Is that in the dining hall? Where there are lots of human zombies from Varnhold?Sadly devs gave in and added more rations to tomb in some patch.
Some zombies are dropping 1 of them now, I think I nearly looted 8-9 in there last time (played previous week)Is that in the dining hall? Where there are lots of human zombies from Varnhold?Sadly devs gave in and added more rations to tomb in some patch.
Out of curiosity, what do you guys think are the best weapon types to specialize in (based on the weapons that can be found in the main campaign) ?
Heavy Mace seems pretty good. Halfway through Act 2, you get the Mallet of Woe, a +3 weapon that grants permanent Freedom of Movement, which is really nice. And in Act 5, you'll find two +5 Heavy Maces with interesting effects (especially Sovereign, as it can greatly boost your attack rolls, AC and saving throws during fights versus multiple opponents).
There seems to a be a lot of good dueling sword, but I never got to use them.
Vordakai's tomb wasn't bad. After I beat it I googled some of it and was surprised to see it was such a torment for some. I thought it was gonna be a restoration nightmare because of the poison hydras at the start, but it wasn't too bad after that. Just some specters that drained levels really. The only fight I had to reload a few times for was the water elementals, which I eventually beat by spamming haste and focusing on one at a time. End boss was a piece of cake. I had a much rougher time in the womb-bloom dungeon thing, because I didn't bring enough restoration.
Game's starting to feel a little long in the tooth. Hope the later chapters are maybe a bit shorter.
Sadly devs gave in and added more rations to tomb in some patch.
Vordakai's tomb wasn't bad. After I beat it I googled some of it and was surprised to see it was such a torment for some. I thought it was gonna be a restoration nightmare because of the poison hydras at the start, but it wasn't too bad after that. Just some specters that drained levels really. The only fight I had to reload a few times for was the water elementals, which I eventually beat by spamming haste and focusing on one at a time. End boss was a piece of cake. I had a much rougher time in the womb-bloom dungeon thing, because I didn't bring enough restoration.
The one-on-one fights against soul eaters can be a problem if you don't know what to expect. The first time I reached the tomb, I of course refused to give any names to the raven... and then discovered that my idiotic companions just couldn't keep their stupid mouths shut. Valerie and my PC easily won their duels, but Linzi unsurprisingly lost... meaning that she got teleported out of the tomb I could not leave before killing Vordakai.
Vordakai isn't too hard, but he seems to always target the character with the fewest HP with spells like Finger of Death and Boneshatter. That can be a problem if it's your PC.
Game's starting to feel a little long in the tooth. Hope the later chapters are maybe a bit shorter.
They're not.
Supposedly there is a way of preventing the main character from giving their name to the crow. It involves casting the spell "Darkness" on the door(Bane is used instead, since darkness isn't in the game). A steam friend told me this. No clue if it's true though.
since Legendary Proportions and Lead blades are in
Sadly devs gave in and added more rations to tomb in some patch.
The one-on-one fights against soul eaters can be a problem if you don't know what to expect. The first time I reached the tomb, I of course refused to give any names to the raven... and then discovered that my idiotic companions just couldn't keep their stupid mouths shut. Valerie and my PC easily won their duels, but Linzi unsurprisingly lost... meaning that she got teleported out of the tomb I could not leave before killing Vordakai.
They also added +6 hammer against undead at entrance.
also there shouldn't been any rations in the lost undead tomb to begin with.
Supposedly there is a way of preventing the main character from giving their name to the crow.
I enjoyed playing a Arcane Trickster. There is also kineticist too.Bros, I wanna hop on that ride. I bought game and Wildcards DLC, question is - what is a fun caster to play?
since Legendary Proportions and Lead blades are in
Lead Blades is only in via Mod or Ranger Spellbook. I like the design where it is a benefit of the Ranger class since it accentuates Amiri's theme of big dice weapons and she makes a great Freebooter. Likewise Ekun's Bow (Devourer of Metal) + Hurricane Bow + Aspect of Falcon/Improved Crit + Legendary as can be seen (...)
To really go off requires Vital Strike which is melee only.
Finally started this game, i'm having a good time so far but I have a question regarding number crunching in general and Valerie's Tower Shield Training in particular.
I just hit level 3, my warrior unlocked the usual Armor Training which grants a -1 bonus to Armor Penalty (and a +1 to max Dex bonus that doesn't matter here).
As a tower shield specialist she also apparently unlocks something called Tower Shield Training, and its description already makes it a little difficult to decipher. It's supposed to bring the bonus to Armor Penatly to -3 (+ bonus for max Dex on the shield that doesn't matter here). Or it adds an extra -3 for a total of -4 to Armor Penatly ? I don't know. The way it's written suggests the first scenario.
Anyway, I have my tower shield (10 armor penalty) and banded mail (6 armor penatly) equipped. On Valerie's skills list, it displays "-2 Banded Mail" (So a bonus of -4 to armor penatly ?!) and -7 Tower Shield (the TST class passive seems to correctly apply the -3 bonus to Armor penatly here, also I didn't even know it'd affect the shield since it's not that clearly stated).
On the same note: the total displayed for Athletics doesn't match the detailled values of all modifiers :
Ranks : 3
Strength : +2
Class Skill : +3
Armor : -2
Shield : -7
Encumbrance : -3
TOTAL : -2
I assume the encumbrance malus displayed is simply incorrect and should be -1 ?
If I remove the tower shield, as the description of TST says, I should lose the benefit from it, but the skills list still displays the same "-2 Banded Mail" (??)
Here the total matches the detailed modifiers, which is why I assume encumbrance is the issue.
TL;DR : Is this game still broken ?
On the one hand, thank you for your answer, on the other hand it's not something that concerns my issue or that I ignored in the first place :DI can't speak on the other part, but I can speak on this:
>I just hit level 3, my warrior unlocked the usual Armor Training which grants a -1 bonus to Armor Penalty (and a +1 to max Dex bonus that doesn't matter here)
Basically what it means is that it's increasing how much DEX gets added to your AC. Heavy armor limits the amount of total AC you can gain from DEX. Heavy armor users cap out at around 14 DEX. That's around +2 AC. With fighter training you would gain more AC from your DEX stat. So, at 16 DEX plus fighter training you'd get +3 AC, and so on. Without fighter training you're not going to get any additional AC above 14 DEX. The same thing applies to Tower Shield training as well. I believe.
it's not something that concerns my issue or that I ignored in the first place :D