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Fucking spot checkCouple more (and Reg's Cloak):
Where can you find Tormentor?
Jabberwock behind secret door on Captive level. I missed it first time.
Fucking spot checkCouple more (and Reg's Cloak):
Where can you find Tormentor?
Does anyone know where you get the Apex Predator helmet?
Swordlord wrap-up:
Picture a Sword Coast Stratagems style mod with the following:
Swordlord wrap-up:
Picture a Sword Coast Stratagems style mod with the following:
(1) (Few) Remaining bugs fixed
(2) Every location fleshed out like Old Sycamore, Swamp Witch, or Silvermere Village, could even cut down on some locations since there are so many empty ones
(3) Each chapter with as many random encounters as Ch 2 and 3
(4) Every mob with a Morale, Competence, or Insight buff via spell/song/aura, every fight a mini-boss with two, area boss with all three
That mod would be doable with any impact on the surrounding game positive. You need the extra experience to get to twenty, and the extra items you get would be balanced out by the greater challenge of pre-buffs.
In light of that mod you'd have one of the greatest games ever, with Swordlord the strongest class as it should be lore-wise.
Swordlord in the base game to follow.
Swordlord wrap-up:
Picture a Sword Coast Stratagems style mod with the following:
Those are all well and good. Pre-buffs would definitely make a use for dispels and make dispel sneak attacks a very good investment. Even on a slayer archer or something to do first round to sneak shoot the bow at a mage to remove buffs. I don't recalling having to breach or dispel anything even once on PF:K.
There needs to be some threat for super tanks. If you have displacement,60+ AC, mirror image death ward and mindblank. What can they do? Even if the AI does something like trying to run past your tank and hit your back line like they did in Pitax Palace it'll just make you keep them even further back.
Fully agree about the need for more condensed locations. Looking at a typical BG2 map there is loads to do and many quests all around. also the loot was much more memorable.
So, I cleared the dwarven/troll-kobold ruins, and I only have the Hargulka combat left. I must say Ekundayo (or "Edmundo" like we call him at home after my wife jumbled his name) is my favorite NPC at the moment. I found the stupidly powerful longbow for him and he is instagibbing trolls left and right now. He is lvl 7, including one level in Sacred Huntsmaster.
That's one of the basic things you learn about 3.x after a while: healing during combat is usually a waste of time and resources. Action economy is one of the most important aspects of the game and usually actions during combat are too valuable to be wasted healing, with the exception of high level spells such as Heal and Mass Heal. Another important detail is the fact that, until you get Heal, healing spells and abilities can't keep up with damage numbers: monsters' damage increases faster than spells' healing capabilities.So, I cleared the dwarven/troll-kobold ruins, and I only have the Hargulka combat left. I must say Ekundayo (or "Edmundo" like we call him at home after my wife jumbled his name) is my favorite NPC at the moment. I found the stupidly powerful longbow for him and he is instagibbing trolls left and right now. He is lvl 7, including one level in Sacred Huntsmaster.
He's why I ditched Linzi. He's just too good at taking out distant targets fast (i.e. mages), without being anywhere near the fray himself. Didn't want to lose Octavia either, so Linzi had to go. Harrim can buff a decent amount, and being DPS focused really seems fine with this game. Someone told me a while back it's not a healing focused game and they were right. Just go rip and tear through everything quickly and then group heal afterward to avoid resting if necessary.
At least, that's my 50 hours of "challenging" take.
That's one of the basic things you learn about 3.x after a while: healing during combat is usually a waste of time and resources. Action economy is one of the most important aspects of the game and usually actions during combat are too valuable to be wasted healing, with the exception of high level spells such as Heal and Mass Heal. Another important detail is the fact that, until you get Heal, healing spells and abilities can't keep up with damage numbers: monsters' damage increases faster than spells' healing capabilities.
Yeah, Breath of Life can be useful because it circumvents one major flaw of healing spells: you character's fighting capabilities (his damage output and his offensive spells and abilities) are the same when he is at full hp and when he is at 1 hp. You gain nothing from going from 1 hp to 100. The only reason to waste an action healing someone is to prevent his death, because when a character reaches 0 hp you lose his usefulness. Breath of Life allows you to avoid wasting your action healing, because it lets you postpone the decision of casting the healing spell.That's one of the basic things you learn about 3.x after a while: healing during combat is usually a waste of time and resources. Action economy is one of the most important aspects of the game and usually actions during combat are too valuable to be wasted healing, with the exception of high level spells such as Heal and Mass Heal. Another important detail is the fact that, until you get Heal, healing spells and abilities can't keep up with damage numbers: monsters' damage increases faster than spells' healing capabilities.
Yeah I just got "heal" and it seems ideal for saving Amiri and things like that. I also like the spell that heals characters who just died, avoiding resurrection or buying a scroll. I rarely use cure wounds in combat anymore though.
Yep, what NJClaw said, attack is the best defence. It plays very much the opposite of how PoE/Deadfire plays.He's why I ditched Linzi. He's just too good at taking out distant targets fast (i.e. mages), without being anywhere near the fray himself. Didn't want to lose Octavia either, so Linzi had to go. Harrim can buff a decent amount, and being DPS focused really seems fine with this game. Someone told me a while back it's not a healing focused game and they were right. Just go rip and tear through everything quickly and then group heal afterward to avoid resting if necessary.
At least, that's my 50 hours of "challenging" take.
Technically not a bugIs the baleful polymorph spell still bugged? Like when you transmute someone and you get zero loot after.
Apparently Bards can transition pretty well into Evocation nukers late game, haven't tested it fully yet though
Really? The loot is supposed to be destroyed in the source rules as well?Technically not a bugIs the baleful polymorph spell still bugged? Like when you transmute someone and you get zero loot after.
Do you remember the place?There's a Rod of +3 Evo DC
i just make half orc with 20 str and focus on falchions and crits and last time this char did 25% of total damage in 6 people unfair party.On the downside... well, it's probably possible to make a bard that's a good fighter, but probably not without making some sacrifices