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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Shadenuat

Arcane
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Sadly devs gave in and added more rations to tomb in some patch.
 

Haplo

Prophet
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Pillars of Eternity 2: Deadfire
Out of curiosity, what do you guys think are the best weapon types to specialize in (based on the weapons that can be found in the main campaign) ?

Heavy Mace seems pretty good. Halfway through Act 2, you get the Mallet of Woe, a +3 weapon that grants permanent Freedom of Movement, which is really nice. And in Act 5, you'll find two +5 Heavy Maces with interesting effects (especially Sovereign, as it can greatly boost your attack rolls, AC and saving throws during fights versus multiple opponents).

There seems to a be a lot of good dueling sword, but I never got to use them.

Heavy mace is only good if you don't care too much about melee damage. Otherwise you want weapons with good critical properties to take advantage of Outflank (and potentially Seize the Moment). Or just heavy hitting if on the AoO exploiting end.


Then, since Legendary Proportions and Lead blades are in, you generally want weapons with at least decent damage dice. 3d8/4d8 bastard swords are real nice.. 6d8 oversized bastards are even nicer.

Some of the best: greataxe, fauchard, bastard sword, falcata (with Varnhold DLC), longsword, dueling sword, estoc (limited selection but really good end game), bows, heavy crossbows.
 

Erebus

Arcane
Joined
Jul 12, 2008
Messages
4,841
Vordakai's tomb wasn't bad. After I beat it I googled some of it and was surprised to see it was such a torment for some. I thought it was gonna be a restoration nightmare because of the poison hydras at the start, but it wasn't too bad after that. Just some specters that drained levels really. The only fight I had to reload a few times for was the water elementals, which I eventually beat by spamming haste and focusing on one at a time. End boss was a piece of cake. I had a much rougher time in the womb-bloom dungeon thing, because I didn't bring enough restoration.

The one-on-one fights against soul eaters can be a problem if you don't know what to expect. The first time I reached the tomb, I of course refused to give any names to the raven... and then discovered that my idiotic companions just couldn't keep their stupid mouths shut. Valerie and my PC easily won their duels, but Linzi unsurprisingly lost... meaning that she got teleported out of the tomb I could not leave before killing Vordakai.

Vordakai isn't too hard, but he seems to always target the character with the fewest HP with spells like Finger of Death and Boneshatter. That can be a problem if it's your PC.


Game's starting to feel a little long in the tooth. Hope the later chapters are maybe a bit shorter.

They're not.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Sadly devs gave in and added more rations to tomb in some patch.

There aren't many. Decent compromise. If you know how to play without rest spamming you probably know enough to bring a supply with you. If it turns out you're off by one rest doesn't hurt to have a little play to it.

On the other hand Restless VTomb challenge is fun.

No Rest Vordokai.jpg
 

Shadenuat

Arcane
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They also added +6 hammer against undead at entrance.

also there shouldn't been any rations in the lost undead tomb to begin with.
 
Last edited:

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Vordakai's tomb wasn't bad. After I beat it I googled some of it and was surprised to see it was such a torment for some. I thought it was gonna be a restoration nightmare because of the poison hydras at the start, but it wasn't too bad after that. Just some specters that drained levels really. The only fight I had to reload a few times for was the water elementals, which I eventually beat by spamming haste and focusing on one at a time. End boss was a piece of cake. I had a much rougher time in the womb-bloom dungeon thing, because I didn't bring enough restoration.

The one-on-one fights against soul eaters can be a problem if you don't know what to expect. The first time I reached the tomb, I of course refused to give any names to the raven... and then discovered that my idiotic companions just couldn't keep their stupid mouths shut. Valerie and my PC easily won their duels, but Linzi unsurprisingly lost... meaning that she got teleported out of the tomb I could not leave before killing Vordakai.

Vordakai isn't too hard, but he seems to always target the character with the fewest HP with spells like Finger of Death and Boneshatter. That can be a problem if it's your PC.


Game's starting to feel a little long in the tooth. Hope the later chapters are maybe a bit shorter.

They're not.

Devs say there is some way to avoid the one-on-one fights. Probably has to do with killing Sisters before they can spill to the Raven. Haven't found it yet.

One thing about Soul Eaters: they aren't Undead, so far fewer immunities. And all those narrow 4th level Cleric spells like Crusader's Edge will fuck them up. Nok nok with Crusader's Edge is funny.

It's also touching that Dalek hasn't discovered Delay Poison yet.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
So was fighting Wild Hunt in Depths VI and Kanerah made him mad:

Kanerah crit.jpg

And he got even right quick since this is level 11 and not lvl 18:

Hunt Revenge.jpg

Which brought up Kalikke! Never seen that before.

Too bad she was naked and all her skills were in the wrong place. So of course I brilliantly ran over and tried to Whirlwind the Archer and Smilodon but forgot I had another ability on auto-attack, which went about as well as can be expected:

Kalikke Down.jpg

Chad was determined to take a bitch out, I'll give him that. Pretty impervious to Val's Frigid Touch too. Almost hated to finish him off after that performance.
 

Pink Eye

Monk
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I'm very into cock and ball torture
Supposedly there is a way of preventing the main character from giving their name to the crow. It involves casting the spell "Darkness" on the door(Bane is used instead, since darkness isn't in the game). A steam friend told me this. No clue if it's true though.
 

InD_ImaginE

Arcane
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Pathfinder: Wrath
Supposedly there is a way of preventing the main character from giving their name to the crow. It involves casting the spell "Darkness" on the door(Bane is used instead, since darkness isn't in the game). A steam friend told me this. No clue if it's true though.

The only Soul Eater "trick" I know is the twin Tiefling fake name
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
since Legendary Proportions and Lead blades are in

Lead Blades is only in via Mod or Ranger Spellbook. I like the design where it is a benefit of the Ranger class since it accentuates Amiri's theme of big dice weapons and she makes a great Freebooter. Likewise Ekun's Bow (Devourer of Metal) + Hurricane Bow + Aspect of Falcon/Improved Crit + Legendary as can be seen here:

Rangers laying the wood.jpg

To really go off requires Vital Strike which is melee only.
 

DalekFlay

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Sadly devs gave in and added more rations to tomb in some patch.

I only rested twice I think, so I don't think that saved me. They might have nerfed some other stuff though. The reactions I read around launch time make this out to be the hardest game ever on normal, which is baffling to me if they didn't nerf it. On challenging I find it quite average, easier than PoE on hard.

The one-on-one fights against soul eaters can be a problem if you don't know what to expect. The first time I reached the tomb, I of course refused to give any names to the raven... and then discovered that my idiotic companions just couldn't keep their stupid mouths shut. Valerie and my PC easily won their duels, but Linzi unsurprisingly lost... meaning that she got teleported out of the tomb I could not leave before killing Vordakai.

I think I got off easy because it was PC (knife master), Amari and Ekun. I did die once because they crit'd my PC, but after buffing it was a cakewalk.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
They also added +6 hammer against undead at entrance.

also there shouldn't been any rations in the lost undead tomb to begin with.

The rations are on the townsfolk who just got there.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Improved Vital Strike (can't get Greater + Frightful until lvl 20, he's Ranger 4/Cleric 15 here so cast his own Lead Blades) + Lead Blades + Frightful + Improved Crit =

Big Hit Tristian.jpg


Looks like his Lead Blades wore out, so should be 15d6.
 

Erebus

Arcane
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Jul 12, 2008
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4,841
Supposedly there is a way of preventing the main character from giving their name to the crow.

You can make sure that the PC's name won't be revealed by gathering all three skulls (killing the faceless sisters you're sent to rescue) and going to the Valley of the Dead without first going back to the barbarian camp. And while I don't know if there's a way to avoid the duels between two of your companions and the soul eaters, you can just pick the best fighters when the raven asks you for names (Jaethal is probably the best choice, as she's immune to ability drain).

All that is however difficult to figure out on your first playthrough.
 
Last edited:

Molzey75

Augur
Joined
Mar 16, 2011
Messages
133
Bros, I wanna hop on that ride. I bought game and Wildcards DLC, question is - what is a fun caster to play?
 

Haplo

Prophet
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Sep 14, 2016
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6,530
Pillars of Eternity 2: Deadfire
since Legendary Proportions and Lead blades are in

Lead Blades is only in via Mod or Ranger Spellbook. I like the design where it is a benefit of the Ranger class since it accentuates Amiri's theme of big dice weapons and she makes a great Freebooter. Likewise Ekun's Bow (Devourer of Metal) + Hurricane Bow + Aspect of Falcon/Improved Crit + Legendary as can be seen (...)
To really go off requires Vital Strike which is melee only.

Nah, VS is cool, but you benefit from BIG DICE (tm) regardless. VS really shines with Sword Saint Perfect Strike (max damage dice).

Of course, ranger (prolly Freebooter) is the obvious pick for Lead Blades, but there is also the wand (and can't you buy more with the last DLC? Not sure).
With Craft Items mod you can make more, better wands. But that's modded, of course.

Otherwise I like an Ecclessitheurge of Torag dip with Artifice as primary domain.
Lead Blades 5x per day isn't bad. Better yet if you can boost Caster Level a bit, for example with modded traits or a feat.
 
Self-Ejected

MajorMace

Self-Ejected
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Souffrance, Franka
Finally started this game, i'm having a good time so far but I have a question regarding number crunching in general and Valerie's Tower Shield Training in particular.

I just hit level 3, my warrior unlocked the usual Armor Training which grants a -1 bonus to Armor Penalty (and a +1 to max Dex bonus that doesn't matter here).
As a tower shield specialist she also apparently unlocks something called Tower Shield Training, and its description already makes it a little difficult to decipher. It's supposed to bring the bonus to Armor Penatly to -3 (+ bonus for max Dex on the shield that doesn't matter here). Or it adds an extra -3 for a total of -4 to Armor Penatly ? I don't know. The way it's written suggests the first scenario.

Anyway, I have my tower shield (10 armor penalty) and banded mail (6 armor penatly) equipped. On Valerie's skills list, it displays "-2 Banded Mail" (So a bonus of -4 to armor penatly ?!) and -7 Tower Shield (the TST class passive seems to correctly apply the -3 bonus to Armor penatly here, also I didn't even know it'd affect the shield since it's not that clearly stated).

On the same note: the total displayed for Athletics doesn't match the detailled values of all modifiers :
Ranks : 3
Strength : +2
Class Skill : +3
Armor : -2
Shield : -7
Encumbrance : -3
TOTAL : -2
I assume the encumbrance malus displayed is simply incorrect and should be -1 ?

If I remove the tower shield, as the description of TST says, I should lose the benefit from it, but the skills list still displays the same "-2 Banded Mail" (??)
Here the total matches the detailed modifiers, which is why I assume encumbrance is the issue.

TL;DR : Is this game still broken ?
 

Pink Eye

Monk
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I'm very into cock and ball torture
I can't speak on the other part, but I can speak on this:
>I just hit level 3, my warrior unlocked the usual Armor Training which grants a -1 bonus to Armor Penalty (and a +1 to max Dex bonus that doesn't matter here)
Basically what it means is that it's increasing how much DEX gets added to your AC. Heavy armor limits the amount of total AC you can gain from DEX. Heavy armor users cap out at around 14 DEX. That's around +2 AC. With fighter training you would gain more AC from your DEX stat. So, at 16 DEX plus fighter training you'd get +3 AC, and so on. Without fighter training you're not going to get any additional AC above 14 DEX. The same thing applies to Tower Shield training as well. I believe.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Finally started this game, i'm having a good time so far but I have a question regarding number crunching in general and Valerie's Tower Shield Training in particular.

I just hit level 3, my warrior unlocked the usual Armor Training which grants a -1 bonus to Armor Penalty (and a +1 to max Dex bonus that doesn't matter here).
As a tower shield specialist she also apparently unlocks something called Tower Shield Training, and its description already makes it a little difficult to decipher. It's supposed to bring the bonus to Armor Penatly to -3 (+ bonus for max Dex on the shield that doesn't matter here). Or it adds an extra -3 for a total of -4 to Armor Penatly ? I don't know. The way it's written suggests the first scenario.

Anyway, I have my tower shield (10 armor penalty) and banded mail (6 armor penatly) equipped. On Valerie's skills list, it displays "-2 Banded Mail" (So a bonus of -4 to armor penatly ?!) and -7 Tower Shield (the TST class passive seems to correctly apply the -3 bonus to Armor penatly here, also I didn't even know it'd affect the shield since it's not that clearly stated).

On the same note: the total displayed for Athletics doesn't match the detailled values of all modifiers :
Ranks : 3
Strength : +2
Class Skill : +3
Armor : -2
Shield : -7
Encumbrance : -3
TOTAL : -2
I assume the encumbrance malus displayed is simply incorrect and should be -1 ?

If I remove the tower shield, as the description of TST says, I should lose the benefit from it, but the skills list still displays the same "-2 Banded Mail" (??)
Here the total matches the detailed modifiers, which is why I assume encumbrance is the issue.

TL;DR : Is this game still broken ?

A few things remain broken, yes. The phenomenon you describe is working as intended finally. It was fixed last month.
 
Self-Ejected

MajorMace

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I can't speak on the other part, but I can speak on this:
>I just hit level 3, my warrior unlocked the usual Armor Training which grants a -1 bonus to Armor Penalty (and a +1 to max Dex bonus that doesn't matter here)
Basically what it means is that it's increasing how much DEX gets added to your AC. Heavy armor limits the amount of total AC you can gain from DEX. Heavy armor users cap out at around 14 DEX. That's around +2 AC. With fighter training you would gain more AC from your DEX stat. So, at 16 DEX plus fighter training you'd get +3 AC, and so on. Without fighter training you're not going to get any additional AC above 14 DEX. The same thing applies to Tower Shield training as well. I believe.
On the one hand, thank you for your answer, on the other hand it's not something that concerns my issue or that I ignored in the first place :D
 

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