so for my new 2.06 playthrough im gonna use
- turn base mod
- arcana mod
- call of the wild
- closer to tabletop
hard,6 man party probably with 1 merc for tanking (i just cant bother with valerie anymore and i dont want to respec her for rp reasons).
Talking about Slayer being overpowered when Wizard is a thing that exists, is a jokeYeah, Slayer is such balanced class.
I finished my last game before its release, and currently testing grounds for a new game with mercs in old saves.
While "regular" attacks with minimal buffs looks like this...
... str build runs up to 140+ dmg per strike with good rolls, and i don't even want to talk about crits.
They do what they do very well, but they’re one-dimensional (in combat, my Amiri Slayer is also my Perception expert). Best O, not much D, no team support (aside from Vanguard, who also gets Uncanny Dodge, BTW, so is probably best Slayer for Dual-Wielding).
Sniper is likely best build with Studied Target facilitating all the - AB abilities to add damage. Both ranged and Slayer want full attacks and ranged gets the most since they need to move less.
Talking about Slayer being overpowered when Wizard is a thing that exists, is a jokeYeah, Slayer is such balanced class.
I finished my last game before its release, and currently testing grounds for a new game with mercs in old saves.
While "regular" attacks with minimal buffs looks like this...
... str build runs up to 140+ dmg per strike with good rolls, and i don't even want to talk about crits.
They do what they do very well, but they’re one-dimensional (in combat, my Amiri Slayer is also my Perception expert). Best O, not much D, no team support (aside from Vanguard, who also gets Uncanny Dodge, BTW, so is probably best Slayer for Dual-Wielding).
Sniper is likely best build with Studied Target facilitating all the - AB abilities to add damage. Both ranged and Slayer want full attacks and ranged gets the most since they need to move less.
So Xelliren keeps saying he's come back with new gear but never comes back with new gear. Is this a known bug? Something I've missed?
Even with -9 point buy? There are some encounters that are far easier if you don't bother tanking at all. For the rest there are 3 or 4 companions who can handle it, or your main of course if Val isn't doing it for you.
Even with -9 point buy? There are some encounters that are far easier if you don't bother tanking at all. For the rest there are 3 or 4 companions who can handle it, or your main of course if Val isn't doing it for you.
I want my tanks to able to dish out some dmg,even when buffed valerie doesnt do a lot.
Min maxing a merc for specific roles can work,a dwarf tower shield specialist doesnt need charisma nor much intelligence,and with the advanced martial arts mod he will be able to tank much better.
Him and honest guy are bugged
If you're "new to pathfinder", do not play iron man. It's very easy to fuck up a build.
You wish you were the one casting Icy Prison instead of themWhat am I supposed to do when hit by icy prison? One of the minibosses in the depths hit me with it and I was luckily within range of the exit and had a table rest ready since some of my team could never get free and it last minutes per level.
You wish you were the one casting Icy Prison instead of themWhat am I supposed to do when hit by icy prison? One of the minibosses in the depths hit me with it and I was luckily within range of the exit and had a table rest ready since some of my team could never get free and it last minutes per level.
Then you go make 5 Wizard mercs
If you're "new to pathfinder", do not play iron man. It's very easy to fuck up a build.
I finished the game once. I want more pathfinder with a little more challenge. I don't really care If I die and fail to finish the game. I try to find an enjoyable difficulty setting, and I think I found one. However, I have to deal with possible crashes.
"I'm new to pathfiner" = "I don't understand all the classes".
I tried to Ironman this game. First five attempts ended with stupid deaths. On my sixth attempt I finished the first chapter, and I want to share my impressions.
I have always found Sorcerers to be far better than Wizards in cRPGs because you tend to use the same few spells over and over again. For the less used ones, there is always scrolls.You wish you were the one casting Icy Prison instead of themWhat am I supposed to do when hit by icy prison? One of the minibosses in the depths hit me with it and I was luckily within range of the exit and had a table rest ready since some of my team could never get free and it last minutes per level.
Then you go make 5 Wizard mercs
I have always found Sorcerers to be far better than Wizards in cRPGs because you tend to use the same few spells over and over again. For the less used ones, there is always scrolls.
Witches in 3.5 were based off Sorcerers. It is in the DMG.I have always found Sorcerers to be far better than Wizards in cRPGs because you tend to use the same few spells over and over again. For the less used ones, there is always scrolls.
Witches on Pathfinder had access to unique at will "spell'(Hexes) and WLK on 3.5e can use at will invokations
I have always found Sorcerers to be far better than Wizards in cRPGs because you tend to use the same few spells over and over again. For the less used ones, there is always scrolls.You wish you were the one casting Icy Prison instead of themWhat am I supposed to do when hit by icy prison? One of the minibosses in the depths hit me with it and I was luckily within range of the exit and had a table rest ready since some of my team could never get free and it last minutes per level.
Then you go make 5 Wizard mercs