I'm saying that developers didn't take balance decisions based on the fact that you need to aim area spells, because it's not something you can quantify.
Yes, we're saying you're wrong and that even you can tell now that you've painted yourself into such an absurd corner.
What has quantity to do with art?
The devs spoke to this exact issue in the WotR Q&A.
Almost anything can work on challenging, so it mainly depends on what is more fun to you. If you have any idea about what you would like to play (i don't know, usually for me it's "I want a Paladin archer in my group" or "I want a Druid"), we can start from there and build a functional and synergic party.What party composition would you recommend for a custom party run on Challenging?
What are the main factors I should be considering when looking for good multiclassing opportunities?
It might help to level a character to 20 and physically (well, not literally, but you get the idea) go through the process of levelling a build to get an idea of available feats and so on.I'm on a first, "role-playing" playthrough now, but for a second playthrough I want to go into metagaming builds as a game within the game. Would the right difficulty be Unfair for that then?
From what you say, it seems one factor I should be looking at is which are the leading ability scores for classes, when looking for good multiclassing combinations. From then on, another factor may be the specific property I want to specialize them in according to the role in the party - maybe how to best increase the number of attacks, or defensive abilities and AC, or trace the fastest path to the best party buffs/enemy debuffs? I'm really looking for the metrics to watch, I want to discover the good builds on my own. I tried watching videos, they contain some good ideas, but making build decisions with knowledge of the underlying logic is more fun than just copying a build from youtube.
In truth, whacking people with a spare suit of armour sounds rather handy.Heavy Armor should probably be Weapon Spec
I mean that's exactly what's written in my Steam page but OKJson edits is how I cheat a character to level 20. It's simple, easy, and faster than using some mod. Here is a guide for that: https://steamcommunity.com/sharedfiles/filedetails/?id=1531104390
It might help to level a character to 20 and physically (well, not literally, but you get the idea) go through the process of levelling a build to get an idea of available feats and so on.
There's instructions in my Steam page on how to do that.
What party composition would you recommend for a custom party run on Challenging?
What are the main factors I should be considering when looking for good multiclassing opportunities?
Its a stupid point in a game that is based on a Turn Based system.
6 and not 4? What kind of argument that even is? Which book specifies "thou shalt play with FOUR colleagues, not more and not less"?
Sure, the CR system is built assuming a 4-man party, but its a guideline for DMs, not something set in stone. And in any case Kingmaker has thrown the CR system to the trash bin regardless.
Yeah, the devs MAYBE thought what will be easier and what will be harder real time. But its not like they built the game balance around manually aiming fireballs.
Would be stupid anyway, cast Fire resist, have decent reflex and you can freely nuke your front line regardless.
I'm on a first, "role-playing" playthrough now, but for a second playthrough I want to go into metagaming builds as a game within the game. Would the right difficulty be Unfair for that then?
I'm on a first, "role-playing" playthrough now, but for a second playthrough I want to go into metagaming builds as a game within the game. Would the right difficulty be Unfair for that then?
If your first playthrough is on Challenging, you should probably try at least the beginning of the game (the introduction and part of Act 1) on Hard before you attempt a playthrough on Unfair. There's quite a difference between Challenging and Hard already.
You really should play the prologue area on unfair. If only, to understand the pain and suffering that I have went throughI'm on a first, "role-playing" playthrough now, but for a second playthrough I want to go into metagaming builds as a game within the game. Would the right difficulty be Unfair for that then?
If your first playthrough is on Challenging, you should probably try at least the beginning of the game (the introduction and part of Act 1) on Hard before you attempt a playthrough on Unfair. There's quite a difference between Challenging and Hard already.
Yeah, Unfair before lvl five you're just playing a different game. If you want the achievement I recommend a pet class to save yourself a lot of reloads no matter how good you are. I usually kick it up to Unfair for the big fights at lvl five and fulltime at lvl 11.
About the only thing heavy armor is good for.In truth, whacking people with a spare suit of armour sounds rather handy.Heavy Armor should probably be Weapon Spec
About the only thing heavy armor is good for.In truth, whacking people with a spare suit of armour sounds rather handy.Heavy Armor should probably be Weapon Spec
What counts as difficult terrain, btw? I picked up that personal mobility spell that mentions it (not Expeditious Retreat, but the icon looks the same) expecting to be able to fly through grease slicks sneak-attacking everything to no avail and now I'm not sure what it's actually useful for.
>Out of curiosity, what do you guys think are the best weapon types to specialize in (based on the weapons that can be found in the main campaign)Out of curiosity, what do you guys think are the best weapon types to specialize in (based on the weapons that can be found in the main campaign) ?
Heavy Mace seems pretty good. Halfway through Act 2, you get the Mallet of Woe, a +3 weapon that grants permanent Freedom of Movement, which is really nice. And in Act 5, you'll find two +5 Heavy Maces with interesting effects (especially Sovereign, as it can greatly boost your attack rolls, AC and saving throws during fights versus multiple opponents).
There seems to a be a lot of good dueling sword, but I never got to use them.