Cryomancer
Arcane
Is this the quest where you have to meet up with Kesten near the shrine of Lamashtu?
Yep. Recently defeated the trolls and an at lv 10 at moment(3 party members and no xp share)
Is this the quest where you have to meet up with Kesten near the shrine of Lamashtu?
Yeah, I remember this one being a pain. I ended up resting and skipping days.Is this the quest where you have to meet up with Kesten near the shrine of Lamashtu?
Yep. Recently defeated the trolls and an at lv 10 at moment(3 party members and no xp share)
Guys, how i can know when is the first day of the week to a quest? I an re playing the game
Holy shit, he's right! Whoa! You learn something new every day!
It's okay. We can beat the opposition down with our experience. After all, a wise man once said,"Do not argue with a fool. He will drag you down to his level and beat you with experience." Arguing with an obsessed monk fan is a sure way to loseHoly shit, he's right! Whoa! You learn something new every day!
I'm always right. Except for a couple comments ago. And that time with Efe. Then there was Daidre. And ArchAngel and Haplo.
I detect a pattern.
Who makes a TSS MC?
>Do I have some downtime?Up until now when I finished a main quest chapter I had a bunch of time to explore and upgrade my kingdom. However after beating the "Varnhold Vanishing" stuff, the game seems to have immediately launched me into the next main quest. I'd like to go exploring all the stuff I discovered in the East, but I'm worried this barbarian guy will invade any day. Do I have some downtime? I have to say as the game moves on the timers get worse, not better.
If game makes you're worried that a barbarian would invade your kingdom any day, go stop him?
If it was real pnp session with DM, would you even ask this question?
>The "big quest, breather, big quest, breather" made the timer stuff tolerable.If game makes you're worried that a barbarian would invade your kingdom any day, go stop him?
If it was real pnp session with DM, would you even ask this question?
These kind of responses are retarded because the game presents on-screen timelimits for certain timed quests, but not others. The game actually has time limits for some quests it hints have them, but not others. I had to "rush to save Linzi's professor" and did it like 3 months later and it was fine. There's no consistency, so why would I expect any? People who don't know this stuff on their first playthrough don't know it because the game is shit at telling you. Also no other RPG really functions like this, so "wouldn't you address this emergency right away???" isn't how games usually work, thus no one thinks of it that way. There's a reason people were like "WTF?" when they experienced it.
Anyway, my actual complaint is it throws multiple main quests at you in succession at this point. The "big quest, breather, big quest, breather" made the timer stuff tolerable. Doing multiple big (and linear) quests in a row is fucking annoying.
These kind of responses are retarded because the game presents on-screen timelimits for certain timed quests, but not others.
yesno other RPG really functions like this, so "wouldn't you address this emergency right away???" isn't how games usually work, thus no one thinks of it that way. There's a reason people were like "WTF?" when they experienced it
I love PF:KM but one thing that i hate is that there are no Witch class. Witches are present on the story from the second to the last chapter BUT you can't play as one. Imagine how cool to be Winter Witch with all cool hexes and in depth familiar mechanics... I have heard that it din't got included because it din't reached the kckickstarter goal but witches are far more cool and unique than the slayer, a re skin class not so different than other martial classes. I would pay for this class.
A witch also would be cool because we don't have a pure arcane companion. And Witches in pathfinder are far cooler than 5e warlocks. In some interpretations, they are just clerics of non deities and in other interpretations, they are outsiderish magicians, but witches are a contuit to "forces" and their patrons can be anything, moon, sun, winter, etc; the familiars being the spell book who teaches and allow witches attune all spells who aren't hexes also improves a lot the dinamic between a caster and his/her familiar.
And since the "patron" is a non entity but a force or a concept, it blurs the line between arcane and divine casters. Allowing a little less destructive power than arcane powers and a little less healing power than a divine caster.
>2nd one the research card for tombs location alone takes 1 monthyou are sufficiently warned by characters, quest log and kingdom event cards
its not like you get big cards right away either
first barbarian event is short and relatively close to already explored land.
2nd one the research card for tombs location alone takes 1 month (or more?) giving you a lot of time to explore.
I thought you had to bully him when tacking back the chair.Did anyone managed to "Goblin Tears" achievement? I thought this involves buying a mace from Goblin merchant that costs 123456g but I guess that's not it?
>2nd one the research card for tombs location alone takes 1 monthyou are sufficiently warned by characters, quest log and kingdom event cards
its not like you get big cards right away either
first barbarian event is short and relatively close to already explored land.
2nd one the research card for tombs location alone takes 1 month (or more?) giving you a lot of time to explore.
You don't need to do the research. There is a river shaman that hangs around the river near where the tenebrous depths is located at. When you approach the location, a world event will occur. The river shaman will attempt to drown either you, or your companions; depending on who you choose, of course. Once you succeed on the checks. The location will be revealed. Explore the Pitax region, and the tomb will show up.