. You're not really making much of a case here.Yes. Still, an empowered Ice Storm deals 2 x 50+ damage in a huge aoe, no save.
My guess is that we will get another iconic character to join our team in this game like we had Amiri in PKM.
Owlcat should just make an OGL game with no ties to pathfinder so they don't have to worry about paizo meddling.
It's not like the pathfinder lore is particularly interesting… or even good.
Yeah but he isn't quoting any rulebook. I have no idea what the source for that information is.That statement was to both of you. Unless you're willing to trawl through the game resources & decompiled source to confirm it works as stated, I'd just assume it doesn't.I'm quoting the various game wikis. I'm happy to see evidence that the feat does indeed only give those two effects, but at the moment there's no evidence that that's the case.You can quote the rulebook but most of those are probably either not implemented or don't do what the rules say.
Kineticist's burn in PnP has some clauses making it not really work with no con (Read: Undead and most constructs) creatures. Do these apply to Jaethal or can she accept burn normally?
I thought the only use for the fey is "condom"?Owlcat should just make an OGL game with no ties to pathfinder so they don't have to worry about paizo meddling.
It's not like the pathfinder lore is particularly interesting… or even good.
I strongly disagree. The lore of PF:KM was amazing. Finally an game who treated feyfolk with the well deserved deserved respect.
I thought the only use for the fey is "condom"?
An aberration is an aberration, regardless of whether it is a ball of eyes in the Prime or a starship piloting squidhead or making living as a Jar Jar standin in the feyworld.I thought the only use for the fey is "condom"?
jabberwock is technically an feyworld creature... hu3hu3hu3hu3
It does not cost burn if you do multiround casting by using Gather Power which is easily done as combat opener (also a reason why Kineticist is OP because Gather Power should be a loud effect that should activate enemies in range to come and attack your party).
OK damage was maybe not 500 but it was enough to one shot normal Wild Hunt and 2 shot Rulers. With no saves or resists. Even SR does not help as it is physical damage so I killed Golems and others as well with it.
One more thing a sequel needs to fix: Everything having such a short range. Entangle is unusable because of this: It's AoE is greater than its range.