I enjoyed playing a monk.While we are it, it would be interesting to hear the builds that the more experienced players had the most fun with. I am playing a Vivisectionist now, and my next build will probably be an Eldritch Scion to see if I can get part of that Kensai Mage magic, but I am open to ideas.
With slayer, you're getting bonus feats (slayer talents) every two levels. That, plus not having to be dex-based, goes a long way.I feel that dual wield is a waste of feats.
Really, you think it's worth taking on every martial character?is it worth it on hard?
Its very worth it on every difficulty - provided that you take advantage of it.
- Shatter Defences on all martial characters ASAP.
Optionally you may also take a level of Thug on the Intimidator to make the enemies run away for 1 round - rather messy (and simply bad for aoe aiming), but can be potent if you have a strong ranged presence and reach melees with lots of potential Attacks of Opportunity.
Well you beat the game, champ. Congrats. Now, go back and beat it on Unfair so you can flex on random strangers on an online forum.Finally. Beat. this. It took 5 or 6 restarts, 170 combined hours, a shit build that couldn't hit anything, cast anything or lockpick anything (and don't believe anything this game tells you, it says 15% spell failure but it's more like 75%) but I finally managed to beat this game. Some things weren't resolved as I wanted, some companions died but I don't care about any of that those two last chapters plus tenerbous depths were soul sucking and I don't know if I'm alive anymore but I do know I don't want to play this ever again
I was under the impression summoning wasn't very good in this game due to the limited options on what you can summon, and total lack of control (even when you get into intelligent summons that can speak).
When are RPGs going to finally let us have dialogue and interact with intelligent summons. Skyrim was perfect for it; Dremora Lords are intelligent and have interesting lore behind them. Read up on what happens if you accept a gift from a Daedra/Dremora, for example. Kingmaker would have been interesting to do that in as well. I want to see summons as more than just meat shields and cannon fodder in RPGs.
Knowledgeable players of Kingmaker, help me out. I'm trying to figure out what the best weapon is for a summoner-style/Conjuration specialist Sorcerer.
I know there's a quarterstaff that grants bonuses to summoned Undead, but I can't find its stats anywhere. Other than that, what good weapons are there?
Really, you think it's worth taking on every martial character?is it worth it on hard?
Its very worth it on every difficulty - provided that you take advantage of it.
- Shatter Defences on all martial characters ASAP.
Optionally you may also take a level of Thug on the Intimidator to make the enemies run away for 1 round - rather messy (and simply bad for aoe aiming), but can be potent if you have a strong ranged presence and reach melees with lots of potential Attacks of Opportunity.
Also, does the Outflank feat function on ranged characters? Who aren't flanking the target, but are attacking a target that is considered flanked?
Edit: according to some googling, Outflank is working on ranged attackers...
It's more that there are several excellent Conjuration spells like Chains of Light, and the actual summoning aspect is just a nice bonus on top of those.I was under the impression summoning wasn't very good in this game due to the limited options on what you can summon, and total lack of control (even when you get into intelligent summons that can speak).
It's more that there are several excellent Conjuration spells like Chains of Light, and the actual summoning aspect is just a nice bonus on top of those.I was under the impression summoning wasn't very good in this game due to the limited options on what you can summon, and total lack of control (even when you get into intelligent summons that can speak).
Are you certain that Outflank doesn't work for ranged attacks (such as Loongbow) on flanked targets?Really, you think it's worth taking on every martial character?is it worth it on hard?
Its very worth it on every difficulty - provided that you take advantage of it.
- Shatter Defences on all martial characters ASAP.
Optionally you may also take a level of Thug on the Intimidator to make the enemies run away for 1 round - rather messy (and simply bad for aoe aiming), but can be potent if you have a strong ranged presence and reach melees with lots of potential Attacks of Opportunity.
Also, does the Outflank feat function on ranged characters? Who aren't flanking the target, but are attacking a target that is considered flanked?
Edit: according to some googling, Outflank is working on ranged attackers...
Freebooter's Bond is working ranged, not Outflank. There was a bug with Outflank working with Throwing Axes (they were counting as melee) and getting AoOs with them. I thought they'd fixed it. Haven't noticed my off-hand Throwing Axe getting it.
Are you certain that Outflank doesn't work for ranged attacks (such as Loongbow) on flanked targets?Really, you think it's worth taking on every martial character?is it worth it on hard?
Its very worth it on every difficulty - provided that you take advantage of it.
- Shatter Defences on all martial characters ASAP.
Optionally you may also take a level of Thug on the Intimidator to make the enemies run away for 1 round - rather messy (and simply bad for aoe aiming), but can be potent if you have a strong ranged presence and reach melees with lots of potential Attacks of Opportunity.
Also, does the Outflank feat function on ranged characters? Who aren't flanking the target, but are attacking a target that is considered flanked?
Edit: according to some googling, Outflank is working on ranged attackers...
Freebooter's Bond is working ranged, not Outflank. There was a bug with Outflank working with Throwing Axes (they were counting as melee) and getting AoOs with them. I thought they'd fixed it. Haven't noticed my off-hand Throwing Axe getting it.
Well, the reason I ask is because I don't have Kingmaker installed right now. But if you've tested it and it didn't work, I guess it doesn't work.Are you certain that Outflank doesn't work for ranged attacks (such as Loongbow) on flanked targets?Really, you think it's worth taking on every martial character?is it worth it on hard?
Its very worth it on every difficulty - provided that you take advantage of it.
- Shatter Defences on all martial characters ASAP.
Optionally you may also take a level of Thug on the Intimidator to make the enemies run away for 1 round - rather messy (and simply bad for aoe aiming), but can be potent if you have a strong ranged presence and reach melees with lots of potential Attacks of Opportunity.
Also, does the Outflank feat function on ranged characters? Who aren't flanking the target, but are attacking a target that is considered flanked?
Edit: according to some googling, Outflank is working on ranged attackers...
Freebooter's Bond is working ranged, not Outflank. There was a bug with Outflank working with Throwing Axes (they were counting as melee) and getting AoOs with them. I thought they'd fixed it. Haven't noticed my off-hand Throwing Axe getting it.
My first post here claimed that it was and I was immediately smacked down so I tested it and I was wrong. I haven’t put it on any ranged toons since so wouldn’t know.
Shouldn’t be too hard to test.
>To me it looks like everybody on Unfair difficulty plays with summons?I don't understand this conversation. To me it looks like everybody on Unfair difficulty plays with summons? Then how can we say that summons are weak?
I am not a summoning fan, just saying.
I don't understand this conversation. To me it looks like everybody on Unfair difficulty plays with summons? Then how can we say that summons are weak?
I am not a summoning fan, just saying.