Well, here it is then.
- I can see there is character development to come, but still 2 very important companions (Val and Amiri) start as SJW archetypes. Even if they somehow mature (as I would put it) during the course of the game, it is clear that they will be remembered as the archetypes they represent. These are not interesting archetypes to me, and probably to a lot of other gamers who think like me (mild conservatives, let's say, who wouldn't even be considered conservatives 10 years ago).
- In games like this, it is always very important to get the tanking character right. All DAO players remember Alistair, all PoE players remember Eder. Valerie will also be remembered, but unfortunately she is not up to par. The concept behind her is very niche. And, to me, uninteresting. She is not the kind of woman I would hang out with. As a matter of fact, none of the female companions are the kind of women I would hang out with.
- I am more or less forced to use a party where the strong physical fighters are female (Val, Amiri, Jaethal), and the healers are male (Tristian, Harrim). It is not the kind of party I wanted to adventure with, I wanted it the other way around. Or, at least, mix it up some more. Also, at the beginning of the game I was forced to have an all female party (my character aside) with Val, Amiri and Linzi. Wth?!
- I am not saying that the game companions are attacking my sensibilities, because they are not. But that is a very low bar for this game, which we shouldn't even be considering.
- On the bright side, Jubilost is fun, done well, and probably the most memorable of the lot. The intelligent smartass archetype. I have not met Nok-Nok yet.
All in all, I find the companions disappointing. Even more so as compared to the general level of the writing (concepts included) in the game.