Back to regularly scheduled programming:
Look what just showed up (before Goblin Fort):
Looks like Amiri isn't going best available after all. Lvl 11 coming up for Exotic Proficiency. Or maybe Jaethot off the bench for the first time?
Played this game way too many times and first time I've seen this:
There are ten times more random encounters in CH 2 and 3 than in the whole rest of the game.
So this is weird:
That random 42 damage is the Alchemical Weapon damage from the Critical Hit below it. And it does multiply. If you have enough flasks you're getting an extra attack a turn that picks up all added damage from Bard Songs and the like which then gets multiplied on crits.
This is why Boneshatter (lvl 5 Cleric Spell, Necromancy school) is such a good spell. Exhausted (-6 DEX/STR) on failed save, Fatigue on made:
Smilodon tanking with help from Slow from Linzi. Hmm, looking like Flytrap is immune to the Staggered part.
Val's been tanking with Image and just spamming Frigid Touch (no save, longer duration on crit) to stagger everyone. Linzi lands an Overwhelming Grief - prevents attacks and softens mobs up to be finished off quickly.
Note to Harrim: Bring anti-Reflex spells to VTomb. And your high saves.
Sound Burst great way to interrupt Fae casters. Got two at once here. Bought the time needed to charge over and take them out:
For some reason those Tricksters were on the Acid Splash plan instead of their normal Confusion. Must have been hanging with Octavia.
And last but not least Nok-nok still kocking heads. Hard. More artisanal goodness (Troublemaker dagger).