>Okay I found a good build.
For all that is holy, do not use that build. I already have a thread dedicated to the discussion of monks, and unarmed builds, here:
Basic Monk guide:
https://rpgcodex.net/forums/index.p...ide-for-monk-so-i-give-guide-for-monk.131604/
Sword Saint unarmed build:
https://rpgcodex.net/forums/index.p...so-i-give-guide-for-monk.131604/#post-6506010
Scaled Fist monk guide:
https://rpgcodex.net/forums/index.p...ive-guide-for-monk.131604/page-2#post-6533260
I am currently doing some testing for unfair monk builds, but that's taking a while, so no promises on that.
>Oh shit I forgot I need a kingdom management guide.
There is a guide on this subforum that is dedicated to just that. Here(It's incomplete though):
https://rpgcodex.net/forums/index.php?threads/index-to-pink-eyes-big-bag-of-tricks.131283/
>Is Vivi bad or something?
Yes, it is bad. You're essentially trading class progression and BAB progression for sneak attack die that does chip damage. If you dumped INT, then you're further gimping yourself. The entire point of the dip is for the mutagen. The mutagen gives a bonus named alchemical, which can stack with other stat bonuses. However, you need to ask if it is worth sacrificing class progression for a minor buff that only lasts 10 mins. 4 vivi dip on the other hands is a different story. 4 levels is far more significant than a 1 level dip.
>I really wanna get those achievements for beating the game on the hard difficulty.
The main thing to take away is this. You have to eliminate RNG out of the equation. You want the game to fight on your terms. I can go more into that, if you want. But the main gist is to squeeze as many bonuses as you can. Always force encounters to play out in favorable terrain. Avoid getting surrounded. Always inflict one of the many conditions found
here. Always try to force choke points in order to abuse the flanking bonuses. Take team work feats, they're the easiest and cheapest ways to stack bonuses, the most important are: Outflank and seize the moment.