Grampy_Bone
Arcane
I don't think Quicken ever becomes "free". Empower, sure.
Well they don't have to buy it and can use it as much as a rod.
I don't think Quicken ever becomes "free". Empower, sure.
Yes but it is not really free, it costs burn. And base damage of blast is weaker than spells and these help keep up. Casters can still go nova better in boss fights.Only for trash fights. When it matters your wizard/sorcerer can fire two spells per turn and one of them will be empower and maximized. This is due to having lots of metamagic rods available for wizards/sorcerers.Kineticist is probably one of the more broken class in PfK. Even when not using Deadly earth, a pure element blast can do 80 damage when your mage spells probably only do 40 or 50 at most. And you can use blasts willy nilly because it doesnt consumer resources
Kineticist gets free empower/maximize/quickened blasts as a class feature.
What level were you when you fought the boggards?Some fights in the first chapter just aren't happening. The Boggards just charge 1 shot Val and then clean up the rest of my party even with all the buffs.
I'm feeling like I might have to cheat a bit on this difficulty and roll some mercenary henchmen just to close out this chapter.
Even with max dex, ensmallen humanoid, cats grease and a dex belt I am still missing many shots with my Kineticist.
Yeah, there are lots of fights in the game that are extremely difficult, if not outright impossible. when you first encounter them. None of them are mandatory though. You shouldn't be ashamed to avoid them and try again after you've gotten a couple more levels under your belt.Some fights in the first chapter just aren't happening. The Boggards just charge 1 shot Val and then clean up the rest of my party even with all the buffs.
I'm feeling like I might have to cheat a bit on this difficulty and roll some mercenary henchmen just to close out this chapter.
Even with max dex, ensmallen humanoid, cats grease and a dex belt I am still missing many shots with my Kineticist.
Some fights in the first chapter just aren't happening. The Boggards just charge 1 shot Val and then clean up the rest of my party even with all the buffs.
I'm feeling like I might have to cheat a bit on this difficulty and roll some mercenary henchmen just to close out this chapter.
Even with max dex, ensmallen humanoid, cats grease and a dex belt I am still missing many shots with my Kineticist.
Should have started with a ranged touch attack element on your Kineticist - probably fire. Those like almost never miss.
You may try this https://www.nexusmods.com/pathfinderkingmaker/mods/119 , but you will have to figure out how to set it up.The buffing routine is becoming unbearable.
Thank you, I don't think I would have been able to keep playing without this, it's such a time saver.You may try this https://www.nexusmods.com/pathfinderkingmaker/mods/119 , but you will have to figure out how to set it up.The buffing routine is becoming unbearable.
While I do understand the advantages of this mod, I am not sure that: a) I want to give it the control over my spells; b) it is that much faster than using spell hotkeys and clicking on portraits.Thank you, I don't think I would have been able to keep playing without this, it's such a time saver.
Right now my buffing routine consists of: 5x Mage Armor, 5x Shield, 5x Shield of Faith, 1x Bless, 5x Barkskin, 5x Cat's Grace, 5x Bull's Strength, 3x Blur, 1x Bestow Grace, 1x Blessing of Courage and Life, 3x Greater Magic Fang, 5x Heroism, 1x Enlarge Person, 1x Reduce Person, 1x Mirror Image. And it's only going to get worse. To execute it, I need at least 44 mouse clicks and 47 spell hotkeys "clicks", without counting character selection hotkeys "clicks" (between 30 and 40). To all of this, you need to add the time to move the mouse around, the time to not mess everything up (when you are casting 50 spells, it's easy to forget which spell you have already cast on which character) and the casting animations time.While I do understand the advantages of this mod, I am not sure that: a) I want to give it the control over my spells; b) it is that much faster than using spell hotkeys and clicking on portraits.Thank you, I don't think I would have been able to keep playing without this, it's such a time saver.
I am glad that you found it helping, for sure.
Bless is not useless, because I have only 5 Heroism for 6 characters and 3 animal companions. Of course Mage Armor goes on unarmored targets (a monk, a vivisectionist and 3 animal companions). Shield of Faith gives a deflection bonus, while Shield gives a shield bonus, they stack. Next time I am gonna record how much time I spend on buffing without mod.It's up to you, but some of your buffs override each other. Like, bless is completely useless with heroism, and mage armor makes sense only on characters without any armor. Probably even without braces of armor. Not sure about stacking of Shield and Shield of Faith, either.
Well you brought this on yourself by making this combination of characters. Get different party members and you will need to buff less. Like get one Bard and get Good Hope, that one replaces all the Heroisms. Just cast it while having Extend Rod active. You don't need half these buffs. No need for blurs, reduce or enlarge person, shield of faith does not stack with deflection rings, barkskin does not stack with natural armor amulets, cat's and bull's don't stack with items that give those stats. Bestow Grace is I think bugged and does not work at all.Right now my buffing routine consists of: 5x Mage Armor, 5x Shield, 5x Shield of Faith, 1x Bless, 5x Barkskin, 5x Cat's Grace, 5x Bull's Strength, 3x Blur, 1x Bestow Grace, 1x Blessing of Courage and Life, 3x Greater Magic Fang, 5x Heroism, 1x Enlarge Person, 1x Reduce Person, 1x Mirror Image. And it's only going to get worse. To execute it, I need at least 44 mouse clicks and 47 spell hotkeys "clicks", without counting character selection hotkeys "clicks" (between 30 and 40). To all of this, you need to add the time to move the mouse around, the time to not mess everything up (when you are casting 50 spells, it's easy to forget which spell you have already cast on which character) and the casting animations time.While I do understand the advantages of this mod, I am not sure that: a) I want to give it the control over my spells; b) it is that much faster than using spell hotkeys and clicking on portraits.Thank you, I don't think I would have been able to keep playing without this, it's such a time saver.
I am glad that you found it helping, for sure.
With this mod, I just need to ctrl+f10 and then click "execute". It doesn't handle class abilities like the alchemist mutagen, but I can suffer a couple clicks more.
What do you mean with "give it control over my spells"? You can perfectly specify what to cast on whom.
Buffs existed in Bg1 and Bg2 and I used them all lot. Actually in many situations I spent more time buffing in BG2 than I do in PKM as in PKM you got such a loot overload they replace many buffs.Been playing this after all this time, and here's a couple of comments. I'm going to, first, say something ridiculous : I feel like the old AD&D system was more adequate for IE style gaming (note, I never played Icewind Dale 2 that much). The system was overall pretty simple, it wasn't encumbered with the permanent consideration for character optimization - something that I never got into since the days of 3rd edition DnD, I have to say. I guess this is really personal, and might be the nostalgia speaking - it's been ages I played the old IE games. But, apart from the simplicity of it, paradoxically you also had a more robust magic system, the thing that everyone praises from BG2 - it seems as if the resource system of the ulterior versions of DnD never were properly figured out, and Pathfinder inherited this. The idea behind it all, behind namely the feat system, was to make martial type classes more varied and "interesting" ; I suppose this worked, but it made magic in general much less consequential, and thus you have a situation where you don't really have access to exceptional resources. Of course magic can still be engagement-winning, but it's not so much decisive, it seems. But anyway, the new systems, to me, seem bogged down in some auxiliary nonsense, like the buffing system which is quite annoying - it symbolises what the new resource system is about, i.e. giving yourself some qualitative increments. This should really not exist anymore - "buffs" should be, at best, passive abilities, or really intensive powers that are used circumstantially and not mandatorily.
I tried using it, my paladin gave it to my high charisma bard and bard got no bonus to saves.Bestow grace works. It has an effect though I am not sure it applies the correct bonus (you still get something).
I tried using it, my paladin gave it to my high charisma bard and bard got no bonus to saves.Bestow grace works. It has an effect though I am not sure it applies the correct bonus (you still get something).