. However railroading is annoying in an RPG, and everyone but the Kingmaker Defense Force knows it.
I agree that instead of railroading, they could have implemented the timed stuff in a better way. For example, instead of your kingdom being insta destroyed, you having a hard quest to defend him. Branches of story instead of a story line. But my point is that time itself is not the problem. On M&B, failing in a quest due time has impact on your reputation, profits, relations, etc but doesn't automatically means a game over. Having a optional druid quest that starts on solstice would be cool too.
Or having a villain who wanna to become a lich becoming far harder if you fail to destroy him in time. That would be cool. Some endings on ToEE can only be obtained if you kill the final boss less than 3 days after completing a quest. Times can work in games.
I love PF:KM but the time itself could be better explored.
For what it's worth. You can redeem Jaethal. Just because someone is evil, doesn't mean they aren't capable of change.I don't remember there being any consequences for it. I don't see why you would genocide them though....
Same reason your favorite companion offed her family, I'd imagine. Same thing kobolds and mites and gobs and that other lizard tribe would do if they could get away with it. Better/more realistic design would have involved making getting away with it a good bit more challenging, akin to that other evil Lizard tribe you run into later.
Yeah, mediocrepoet is right. To weaken the wisp, you have to tell the kid that his mother loves him very much, and that everything will be okay. You then need to talk to the lizards and complete their tasks. You also need to see the lizard shaman too.Yes, I did the three tasks for the lizardmen, but I thought those served the purpose of removing some enemies from the last fight.Speaking of the lizardmen, what determines whether or not you can save the kid from Lord Glowy Skull ? Does it depend on how much time it took you to reach the village after receiving the quest ?I didn't say anything to the kid and was able to save him just thanks to a successful Knowledge Arcana check followed by a Glitterdust.Speaking of the lizardmen, what determines whether or not you can save the kid from Lord Glowy Skull ? Does it depend on how much time it took you to reach the village after receiving the quest ?
Wisps feed on fear and he's a scared kid. You need to do everything you can to stop him from being afraid.
I guess there may be a few ways. But there are also the things you can do around the village with the lizardmen for their fear, not sure if you did those.
Hm, not sure if this should be spoilered or not.
The lizardmen are all afraid and their fear makes the wisp stronger. Relieving fear in the lizardmen and the kid weaken it. The upshot is that if the wisp is still too strong from the fear, it blows up the kid before you can do anything. There was a rumour that the remove fear spell might help too, but I'm not sure if that was ever verified. Same deal with protection from electricity on the kid.
For what it's worth. You can redeem Jaethal. Just because someone is evil, doesn't mean they aren't capable of change.I don't remember there being any consequences for it. I don't see why you would genocide them though....
Same reason your favorite companion offed her family, I'd imagine. Same thing kobolds and mites and gobs and that other lizard tribe would do if they could get away with it. Better/more realistic design would have involved making getting away with it a good bit more challenging, akin to that other evil Lizard tribe you run into later.
. However railroading is annoying in an RPG, and everyone but the Kingmaker Defense Force knows it.
I agree that instead of railroading, they could have implemented the timed stuff in a better way. For example, instead of your kingdom being insta destroyed, you having a hard quest to defend him. Branches of story instead of a story line. But my point is that time itself is not the problem. On M&B, failing in a quest due time has impact on your reputation, profits, relations, etc but doesn't automatically means a game over. Having a optional druid quest that starts on solstice would be cool too.
Or having a villain who wanna to become a lich becoming far harder if you fail to destroy him in time. That would be cool. Some endings on ToEE can only be obtained if you kill the final boss less than 3 days after completing a quest. Times can work in games.
I love PF:KM but the time itself could be better explored.
>Forgot to memorize a Raise Dead, so time to reload like a PinkEye.
Wub wub wub wub wub wub.
Eh, you raise a good point. Regardless these are the types of mods I like in my games. Texture mods are always welcomed. Makes me wonder about the sequel though.Maybe they didn't have time to design all of the HQ ones in time for release?
Then again, they could've released them in a patch as well, so dunno.
So just do what every normal person does, let the backers beta test it for you.Eh, I'm much more worried about bugs rather than graphics and design.
Or you can do everything to feed this sweet lizard fear to the wisp, then sacrifice the moronic lizard advisor, and then noble Count Shimmerglow decides that he tasted enough to release the boy.Wisps feed on fear and he's a scared kid. You need to do everything you can to stop him from being afraid.
Well isn't this something. Guess what got uploaded to the nexus, on this fine day? A texture mod: https://www.nexusmods.com/pathfinderkingmaker/mods/171
Hidden mod
This mod has been set to hidden
Hidden at 23 Mar 2020, 4:37AM by PathfinderModmaker for the following reason:
Bugs. Please wait for fixed version.
You need to download and install Unity Mod Manager, then you download your mod through manual download and you should get a .zip file: simply launch Unity Mod Manager executable, select Pathfinder in the games list and drop the .zip for the mod in the box.Anyone played the Call of the Wild mod( https://www.nexusmods.com/pathfinderkingmaker/mods/112?tab=description ) is the implementation of witch pnp like? There is the Ice Tomb hex? If yes, how do i install mods on kingmaker?
Why is it that I see Haplo's vital strike Sword Saint build dealing 2d6 Holy damage to a Wild Hunt Scout that's clearly not Evil?