Doktor Best
Arcane
- Joined
- Feb 2, 2015
- Messages
- 2,877
Pathfinder Kingmaker Enhanced is in the current Humble Monthly if someone here still doesnt own it.
If you think EA's implementation of CB is broken, then AT is just as broken.
Sorry, but praising the modded class as top perfomer for adding, with bugged trait, +4 damage on every dice (mostly 1d4/1d6, so yeah +4 on 3.5 avg, more than x2 total) is much closer to bona fide cheating than any faulty implementation that makes it easier for AT to flank.
Pathfinder Kingmaker Enhanced is in the current Humble Monthly if someone here still doesnt own it.
So I finished this game
Solid 8/10, overambitious but very fun, plenty of jank and other flaws but gets the core gameplay right
The plot/writing has some nice cool moments, though overall it falls into the old trap of "Oh in the end none of the politics or anything matters it's all just ancient curse thing you have to fix in an ancient dungeon fighting an ancient being". Trashos seems to be super impressed, and I can see how it's really clever how all the different strands of the story come together - companion stories, the ancient backdrop, the gameplay consequences, etc. There is something very satisfying about how everything you experience throughout this superlong game fits together nicely around the Apology. At the same time, I don't think the game has any interesting thematic core. It's not a story about kingdoms and politics and human endeavour, it's not a story about repentance and regret, whatever. It's just a macguffin story with a generic boring villain (nymph) and behind her an even more generic boring villain (fireball god boy). I almost wish Nok nok and Linzi were the protagonists.
I don't think I'll ever bother replaying it twice, primarily because once you get your builds setup by level ~12 there's nothing new gameplay wise and you're just wading through huge amounts of plot/kingdom padding. But I do feel like playing the early game again on Hard. What are some interesting/different builds to try? I felt like all my characters were ending up physical damage bombers, where the modus operandi is buffed physical dudes with sneak attack smashing people for hundreds of damage per turn (or bombs). Are druids fun? Dragon disciples?
Here is my take on the main themes. The two major ones are:
1) What it takes to be a king/ruler ("Kingmaker" etc-etc)
2) Atonement (several characters within the games are seeking forgiveness/atonement, Nyrissa, Ivar, Tristian etc-etc)
The 2 main themes can be combined graciously, since a good ruler needs to know when to show mercy. Also note that Nyrissa's story is basically her having to earn the Lantern King's forgiveness for the hubris of wanting a kingdom of her own.
The main device is the similarities/contrast between Nyrissa's and MC's stories. Similarities/contrast (what Kundera would call "ironic relationships between different story elements", but I am translating this from Greek), as a device, is used throughout the game. For example, Lacrymas first pointed out to me the contrast between Valerie and Oleg's wife. Which is what initially got me to suspect that there is serious work going on here.
Another device is the Lantern King himself. He is basically the school for wannabe kings, and he who brings most of everything together in the game, kinda like the bass in a rock song. "Educating" Kings is not his motivation, but still it is his role.
So while I believe that Nyrissa's part could have been done better, I find that her story is very relevant to everything. She failed to be a "King". You have to be a King. What did you learn from her story?
(There are also minor themes that are given different takes. What does one story matter (Linzi, Lantern King, the artisan Shaynih'a), bullying (Nok-Nok, Linzi), hybris (Nyrissa, Vordakai) etc.)
In conclusion, I do not agree with your comment on the mcguffins. And now that you have the overview of my take, maybe you can see why I am impressed with the themes in this game. Like, what other game has ever done something like this?
I am kinda grew tired of this discussion already, but even mod author (https://www.nexusmods.com/pathfinderkingmaker/mods/129) does not agree about "legal":+4 can be legal depending on how you interpret the rules. Blood Havoc is not explicitly restricted to be taken once only. It replaces a level 1 bloodline power but you can chose a lower level bloodline power instead of a current level one as a crossblooded sorcerer.
I am kinda grew tired of this discussion already, but even mod author (https://www.nexusmods.com/pathfinderkingmaker/mods/129) does not agree about "legal":+4 can be legal depending on how you interpret the rules. Blood Havoc is not explicitly restricted to be taken once only. It replaces a level 1 bloodline power but you can chose a lower level bloodline power instead of a current level one as a crossblooded sorcerer.
Yeah, you're probably right, but gosh darn it it's great to see the game try. I don't know. I appreciated the honest, whole hearted attempt.All of that is fine. I don't need the game to make me feel like a king. I don't play RPGs for dumb 'ego boosts', I'm fine with being a murderhobo.
My point is that unlike what Trashos experienced, I didn't think the game was a tour de force of storytelling around the theme of rulership and its dilemmas. Kingship is mostly irrelevant, in my view, to the story & what you actually get up to in the game.
I could easily agree that I indeed mixed Arcana and bloodline traits in hurry. My mistake.It doesn't fucking matter what he considers. I have proven it beyond a shadow of doubt that +3 damage per die is legal in P&P and +4 can be ruled legal depending on whether you consider it legal that Blood Havoc can be chosen more than once. The description does not make that clear. Nice how instead of acknowledging that you were talking out of your arse with half baked research, mistaking Bloodline Power for Bloodline Arcana, you continue to double down with meaningless BS.
Close? Damage oriented crossblooded sorcerer with orc and dragon bloodline gets +4 damage per die to his chosen element,+3 to the others. For relevant spells that is anywhere between 40-100 extra damage for high level spells. Disintegrate even 3*40=120 for all types.
AT basically sits at 12d6 with Sense Vitals which means on average he/she adds 3.5*12=42 damage which is conditional and not always available especially early.
I could easily agree that I indeed mixed Arcana and bloodline traits in hurry. My mistake.It doesn't fucking matter what he considers. I have proven it beyond a shadow of doubt that +3 damage per die is legal in P&P and +4 can be ruled legal depending on whether you consider it legal that Blood Havoc can be chosen more than once. The description does not make that clear. Nice how instead of acknowledging that you were talking out of your arse with half baked research, mistaking Bloodline Power for Bloodline Arcana, you continue to double down with meaningless BS.
But comparing vanilla AT to:
1) Archetype that is not in game
2) With Bloodline Mutation (not in game)
3) Taken twice
4) That you need to switch on Custom Bullshit/Cheats option for in mod menu
5) That does twice more damage by your own(!) math comparing to what often seen as most broken caster in game (AT):
Close? Damage oriented crossblooded sorcerer with orc and dragon bloodline gets +4 damage per die to his chosen element,+3 to the others. For relevant spells that is anywhere between 40-100 extra damage for high level spells. Disintegrate even 3*40=120 for all types.
AT basically sits at 12d6 with Sense Vitals which means on average he/she adds 3.5*12=42 damage which is conditional and not always available especially early.
Is somehow "legal" and not "cheating"?
I think this is where my English suffers critical failure.
OK, Wizard > AT lvl 10
casts Fireball
10d6 - ~35 avg damage
Crossblooded sorcerer lvl 10 with x2 Blood Havoc casts Fireball:
10d6 + 40 ~ 75 avg damage
Everything is fair! Sublime character building, AT sucks!
PS And I checked it in the morning, Blood Havoc is not even in the list until you set
But it is my ego that stops me from admitting that I enjoy playing somehow overpowered, due to mods, characters and compels me to argue that it is legal in PnP, if you stretch rules wide enough!
I'm lost here, why is it bad to replace something like Touch of Rage for example with Blood Havoc? And how are you taking it twice?Yes, main point of Blood Havok is to give an option for other Bloodlines not to suck as much in comparison next to damage-oriented Dragon/Orc sorcs. Not to make outliners twice more broken.Also blood havoc replacing level 1 power makes no sense. It is then completely and utterly useless for draconic and orc bloodlines and the other two blood mutations are not available at level one. So in my book, more of a fix. Considering that you give up a lot for that extra blood line a fair trade off. Much narrower focus compared to regular sorcerer and -2 will is not a great but still noticable drawback.
And original author of Eldritch Arcana even explained, that Crossblooded Sorc is kinda broken in the mod because main penalty - they get new spell levels at one character level later than normal sorc, turned out to be impossible to implement with the mod. So "Use at your own discretion" case.
It not like I judge you - I "homebrewed" way too many full bab bards and Kensai/Mage/Thiefs for this myself in NWN and BG.
Sorry but unless the level 1 bloodline power sucks really bad there is no reason to ever chose this. +1 to damage per die is meaningless early on and only somewhat noticeable later. Hell thinking about it, the implementation by paizo is really retarded because it makes arcane bloodline even better to be combined with orc bloodline. The level 1 bloodline power of arcane is not very strong and highly situational but another +2 DC on top of a lot of bonus spells negating your biggest weakness means that arcane bloodline wins out again as it does so often.
I could not care less whether you "judge me". I do care that you continue to ignore that AT is just as faultily implemented and is probably the biggest beneficiary of the laughable flanking implementation. If you think EA's implementation of CB is broken, then AT is just as broken. Yet just because it is Owlcat doing the implementation it somehow is "not cheating". Good joke.
I'm lost here, why is it bad to replace something like Touch of Rage for example with Blood Havoc? And how are you taking it twice?Yes, main point of Blood Havok is to give an option for other Bloodlines not to suck as much in comparison next to damage-oriented Dragon/Orc sorcs. Not to make outliners twice more broken.Also blood havoc replacing level 1 power makes no sense. It is then completely and utterly useless for draconic and orc bloodlines and the other two blood mutations are not available at level one. So in my book, more of a fix. Considering that you give up a lot for that extra blood line a fair trade off. Much narrower focus compared to regular sorcerer and -2 will is not a great but still noticable drawback.
And original author of Eldritch Arcana even explained, that Crossblooded Sorc is kinda broken in the mod because main penalty - they get new spell levels at one character level later than normal sorc, turned out to be impossible to implement with the mod. So "Use at your own discretion" case.
It not like I judge you - I "homebrewed" way too many full bab bards and Kensai/Mage/Thiefs for this myself in NWN and BG.
Sorry but unless the level 1 bloodline power sucks really bad there is no reason to ever chose this. +1 to damage per die is meaningless early on and only somewhat noticeable later. Hell thinking about it, the implementation by paizo is really retarded because it makes arcane bloodline even better to be combined with orc bloodline. The level 1 bloodline power of arcane is not very strong and highly situational but another +2 DC on top of a lot of bonus spells negating your biggest weakness means that arcane bloodline wins out again as it does so often.
I could not care less whether you "judge me". I do care that you continue to ignore that AT is just as faultily implemented and is probably the biggest beneficiary of the laughable flanking implementation. If you think EA's implementation of CB is broken, then AT is just as broken. Yet just because it is Owlcat doing the implementation it somehow is "not cheating". Good joke.
Weeeell I don't know about that, feats for example you can only take twice when the feat's text specifically states that it is possible. For example Weapon Focus states "Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon."+4 can be legal depending on how you interpret the rules. Blood Havoc is not explicitly restricted to be taken once only. It replaces a level 1 bloodline power but you can chose a lower level bloodline power instead of a current level one as a crossblooded sorcerer. So one can make the argument that a crossblooded can swap his first level 1 bloodline power to Blood Havoc at level 1 and then again replaces his second level 1 bloodline power with Blood Havoc a second time at level 3 when he chooses the second level 1 power instead of one of the two available level 3 ones.
While this is a stretch unless a paizo developer specifically stated somewhere that the intent was solely to be able to pick Blood Havoc once it is not strictly forbidden or illegal and should depend on DM and his groups discretion. Since this is a cRPG with loads of broken shit already in it I see no reason why it should be illegal.
https://www.d20pfsrd.com/classes/co...types/paizo-sorcerer-archetypes/crossblooded/
"At 1st, 3rd, 9th, 15th, and 20th levels, a crossblooded sorcerer gains one of the two new bloodline powers available to her at that level. She may instead select a lower-level bloodline power she did not choose in place of one of these higher-level powers."
Hmm. Well I'm not convinced but yeah, you might be right about it not being too OP.A crossblooded can take it twice because the archetype is allowed to chose a lower level bloodline power instead of a current level one.
https://www.d20pfsrd.com/classes/co...types/paizo-sorcerer-archetypes/crossblooded/
"At 1st, 3rd, 9th, 15th, and 20th levels, a crossblooded sorcerer gains one of the two new bloodline powers available to her at that level. She may instead select a lower-level bloodline power she did not choose in place of one of these higher-level powers."
So at level 3 you could pick your second level 1 power and swap it again for Blood Havoc. Whether that should be allowed or not is up to your discretion. Considering the insane shit that is allowed already I see no problem allowing it nor do I see a problem in balance. Fun fact Orc/Draconic is hardly ever played in P&P. You know what it is used for mostly according to many on the paizo forums? 1 level dip for Evocation specialist sorcerer. And here we have some morons crying about playing full fledged crossblooded sorcerer and yelling "cheating" when they have not the foggiest what they are talking about.
Hmm. Well I'm not convinced but yeah, you might be right about it not being too OP.A crossblooded can take it twice because the archetype is allowed to chose a lower level bloodline power instead of a current level one.
https://www.d20pfsrd.com/classes/co...types/paizo-sorcerer-archetypes/crossblooded/
"At 1st, 3rd, 9th, 15th, and 20th levels, a crossblooded sorcerer gains one of the two new bloodline powers available to her at that level. She may instead select a lower-level bloodline power she did not choose in place of one of these higher-level powers."
So at level 3 you could pick your second level 1 power and swap it again for Blood Havoc. Whether that should be allowed or not is up to your discretion. Considering the insane shit that is allowed already I see no problem allowing it nor do I see a problem in balance. Fun fact Orc/Draconic is hardly ever played in P&P. You know what it is used for mostly according to many on the paizo forums? 1 level dip for Evocation specialist sorcerer. And here we have some morons crying about playing full fledged crossblooded sorcerer and yelling "cheating" when they have not the foggiest what they are talking about.
I mean Crossblooded by itself is insanely cheesy anyway so it's fine I guess.
Weeeell I don't know about that, feats for example you can only take twice when the feat's text specifically states that it is possible. For example Weapon Focus states "Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon."+4 can be legal depending on how you interpret the rules. Blood Havoc is not explicitly restricted to be taken once only. It replaces a level 1 bloodline power but you can chose a lower level bloodline power instead of a current level one as a crossblooded sorcerer. So one can make the argument that a crossblooded can swap his first level 1 bloodline power to Blood Havoc at level 1 and then again replaces his second level 1 bloodline power with Blood Havoc a second time at level 3 when he chooses the second level 1 power instead of one of the two available level 3 ones.
While this is a stretch unless a paizo developer specifically stated somewhere that the intent was solely to be able to pick Blood Havoc once it is not strictly forbidden or illegal and should depend on DM and his groups discretion. Since this is a cRPG with loads of broken shit already in it I see no reason why it should be illegal.
https://www.d20pfsrd.com/classes/co...types/paizo-sorcerer-archetypes/crossblooded/
"At 1st, 3rd, 9th, 15th, and 20th levels, a crossblooded sorcerer gains one of the two new bloodline powers available to her at that level. She may instead select a lower-level bloodline power she did not choose in place of one of these higher-level powers."
So I don't think it's correct to assume you can take a power like Blood Havoc twice just because the devs haven't explicitly stated it isn't allowed.
That said if your DM allows it, why not. I wouldn't allow it in my games though.
Modder who made Eldritch Arcana implemented it this way - every bloodline has it's own version of Blood Havoc, so Crossblooded Sorc gets two of them on the list, when you switch on "Homebrew" option in the mod menu.I'm lost here, why is it bad to replace something like Touch of Rage for example with Blood Havoc? And how are you taking it twice?
*sigh*, second round:
Wizard >Rogue > AT, character level 20 casts Stormbolts
20d8 + 12d6 sneak ~ 132 avg, enemy flunked and wizard buffed by Sense Vitals
Crossblooded sorcerer lvl 20 with x2 Blood Havoc casts Stormbolts:
20d8 + 80 ~ 170 avg, no requirements
+30% more damage per cast, but its completely fair since Sorc has less skillpoints and sacrificed Claws, Touch of Rage and precious -2 Will for this...
Modder who made Eldritch Arcana implemented it this way - every bloodline has it's own version of Blood Havoc, so Crossblooded Sorc gets two of them on the list, when you switch on "Homebrew" option in the mod menu.I'm lost here, why is it bad to replace something like Touch of Rage for example with Blood Havoc? And how are you taking it twice?