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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Hamster

Arcane
Patron
Joined
Oct 18, 2005
Messages
5,936
Location
Moscow
Codex 2012 Grab the Codex by the pussy Codex USB, 2014
https://steamcommunity.com/games/Pathfinder_Kingmaker/announcements/detail/1585756349582719253

Dear Pathfinders!

The recent anniversary of Pathfinder: Kingmaker made us think more about the future of Owlcat Games as well. Together with our parent company, we decided to change the format of cooperation with MY.GAMES and go for an independent studio. Both parties have agreed to this mutually beneficial step, which will allow continuing to explore new business opportunities while maintaining focus on core competencies. The parent company remains our strategic partner and investor. We want to thank our colleagues at MY.GAMES for all these years we have spent on the path together.

As a newly independent studio, we have already moved to the new headquarters, where we are actively making ourselves a new home right now. The move was not easy for us — we needed to carefully pack and transfer the countless boxes with small assets, shaman tambourines, all the dialogues, the bestiary and all the miniatures from the personal desks. Amiri's sword alone required an individual van!
But we made it! Here is a small photo report, so you can see the process with your own eyes.

6c13a05807e891bb262fe65d78406809bdd61edd.jpg


3a341ca2ac351bbbf484682ce0fed39d69d5b854.jpg
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,279
Location
Space Refrigerator
I'm very into cock and ball torture
https://steamcommunity.com/games/Pathfinder_Kingmaker/announcements/detail/1585756349582719253

Dear Pathfinders!

The recent anniversary of Pathfinder: Kingmaker made us think more about the future of Owlcat Games as well. Together with our parent company, we decided to change the format of cooperation with MY.GAMES and go for an independent studio. Both parties have agreed to this mutually beneficial step, which will allow continuing to explore new business opportunities while maintaining focus on core competencies. The parent company remains our strategic partner and investor. We want to thank our colleagues at MY.GAMES for all these years we have spent on the path together.

As a newly independent studio, we have already moved to the new headquarters, where we are actively making ourselves a new home right now. The move was not easy for us — we needed to carefully pack and transfer the countless boxes with small assets, shaman tambourines, all the dialogues, the bestiary and all the miniatures from the personal desks. Amiri's sword alone required an individual van!
But we made it! Here is a small photo report, so you can see the process with your own eyes.

6c13a05807e891bb262fe65d78406809bdd61edd.jpg


3a341ca2ac351bbbf484682ce0fed39d69d5b854.jpg
Fantastic. Never give in to filthy casuals.
 
Joined
May 31, 2018
Messages
2,921
Location
The Present
Found and fought a group of boggarts to the west at some riverside leisure area. Probably shouldn't have fought them, given that my party is an average level of 4 and they were all 7s. Everything was going pretty well, until there was this last berserker that wouldn't die. It then killed every single party member in one hit, including 3 consecutive natural 20 critical hits. Looked at the log. This fucker also has a strength modifier of +15, so 45 STR--if I am correct. Nice to know that random boggarts can be far stronger than an ancient gargantuan red dragon (STR 39). Not sure if it's more fucked up than Smolderburn casting Shield. Only slightly butt-hurt. Given that it wasn't the only one, I'm amazed I had survived the others.

They’re dumb as rocks. If you insist on attacking strengths, better be pretty damn good. Much easier to attack weaknesses.

+ 15 STR is 40. As a Barb he’s getting a boost from Rage and what not, just as you can do. Maybe Enlarged, etc by his casters.

Thanks coach. Next time I'll try and stab its Intelligence. I had already killed one, and 3 of the other smaller ones in the same battle. It only started hitting after the Glitterdust wore off and I was out of all other debuff spells. It was not enlarged, but enraged. Which is to say it had an innate strength of 36, which is pretty bullshit. The three consecutive natural 20 crits didn't help either. I'll need to make an offering to the RNG gods before my next session. The time limits have been fun, as they have compelled me to see how far I can stretch myself. These uber encounters they sprinkle throughout the areas are definitely a toll for completionists to pay. I've had to modify my strategy to where my paths have to be recursive.
  1. Explore an area.
  2. Clear >75%, identifying and leaving major encounters.
  3. Repeat until depleted.
  4. Return to Oleg's sell/rest.
  5. Chart a course which prioritizes a tough encounter that I tailor to, then return to step 1.
It's cool. Very different from the ordinary two step process of Seek & Destroy. I use consumables regularly and part as my strategy--something I haven't done (or needed to) since I was a preteen.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,917
Pathfinder: Wrath
It's pretty cool they are indie now. But I don't know what that means in practical terms. I suppose they are freer from "publisher interference", but I don't sense much of that in PF:K in the first place, soooo. Enlighten me.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
The only way to destroy your kingdom is messing up Bald Hilltop. Do you feel like you have a good handle on that?

I think so! I am keeping an eye on the timer in the Journal, and I expect that I may have to intervene 2-3 weeks before the timer goes off, as I had to do during the previous event there.

Well, what's so stressful about it?

Uknown uknowns, as said above. I have to prioritize within the ruling, I have to prioritize between ruling and adventuring, I have to prioritize (OK, mildly) within the adventuring, all the while I have the constant feeling that something I forgot about will go off and destroy everything. All this is happening while I am trying to learn the Pathfinder systems, which are new to me (ended up here from BG2 more or less).

But now I think I have a decent system for the ruling, and I am feeling better. (rank up at the beginning of the month while concurrently doing 2-week events/projects, then adventure for 2 weeks, and at the end of the month make sure no Problem that is close to deadline is left unattended.)
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,592
Found and fought a group of boggarts to the west at some riverside leisure area. Probably shouldn't have fought them, given that my party is an average level of 4 and they were all 7s. Everything was going pretty well, until there was this last berserker that wouldn't die. It then killed every single party member in one hit, including 3 consecutive natural 20 critical hits. Looked at the log. This fucker also has a strength modifier of +15, so 45 STR--if I am correct. Nice to know that random boggarts can be far stronger than an ancient gargantuan red dragon (STR 39). Not sure if it's more fucked up than Smolderburn casting Shield. Only slightly butt-hurt. Given that it wasn't the only one, I'm amazed I had survived the others.

They’re dumb as rocks. If you insist on attacking strengths, better be pretty damn good. Much easier to attack weaknesses.

+ 15 STR is 40. As a Barb he’s getting a boost from Rage and what not, just as you can do. Maybe Enlarged, etc by his casters.

Thanks coach. Next time I'll try and stab its Intelligence. I had already killed one, and 3 of the other smaller ones in the same battle. It only started hitting after the Glitterdust wore off and I was out of all other debuff spells. It was not enlarged, but enraged. Which is to say it had an innate strength of 36, which is pretty bullshit. The three consecutive natural 20 crits didn't help either. I'll need to make an offering to the RNG gods before my next session. The time limits have been fun, as they have compelled me to see how far I can stretch myself. These uber encounters they sprinkle throughout the areas are definitely a toll for completionists to pay. I've had to modify my strategy to where my paths have to be recursive.
  1. Explore an area.
  2. Clear >75%, identifying and leaving major encounters.
  3. Repeat until depleted.
  4. Return to Oleg's sell/rest.
  5. Chart a course which prioritizes a tough encounter that I tailor to, then return to step 1.
It's cool. Very different from the ordinary two step process of Seek & Destroy. I use consumables regularly and part as my strategy--something I haven't done (or needed to) since I was a preteen.
You don't need to clear everything now, it does not go anywhere and you can come back later at higher level and in next Act.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,592
It's pretty cool they are indie now. But I don't know what that means in practical terms. I suppose they are freer from "publisher interference", but I don't sense much of that in PF:K in the first place, soooo. Enlighten me.
It probably means they will have even less money this time around and will depend on KS even more. I expect their next game to be smaller than PKM.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,972
Insert Title Here Pathfinder: Wrath
Found and fought a group of boggarts to the west at some riverside leisure area. Probably shouldn't have fought them, given that my party is an average level of 4 and they were all 7s. Everything was going pretty well, until there was this last berserker that wouldn't die. It then killed every single party member in one hit, including 3 consecutive natural 20 critical hits. Looked at the log. This fucker also has a strength modifier of +15, so 45 STR--if I am correct. Nice to know that random boggarts can be far stronger than an ancient gargantuan red dragon (STR 39). Not sure if it's more fucked up than Smolderburn casting Shield. Only slightly butt-hurt. Given that it wasn't the only one, I'm amazed I had survived the others.

They’re dumb as rocks. If you insist on attacking strengths, better be pretty damn good. Much easier to attack weaknesses.

+ 15 STR is 40. As a Barb he’s getting a boost from Rage and what not, just as you can do. Maybe Enlarged, etc by his casters.

Thanks coach. Next time I'll try and stab its Intelligence. I had already killed one, and 3 of the other smaller ones in the same battle. It only started hitting after the Glitterdust wore off and I was out of all other debuff spells. It was not enlarged, but enraged. Which is to say it had an innate strength of 36, which is pretty bullshit. The three consecutive natural 20 crits didn't help either. I'll need to make an offering to the RNG gods before my next session. The time limits have been fun, as they have compelled me to see how far I can stretch myself. These uber encounters they sprinkle throughout the areas are definitely a toll for completionists to pay. I've had to modify my strategy to where my paths have to be recursive.
  1. Explore an area.
  2. Clear >75%, identifying and leaving major encounters.
  3. Repeat until depleted.
  4. Return to Oleg's sell/rest.
  5. Chart a course which prioritizes a tough encounter that I tailor to, then return to step 1.
It's cool. Very different from the ordinary two step process of Seek & Destroy. I use consumables regularly and part as my strategy--something I haven't done (or needed to) since I was a preteen.

There are spells, and even abilities, in the game other than Glitterdust, Porky.

If you think that’s a tough fight you’ve got a whole game yet to discover. Looks like you’ll enjoy it.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,972
Insert Title Here Pathfinder: Wrath
It's pretty cool they are indie now. But I don't know what that means in practical terms. I suppose they are freer from "publisher interference", but I don't sense much of that in PF:K in the first place, soooo. Enlighten me.
It probably means they will have even less money this time around and will depend on KS even more. I expect their next game to be smaller than PKM.

Yeah, last DLC showed all the signs of a severe reduction in funds. Looks like they’ve also bought into the hype about the game being too “hard,” Val too unpopular, whatever.

No, the only problem is that the devs don’t play their own damn game so they didn’t catch obvious problems for way too long and never did figure out that the experience sharing setting was hosing everyone’s first experience with the game.

The double counting in the difficulty sliders were a huge flashing sign saying that the people in charge of updating the game didn’t have the first clue about how it actually worked.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,917
Pathfinder: Wrath
Didn't the last DLC turn out the way it did because most of the time was spent figuring out how to do procedural generation with the engine/assets/whatever?
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,279
Location
Space Refrigerator
I'm very into cock and ball torture
It's pretty cool they are indie now. But I don't know what that means in practical terms. I suppose they are freer from "publisher interference", but I don't sense much of that in PF:K in the first place, soooo. Enlighten me.
It probably means they will have even less money this time around and will depend on KS even more. I expect their next game to be smaller than PKM.
We'll see. When will companies ever learn NOT to given in to filthy casuals.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,592
It's pretty cool they are indie now. But I don't know what that means in practical terms. I suppose they are freer from "publisher interference", but I don't sense much of that in PF:K in the first place, soooo. Enlighten me.
It probably means they will have even less money this time around and will depend on KS even more. I expect their next game to be smaller than PKM.

Yeah, last DLC showed all the signs of a severe reduction in funds. Looks like they’ve also bought into the hype about the game being too “hard,” Val too unpopular, whatever.

No, the only problem is that the devs don’t play their own damn game so they didn’t catch obvious problems for way too long and never did figure out that the experience sharing setting was hosing everyone’s first experience with the game.

The double counting in the difficulty sliders were a huge flashing sign saying that the people in charge of updating the game didn’t have the first clue about the mechanics of the game.
?? There was no problem with XP sharing. Only problem is that end game quests and enemies gave too little XP and you were underleveled for House.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,972
Insert Title Here Pathfinder: Wrath
It's pretty cool they are indie now. But I don't know what that means in practical terms. I suppose they are freer from "publisher interference", but I don't sense much of that in PF:K in the first place, soooo. Enlighten me.
It probably means they will have even less money this time around and will depend on KS even more. I expect their next game to be smaller than PKM.

Yeah, last DLC showed all the signs of a severe reduction in funds. Looks like they’ve also bought into the hype about the game being too “hard,” Val too unpopular, whatever.

No, the only problem is that the devs don’t play their own damn game so they didn’t catch obvious problems for way too long and never did figure out that the experience sharing setting was hosing everyone’s first experience with the game.

The double counting in the difficulty sliders were a huge flashing sign saying that the people in charge of updating the game didn’t have the first clue about the mechanics of the game.
?? There was no problem with XP sharing. Only problem is that end game quests and enemies gave too little XP and you were underleveled for House.

See:

https://steamcommunity.com/app/640820/discussions/7/1630790506920383184/

Experience should not be divided six ways before you have any companions at all.

New players are STILL trying to do 3rd Level content with 2nd lvl toons to this day while they fart around with moving swarms and nerfing blind.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,917
Pathfinder: Wrath
Yes. They had blog posts about that. I can't believe they spent resources working on that crappy DLC....

A DLC probably nobody wanted. Would've been better if they either expanded Varnhold's Lot or added another unrelated adventure. Or another big dungeon to the base game of course.
 

purpleblob

Augur
Joined
May 16, 2014
Messages
576
Location
Sydney
Didn't the last DLC turn out the way it did because most of the time was spent figuring out how to do procedural generation with the engine/assets/whatever?
Yes. They had blog posts about that. I can't believe they spent resources working on that crappy DLC....

What's wrong with the third DLC? I enjoyed that a lot too. In fact, I liked all three...
 

Dodo1610

Arcane
Joined
May 3, 2018
Messages
2,172
Location
Germany
Difference between Obsidian and Owlcat games:

Owlcat games got a bigger headquarters after their release
Obsidian had to be saved from uncle Microsoft to continue making games

And people still argue which game was more successful...
 
Last edited:

Thonius

Arcane
Joined
Sep 18, 2014
Messages
6,495
Location
Pro-Tip Corporation.
It's pretty cool they are indie now. But I don't know what that means in practical terms. I suppose they are freer from "publisher interference", but I don't sense much of that in PF:K in the first place, soooo. Enlighten me.
They are "independent" now because mail.ru got shitty street cred.
It probably means they will have even less money this time around and will depend on KS even more. I expect their next game to be smaller than PKM.
They literally say that spice will continue to flow. Maybe it's related to the Paizo involvement too. We don't know entire nature of their backstage dealings.
As for the scale? Good, cut the chaff keep the seed. My first kinda 90% complete play-trough took 140~160 hours plus multiple restarts to test shit. Too much!
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,972
Insert Title Here Pathfinder: Wrath
Didn't the last DLC turn out the way it did because most of the time was spent figuring out how to do procedural generation with the engine/assets/whatever?
Yes. They had blog posts about that. I can't believe they spent resources working on that crappy DLC....

What's wrong with the third DLC? I enjoyed that a lot too. In fact, I liked all three...

Playing Depths in the main game is like watching someone slowly starve to death. Wild Hunt near the bottom drop Longbows, not even Masterwork. Xelliren tells you specifically that he’s updated his inventory, then you go to trade and he hasn’t. No Perception checks other than the obligatory one trap and one secret door per level. The big item on level XV? +5 Club.

It’s like a sick joke or it was designed by some dev’s kid. Compare the Boggart Cave itemization/Perception payoffs to Old Sycamore or Lake Silverstep Village. Two different games.
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,279
Location
Space Refrigerator
I'm very into cock and ball torture
Dwarner is probably referring to the level 3
Didn't the last DLC turn out the way it did because most of the time was spent figuring out how to do procedural generation with the engine/assets/whatever?
Yes. They had blog posts about that. I can't believe they spent resources working on that crappy DLC....

What's wrong with the third DLC? I enjoyed that a lot too. In fact, I liked all three...
Playing Depths in the main game was a slog.. A real slog to get through. The stand alone DLC was really really boring... I don't want roguelike in my freaking CRPGs.
I wish we had more DLC like Varnholds. Or more companion/classes DLC like Wildcards.
 

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