Trashos
Arcane
- Joined
- Dec 28, 2015
- Messages
- 3,413
OK, I have started playing this. I will be posting some constructive criticism here. I have no prior experience with Pathfinder, and my background is basically BG1&2 (no experience with more recent DnD). Right now I am at the trading post, near the start of the game.
I imagine that it is no fault of the development team (it's probably Pathfinder's fault), but for a Pathfinder newcomer things are quite overwhelming at the beginning. Party-wide, I almost immediately got access to numerous abilities, spells and what not, and there is no way to digest all that as I come across it. Not that I need to, I still haven't lost any fight playing on Challenging, but still I have only used one spell/ability for all these fights, and I feel like I am not experiencing the game as I should be doing.
So my first point is that I wish the system started slower. I see no reason why Pathfinder starts with all these abilties from Level 0, they will just drive newcomers off. Note that I generally welcome complex systems, but I do expect a well thought-out learning curve.
My 2nd point is more personal, maybe, and I have expressed relative disagreements here before. I hate time limits, and the game seems to have plenty. I am bringing this up again, because it ties in with my 1st point. There is so much to read, research, and experiment with for me, that time limits is the last thing I needed. It is a bit like what BG1 had done with time not stopping while the player was in Inventory. Very bad idea! When I first played BG1 I was trying to figure out what every piece of gear was doing, all the while in-game days and nights passed. It was a terrible experience, but this mistake was corrected in BG2. I am sorry to see that Kingmaker has made a similar mistake.
My criticism comes from a good place, and I hope it is taken well. More to come.
I imagine that it is no fault of the development team (it's probably Pathfinder's fault), but for a Pathfinder newcomer things are quite overwhelming at the beginning. Party-wide, I almost immediately got access to numerous abilities, spells and what not, and there is no way to digest all that as I come across it. Not that I need to, I still haven't lost any fight playing on Challenging, but still I have only used one spell/ability for all these fights, and I feel like I am not experiencing the game as I should be doing.
So my first point is that I wish the system started slower. I see no reason why Pathfinder starts with all these abilties from Level 0, they will just drive newcomers off. Note that I generally welcome complex systems, but I do expect a well thought-out learning curve.
My 2nd point is more personal, maybe, and I have expressed relative disagreements here before. I hate time limits, and the game seems to have plenty. I am bringing this up again, because it ties in with my 1st point. There is so much to read, research, and experiment with for me, that time limits is the last thing I needed. It is a bit like what BG1 had done with time not stopping while the player was in Inventory. Very bad idea! When I first played BG1 I was trying to figure out what every piece of gear was doing, all the while in-game days and nights passed. It was a terrible experience, but this mistake was corrected in BG2. I am sorry to see that Kingmaker has made a similar mistake.
My criticism comes from a good place, and I hope it is taken well. More to come.